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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#16 (permalink) | |
![]() ![]() ![]() Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,149
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Re: server rule: squad required?
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Team work. |
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#17 (permalink) | |
![]() ![]() Join Date: Aug 2003
Location: Paterson, New Jersey
Age: 22
Posts: 2,160
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Re: server rule: squad required?
Quote:
__________________
RX-78-2 Gundam EFSF Protoype Close Combat Mobile Suit Armor: Luna Titanium Armament: 2x Beam Sabers, 2x 60mm Head vulcan guns 380mm Hyper bazooka, Beam Rifle, Beam Javelin, Hyper Hammer, Gundam Hammer, shield TG Natural Selection admin. Need anything PM me. 7th Infantry FTW!!!!! "Snob? Nah...I consider myself more of a PC Evangelist...converting the heathens to The Way." Prophaniti "Windows is like Pokemon you gotta catch'em all." kenshinsama1
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#18 (permalink) |
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Join Date: Mar 2005
Posts: 972
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Re: server rule: squad required?
If snipers want to play lone gunman they really shouldn't be in a squad that's actively assaulting bases. All they'll do is eat a slot meant for someone who's going to be with the team but just because there isn't someone directly next to them doesn't mean they shouldn't be in a squad. Instead of just having them in a random squad they really should form their own. There's nothing wrong with them spreading out but they've got enough range that even spread across the map they can help each other by communicating where infantry is moving and by shooting from multiple locations make it much harder for the enemy to find safety.
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#19 (permalink) |
![]() Join Date: May 2003
Location: Carolina
Posts: 499
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Re: server rule: squad required?
Perhaps this will be addressed in the full, retail version, but I think there needs to be an adjustment to the spawning process to incorporate squad use.
For instance, after you've bought the big one, and you're patiently waiting to re-spawn, the map should probably show where your squadies are so you can "re-deploy" at a location nearest to them. Another idea, which I don't like, would be to have squad members respawn near their squad leader. I don't like this idea because you would invite the "never ending battle" scenario. Another thought is to incorporate a squad succession rule. If the squad leader buys it, then the next in line becomes the new squad leader. Perhaps something Ghost Recon-ish: vote prior to map start, people are ranked for succession based on the number of votes they get. On another note, will the BF2 ranking system (which I know nothing about) incorporate a rank structure to be utilized in game for this purpose...to determine chain of command? EDIT: disregard. I just read the other topic which discussed the squad leader "mobile spawn" issue. Can't say I like it much, simply because I think you've got to work to link up with your squadies. If you've got a full on match with loads of players, it would be cool to have to hitch a ride with a chopper or vehicle to connect with your squad. Of course, in my rose-tinted glasses world of ideal gaming, having someone in a chopper ferrying dudes to the forward locations would be kind of neat...but dingle-berry pubbies would be bunny-hopping all over the place and you'd inevitably have to deal with them at your spawn. Speaking of which, we really ought to think about squad movement, defensive positions, etc and orient this game to the tactical level. Last edited by houdini; 06-13-2005 at 04:47 AM. Reason: stupidity |
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#20 (permalink) | ||||
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,831
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Re: server rule: squad required?
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As for the neverending battle, it will force people to play defense and stick together. No longer can one person attempt to defend a flag like the old BF1942 days. Quote:
I had my best gaming experience last night due to this squad leader. Quote:
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#21 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Re: server rule: squad required?
Quote:
positive rep!
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#23 (permalink) | |
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Join Date: Mar 2005
Location: Panama City, Florida
Age: 36
Posts: 361
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Re: server rule: squad required?
Quote:
Air power is one thing, but if you want to win it, you gotta put troops on the ground. And again, maybe this is just me...but I find it very cheap and something I would prefer to not see TGers doing. (IE: blind firing through hostage shack, or disarming the bomb through geometry in CS)
__________________
If it isn't PCS, whats the point? PM me with any questions or concerns. Professional Counterstrike (PCS) FAQ | PCS Player Standards Aggressive Defense (an oxymoron): A naturally occurring situational event where a defender is caught in a role reversal anomaly. Usually associated with lack of practice, discipline or map awareness in a team based conflict. ![]() |
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#24 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,139
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Re: server rule: squad required?
Simple.
The real capturable is in the air and, while capturable from the ground, was designed to be captured from the air. The flag is just there to mark its location. True? Prolly not. But it works for me. ![]()
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#25 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,344
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Re: server rule: squad required?
any helo hovering over a flag to capture is very vulnerable. It takes skill too to keep it still for that long of a period. I think it's totally valid if somebody can actually do it, so be it. Won't let it happen to my troops on my command though.
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