![]() |


|
|||||||
| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
![]() |
|
|
Thread Tools |
|
|
#16 (permalink) | |
![]() Join Date: May 2003
Location: 90064
Posts: 942
|
Re: Command, orders, and communication
Quote:
__________________
Twisted Firestarter a.k.a |TG| Harkonian |
|
|
|
|
|
|
#17 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,764
|
Re: Command, orders, and communication
It seems to me you can communicate with the commander via many ways, through comm or point out spots of enemy forces. If you have a different opinion voice it but the the goal is to follow a commanders orders so his plan unfolds. If it is unsuccessful then so be it, it will be on his head not yours.
Obviously letting an opposition take certain points for the purpose of a plan is very tactical and has good merit. If you read the art of war you'll understand many great things about strategy and tactics. This game utilizes that book more than any i've seen. |
|
|
|
| Sponsored links | |
|
|
|
|
|
#18 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,352
|
Re: Command, orders, and communication
Quote:
Take these three scenarios. In all, the commander has used the GUI to issue a squad orders to attack a flag. In one, the commander says nothing. In the second, the commander says, "Wrap things up where you're at and make you're way to the flag indicated." In the third, the commander says, "We've got a clear flag to capture, I want you there NOW!". All three squad leaders were given the same order, but the intent was expressed differently in all three. The first one gave no intent. You don't know how fast he wants you there, or anything... The second one gives the squad leader a LOT of discretion as to how to make his way to that flag, while the third clearly indicates that there's no time for the squad leader to think about anything, just get there ASAP. Different commanders are going to have different styles of leadership. As are the squad leaders... Communication will be vital regardless of style. Let's not forget that this IS just a game and that we're all here to have fun.
__________________
![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
|
|
|
|
|
|
|
#19 (permalink) | |
![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,818
|
Re: Command, orders, and communication
Quote:
If a squad leader understands those goals, and sees from his point on the ground that compliance with the order will compromise the goals the comm hopes to acheive, then that squad leader whould do two things. 1) Disobey the order. 2) Explain why, quickly and concisely. The comm/squad leader relationship, much like every other relationship, is about communciation and trust. The more of the big picture the grunts see, and the more fine grains the comm knows about, the better the team will perform. Grunts aren't Tennyson-like fodder out there. They live, breathe, and think. To disregard that for blind compliance is poor judgement at best, and disrespectful at worst.
__________________
![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
|
|
|
|
|
|
#20 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 9,030
|
Re: Command, orders, and communication
My concern with some of these suggestions is that it opens up the command role to commanding by discussion. If I have 5 squads in my command and three of them are following orders and two of them are not, the two that are not most likely just threw a big old wrench in the plan. Those two squads have also put the three GOOD squads at risk by not providing the adequate support that the commander had planned on providing.
I think that squad leaders can provide feedback and suggestions, but when it comes down to it if the commander does not follow their suggestions; they still need to follow the commanders orders. You can't have an effective commander or battle plan if you have to make wild guesses as to which squad leaders will actually follow your orders and which squad leaders just want to do their own thing with no regard whatsoever of the overall plan. I keep hearing "trust" thrown around. I think squad leaders need to trust that the commander actually has a plan they are trying to execute and the commander needs to trust the squad leaders in carrying out their assigned objectives in the best way possible for their squad. I have already begun learning what commanders I can trust to get the job done (in whatever way they choose using the resources and tactics that best fit their squad) and what ones can't be trusted. A commander doesn't need to micro-manage down to the soldier level, that's what the squad leaders are for. But the squad leaders DO need to take directives from command otherwise their entire plan could fall to pieces.
__________________
Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
|
|
|
|
|
|
#21 (permalink) | |
![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,818
|
Re: Command, orders, and communication
Quote:
__________________
![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#22 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,352
|
Re: Command, orders, and communication
Quote:
Wait, no it's not... The part highlighted in red is wrong. It should read "for their team".
__________________
![]() ![]() Take the world's smallest political quiz! "I was touched by His Noodly Appendage." TacticalGamer TX LAN/BBQ Veteran:
|
|
|
|
|
|
|
#23 (permalink) | |
![]() Join Date: Jan 2005
Location: Connecticut
Posts: 253
|
Re: Command, orders, and communication
Quote:
The skipper drives the boat... If our bowman stops to question a sail change or tactic, we either crash, lose speed or lose position... Whoever is at the helm is in control of the boat.. and everyone does what he says.. that helps us win... if 5 of us did our jobs the way we thought they should be done,, we'd be last... guaranteed... I've been on boats with a weak skipper and it's a debacle... the timing and execution is wrong on everything... If a commander is calling for a direct assault and a flanking move and the flanker doesn't show up because he knows better... then the assault will fail... I think at this point you "follow your orders" if the commander makes a mistake everybody learns.. .
__________________
|
|
|
|
|
|
|
#24 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,155
|
Re: Command, orders, and communication
This problem has already been solved on the NS server. Maybe the solution will prove somehow insufficient for BF2, but I submit it for your considerations:
The rule is simple and not open to debate: you follow your leader's orders. PERIOD. That is the rule. Now. Look at rules in history. They're broken. Often. In gaming, with a rule like this, that's ALLOWED due to TRUST. If the rule is broken, you're held ACCOUNTABLE for that, whatever that may mean (chastisement, kick, ban, etc). The more trusted you are, the less accountable you're going to be. Yes, this is a video game, but we're real humans, and that's how life works with REAL HUMANS -- trust earns you the right to dance outside the box.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
|
|
|
|
|
#25 (permalink) | |
![]() Join Date: May 2003
Location: 90064
Posts: 942
|
Re: Command, orders, and communication
Quote:
__________________
Twisted Firestarter a.k.a |TG| Harkonian |
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#26 (permalink) | |
![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,818
|
Re: Command, orders, and communication
Quote:
__________________
![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
|
|
|
|
|
|
#27 (permalink) | |
![]() Join Date: May 2003
Location: 90064
Posts: 942
|
Re: Command, orders, and communication
Quote:
__________________
Twisted Firestarter a.k.a |TG| Harkonian |
|
|
|
|
|
|
#28 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 30
Posts: 7,764
|
Re: Command, orders, and communication
part of the commanders role is staying out of combat, which does not pertain to everyone. It's good to have a few commanders capable of doing the job, because you sometimes wanna get in the action.
You have the bridge lieutenant. |
|
|
|
|
|
#29 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,155
|
Re: Command, orders, and communication
Quote:
You're either going to regularly issue commands non-new grunts understand and appreciate or your're not. If you do, you'll keep commanding. If you don't, the social framework of the game itself will dictate that you eventually cease commanding.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
|
|
|
|
|
|
#30 (permalink) | |
|
Join Date: Mar 2004
Posts: 716
|
Re: Command, orders, and communication
Quote:
They also don't argue or disobey orders, though... |
|
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|