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| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
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#1 (permalink) | ||
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,155
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new game... new rules (bf1942 VS bf2)
Some old rules will stay. Some will go. New, never-heard of rules will arrive.
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Nothing is official until it comes from Tempus or Apophis, but I wanted to remind people to be open-minded about rules. Short of things explicitly and already announced by Tempus or Apophis about BF2, think not of BF1942 when deciding what's allowed, but rather what's best for the server and its gameplay (even if it means you use rules identical to how we managed BF1942).
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#2 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
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Re: new game... new rules (bf1942 VS bf2)
Great point. Bf2 introduces new dynamics in gameplay over 1942. There are resizable maps, more variable spawn points, different chains of command, etc. We're still playing a limited demo, so we need to be open-minded when it comes to what future rules will and will not enforced on the server.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#3 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 17,349
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Re: new game... new rules (bf1942 VS bf2)
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#4 (permalink) | |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: new game... new rules (bf1942 VS bf2)
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If you own the field, then being in the enemy's spawn is not what you should be doing. The team should switch to defense, and hold the group they have. What tactical reason is there for someone to go into the enemie's spawn? There isn't one. Ever. You can't capture it, so it's NOT AN OBJECTIVE. If it's not an objective, you should not be doing it. All you are doing is KILL PADDING. Pure and simple. To allow someone to go into the opposition's spawn for any reason invites trouble, and frankly, has no business on our servers. |
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#5 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
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Re: new game... new rules (bf1942 VS bf2)
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No, the rules will definitely have to change for this game...
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#6 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
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Re: new game... new rules (bf1942 VS bf2)
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GET THE TORCHES!! No. It's not that simple. In BF2, UCBs are just and only that -- uncapturable. They're not WB -- worthless bases. In these bases are radar and valuable enemy tech. There ARE objectives in those bases and it's possible you DO have business being there. Details will work themselves out, but I think we agree so far that UCBs aren't to be entirely off limits.
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#7 (permalink) |
![]() Join Date: Aug 2004
Location: Atl, GA
Age: 29
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Re: new game... new rules (bf1942 VS bf2)
Like maybe taking out airfields with artillery? I know as commander I was kicked while bombarding the aircraft carrier (no one was on deck, so no kill padding). I was taking out valuable air assets that then therefore made it harder for the enemy to retake ground. Was I spawn raping? Tactically, no. Gameplay wise, maybe.
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#8 (permalink) | ||||
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: new game... new rules (bf1942 VS bf2)
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Those valuable assets can be countered with superior force and *gasp* strategy. Ever hear of it? Quote:
Last edited by Mateo; 06-13-2005 at 01:47 PM. |
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#9 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,155
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Re: new game... new rules (bf1942 VS bf2)
Quote:
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#10 (permalink) |
![]() Join Date: Aug 2004
Location: Atl, GA
Age: 29
Posts: 663
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Re: new game... new rules (bf1942 VS bf2)
Well, bickering it may be, but I feel as I though I did a service by removing those resources and was a tactically savvy move. Maybe a bit rough but oh well. Do I swim out to the ship or camp aircraft on the runway, NO. I was commander, I saw a target, I took it out. Do I do this always, NO. Do I recommend camping UCB's, NO. However going into the MEC's area of their UCB to take out arty or the UAV trailer is a Spec Ops type role that would benefit the rest of the team.
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#11 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
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Re: new game... new rules (bf1942 VS bf2)
You guys are getting way to excited about an issue that may not exist once the game dynamics are resolved. Nobody can come in here and say "It must be this way, because in some other game it had to be this way."
And if you're going to give up on a game that is 3 days into DEMO play, then you're doing a disservice to the game and yourself. Please be patient while we all learn and understand this exciting game.
__________________
Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#12 (permalink) | |
![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,818
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Re: new game... new rules (bf1942 VS bf2)
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There's zero reason to create a rule that hamstrings mature gameplay for the purposes of smacktard elimination. If someone is spawncamping, then kick them. If someone is in your UCB eliminating assets, then protect your assets better. A UCB isn't like the swingsets when you're playing freeze tag, a place where you're totally safe: it's a BASE, with things worth defending in it.
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#14 (permalink) | |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: new game... new rules (bf1942 VS bf2)
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Why are there boundaries (albeit shifting and imaginary) in PCS that we haggle over? Why were bases off limits in Joint Ops? Why uphold one standard of play for one game, and then toss that for another? We have upheld rules and limits in all other games-and we shouldn't relax our standards here because it is expedient. You want to bomb or artillery technicals and assets: go right ahead. If you own the map, you must have the pilots and weapons to do so. But to my mind, you have no business in the UCB. |
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#15 (permalink) |
![]() ![]() Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,177
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Re: new game... new rules (bf1942 VS bf2)
The UCB should have a squad to defend it. Losing radar and artilery can hurt a team significantly. Dont let the opposition walk in, own your assets, and spawn camp. Instead, take tactical positions and use your resources to keep the base clean.
Sure it might be boring to be the one who has to defend the UCB, but I believe it will be a necessary job. |
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