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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#31 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
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Re: What do you think should be improved for the final version?
A skull says to me "This person can have any kit we need right this second". That's BETTER than showing the kit they had when they died, IMO.
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#32 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,138
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Re: What do you think should be improved for the final version?
There's plenty of potential within that interface to both indicate that a squad member is dead and to display what kit with which they're about to spawn.
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#33 (permalink) |
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Join Date: Apr 2004
Age: 20
Posts: 1,646
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Re: What do you think should be improved for the final version?
I smell a serverside commander inferface MOD coming on.
Oh wait no thats just napalm...I love the smell of napalm in the morning! (Yes everytime I get in the black hawk I recite Apocalypse Now quotes) -Zephyr
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#34 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,592
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Re: What do you think should be improved for the final version?
Quote:
Wait, I think I remember seeing a client option to make the minimap always orient North, or to spin so that it always orients on the player. Why anyone would not want a north-oriented map is beyond me...
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#35 (permalink) |
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Join Date: May 2003
Location: Memphis
Age: 19
Posts: 1,724
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Re: What do you think should be improved for the final version?
Big one:
Voice comm to allow Pilots of Jets AND Heli's to communicate. I can't count the times i've been in a dog-fight and I needed support. Also improve the sniper scope. I literally have the friggin crosshairs on thier body, and I shoot, and it somehow misses... very bad scopes.. too innaccurate |
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#36 (permalink) |
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Join Date: Mar 2005
Posts: 972
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Re: What do you think should be improved for the final version?
Waypoints for Squad Leaders (if these exist please tell me).
Telling players to just "attack here" is a little vague. I'd like to be able to write down a plan that gets them to cross the railroad tracks and stop in the gas station at waypoint 1, move along the wall and then attack from waypoint 2 on the hill behind the Hotel. Players don't always hear or understand (or in my case I tend to trail off into gibberish while shooting) information from the mic. This would give squads a plan that joining members can see (without needing to be told) and something concrete to do if the Squad Leader gets killed. |
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#37 (permalink) |
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Join Date: Feb 2005
Posts: 7
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COOKED NADES!!!!
Please cooked nades, nades are not nearly as effective as they should be without this.. no military based FPS should be released withtout this feature,theres simply no excuse for this anymore.. and a grid coordinate sytem would be nice, the maps are too big to describe every location/
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Testing the inevitability and boundaries of human insensitivity |
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#38 (permalink) |
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Join Date: Jun 2005
Posts: 85
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Re: What do you think should be improved for the final version?
A couple of improvements (some of these maybe in the game already)
1) Squad Nicknames. Still being known on the system as Alpha etc.. but be able to give a nickname, so that you don't have to go through all the squads to find the one you want when joining. 2)Similar and mentioned before Dedicated Squad types available. Or the Commander chooses the squad types(Predefined or custom) and the people joining can only fill those slots. 3) Making it clear when your squad mate dies, like an automated voice message: Alpha one is down, and displaying a message to the same effect in the middle/top of the screen with the name of the team member. Its sometimes a bit frantic to read all the kills when in battle. 4) Teams having a short time before the beginning of the match to setup or dig in. Thanks Nigel |
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#39 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
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Re: What do you think should be improved for the final version?
The ability to turn off the chat spam that accompanies things like medics handing out medpacks.
__________________
![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#40 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,072
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Re: What do you think should be improved for the final version?
Quote:
#3 Yes, more visible information in general would be great. There is so much on the screen, that it's hard to take the time to look up to read anything at all. #4 This would be fantastic. I think there should be a commander in charge before the round even starts.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#41 (permalink) | |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,138
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Re: What do you think should be improved for the final version?
Quote:
Man, that would be nice. Welcome, Nigelbland! ![]()
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#42 (permalink) | |
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Join Date: Jun 2005
Posts: 2,445
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Re: What do you think should be improved for the final version?
Quote:
Also, I would like structures on the map to be more detailed/defined when you enter full map mode. Last night my squad constantly got into firefights in the most non-standard places on the map, and it was frustrating trying to place artillery calls by structures that I could see with my eyes but were only slight discolorations on the map. |
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#43 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,138
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Re: What do you think should be improved for the final version?
Just dedicate one person on your squad to "member cardinal orientation reporting". All he does is sit in UCB with his mini-map up and constantly reports over voicecomm the cardinal direction that each member of the squad is facing, in real-time.
Yeah, I know. I'm a brilliant tactical mind.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#44 (permalink) |
![]() ![]() Join Date: Aug 2003
Location: Paterson, New Jersey
Age: 22
Posts: 2,144
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Re: What do you think should be improved for the final version?
A dedicated AA trooper would be nice and missles that seek better. Granted I do know the MEC gets the tunguska.
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#45 (permalink) |
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Join Date: Jun 2005
Posts: 2,445
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Re: What do you think should be improved for the final version?
Make it so that you don't get killed by being run over so easily. I understand dying when you are full out run over, but I've run up to the side of a moving vehicle and barely tapped it only to end up dead. It's pretty rediculous; I've been hit by a car in real life harder than that and didn't even bruise.
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