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| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
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#1 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
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Command, orders, and communication
This is what we know so far..
If you are comm, you can give orders to squad leaders. Squad leaders will then need to accept the command (Page Up), which will then pass the command onto the squad members. Also, squad leaders can issue their own commands to the squad members as well. For voice, the comm can ONLY speak to squad leaders. Squad leaders can either talk to the comm, or to squad members. Squad members can ONLY talk to other members of the squad. Players not in a squad cannot talk to anyone.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#2 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,155
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Re: Command, orders, and communication
I really wish squad commanders could talk to other squad commanders.
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#4 (permalink) |
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Join Date: Oct 2004
Location: Kingman AZ.
Age: 21
Posts: 1,445
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Re: Command, orders, and communication
I thought Squad Leaders could speak to each other Wyz... Maybe not, but i remember hearing people that weren't in my squad talking to me via VoIP.
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#5 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 9,030
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Re: Command, orders, and communication
I really wish squad leaders would set examples for their squads and pass the orders down to them. It gets REALLY frustrating trying to command when you get the response of "Well, I'm sniping, what do you want..."
Personally. It makes me want to get the admin tools enabled and configured so the kick-hammer of death can be used to remedy those types of problems.
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Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#6 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,096
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Re: Command, orders, and communication
Quote:
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#7 (permalink) | |
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Join Date: Apr 2004
Age: 20
Posts: 1,680
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Re: Command, orders, and communication
Quote:
Quite sorry about that incident, I know it was a direct violation of my squads orders, but we did manage to save the hotel from a massive assault...I did what I thought was the right thing to do. I apologize if my language was harsh, I have a certain...flair to me when I'm commanding a squad. I figured it was not only in my squads interest, but that of the entire team to defend the hotel from assault. Sorry. -Zephyr
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You were once like the newbie who needed a hand from above and TacticalGamer gave you it. You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer. Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline. Everyone should be assumed mature until proven otherwise. We are no clan. We are not a single game. We are mature, intelligent, and cooperative individuals. We are TacticalGamer, a community above and beyond its name. |
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#8 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 9,030
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Re: Command, orders, and communication
Quote:
At that point in time I had **NO** interest in the hotel. I was watching wave upon wave of USMC walking through the other bases. My priority as commander was to STOP that movement. It was not in the teams interest to defend the hotel, it was in YOUR interest to defend the hotel. Not to mention you stayed on the damn roof the entire map and chose to disregard orders for the entire duration. It was just a perfect example of "me-play" rather than team-play. In the future, those types of responses WILL be met with player kicks and bans. There is no way for a commander to effectively do his job with me-players taking their squads and doing what THEY want to for their own interests.
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Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#9 (permalink) | ||||
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Join Date: Apr 2004
Age: 20
Posts: 1,680
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Re: Command, orders, and communication
Quote:
Quote:
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-Zephyr
__________________
You were once like the newbie who needed a hand from above and TacticalGamer gave you it. You owe the newbie who comes after you that same outstretched hand from above on your honor as a Tactical Gamer. Tactics at TG come from trust and friendship, not meticulous detail and rigid discipline. Everyone should be assumed mature until proven otherwise. We are no clan. We are not a single game. We are mature, intelligent, and cooperative individuals. We are TacticalGamer, a community above and beyond its name. |
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#10 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 9,030
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Re: Command, orders, and communication
Quote:
The point remains. How does a commander actually achieve the objectives and plans they are working on if squads refuse to complete the orders they are assigned? I was not preoccupied at all. In fact, the only thing that was preoccupying me was trying to get the smaller, less organized, teams to pick up the slack where your squad was failing. You can resent the fact that you were playing towards your own objectives if you like. But the fact that you repeatedly refused command orders in lieu of what you wanted to do speaks for itself. It also greatly depreciates any confidence that commanders will have in you for the future.
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Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#11 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,349
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Re: Command, orders, and communication
Quote:
The chain of command exists for a reason... Then again, so does free will... This will be interesting. I don't think anyone should be kicked/banned for disobeying orders, though. Squabbles like this are going to come up. Some squad leaders are going to disobey the com, some will "get around" to following orders, and some are going to say "Aye, aye, sir" and get things done most rickey tick. I think this just adds to the realism. If a leader consistently screws up, members will know not to join his squad. He'll be shunned. A social pariah. A virtual leper. If a leader disobeys when he sees things that the com might not, he might be embraced by the masses and coms. He'll be sought after as a leader. Small unit leadership was successful because of this. Know the commander's intent and use your own discretion on how to accomplish the mission. Damn this is going to be fun...
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#12 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,155
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Re: Command, orders, and communication
Do what your boss tells you to do.
Works by day. Works by night. Tell your boss he's full of crap (note: works better by night than by day), but do what he tells you to do.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#13 (permalink) | |
![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,818
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Re: Command, orders, and communication
Quote:
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#14 (permalink) | |
![]() Join Date: Aug 2004
Location: Atl, GA
Age: 29
Posts: 663
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Quote:
Right on brother!
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#15 (permalink) | |
![]() Join Date: May 2003
Location: 90064
Posts: 942
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Re: Command, orders, and communication
All your rationalizations are moot Zephyr: The commander has operational knowledge of the situation that you do not. So, it's just good sense to follow his lead. And, if that isn't enough of a reason here's another: he's your commander.
"...Their's not to make reply, Their's not to reason why, Their's but to do and die: Into the valley of Death Rode the six hundred." Quote:
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