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Old 06-15-2005, 12:39 PM   #46 (permalink)


 
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Re: What do you think should be improved for the final version?

Yeah, they need to adjust that. Just touching someone kills them. Loading up an APC, and the last guy can't get on, drive off, and poof! Tk to Tempus!
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3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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Old 06-15-2005, 12:43 PM   #47 (permalink)


 
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Re: What do you think should be improved for the final version?

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Originally Posted by SmokingTarpan
No no, I want a dial that spins as you turn, that doesn't affect the map, that shows you what direction you're currently facing.
Ah, I see...
Quote:
you only know what direction you're facing by looking at the minimap and searching for the V field of view indicator that extends out from the dot that represents you.
I don't know if I just use the minimap more than you or what, but I find that the minimap is great for seeing what direction I'm facing... If my field of fire indicator points towards the top of the minimap, I'm facing north. If my field of fire indicator is pointing towards the bottom of the minimap, I'm facing south. Seems simple to me...
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Old 06-15-2005, 12:47 PM   #48 (permalink)
 
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Re: What do you think should be improved for the final version?

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Originally Posted by CingularDuality
Ah, I see...
If my field of fire indicator points towards the top of the minimap, I'm facing north. If my field of fire indicator is pointing towards the bottom of the minimap, I'm facing south. Seems simple to me...
Problem is, if you're in the middle of a bunch of your friends, their dots on the minimap show up on top of your field of fire indicator and completely obscure it.

I'm not asking for this compass for myself, as I don't have to look at the minimap to know where I'm facing, but for other players that might not be so direction-savvy.
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Old 06-15-2005, 12:48 PM   #49 (permalink)
 
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Re: What do you think should be improved for the final version?

Quote:
Originally Posted by Tempus
Yeah, they need to adjust that. Just touching someone kills them. Loading up an APC, and the last guy can't get on, drive off, and poof! Tk to Tempus!
This is why I never back up when people are yelling at me to stop, wait, or come back. I just tell em to hustle up...
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Old 06-15-2005, 12:50 PM   #50 (permalink)
 
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Re: What do you think should be improved for the final version?

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Originally Posted by SmokingTarpan
Problem is, if you're in the middle of a bunch of your friends, their dots on the minimap show up on top of your field of fire indicator and completely obscure it.

I'm not asking for this compass for myself, as I don't have to look at the minimap to know where I'm facing, but for other players that might not be so direction-savvy.
Are there direction indicators on the mini-map? I can't recall. BUt it would be helpful for the, uh, "directionally challenged" to be able to look up at the map and see exactly which side the SL is talking about when he says "Cover the NW corner!"
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Old 06-15-2005, 12:53 PM   #51 (permalink)


 
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Re: What do you think should be improved for the final version?

There actually are little N W S E indicators. North is always up..

Hmm.. Now that I think about it, I believe there is an option in the game to swing the map around or have it fixed.. Interesting...
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FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
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Old 06-15-2005, 02:16 PM   #52 (permalink)
 
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Re: What do you think should be improved for the final version?

Is it just me, or the MEC win about a tenth of the games, at most? Thats something that needs to be fixed.
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Old 06-15-2005, 02:26 PM   #53 (permalink)

 
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Re: What do you think should be improved for the final version?

That's map balance, not an issue with the game itself.
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Old 06-15-2005, 02:43 PM   #54 (permalink)
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Re: What do you think should be improved for the final version?

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Originally Posted by Nigelbland
3) Making it clear when your squad mate dies, like an automated voice message: Alpha one is down, and displaying a message to the same effect in the middle/top of the screen with the name of the team member. Its sometimes a bit frantic to read all the kills when in battle.
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There has to be a way to mod in the "Unit Lost" voice from Command and Conquer, ahh that brings back memories.
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Old 06-15-2005, 02:54 PM   #55 (permalink)
 
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Re: What do you think should be improved for the final version?

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Originally Posted by Karkianman101
Is it just me, or the MEC win about a tenth of the games, at most? Thats something that needs to be fixed.
MEC needs to get thier sh%$ together quick on this map as it definitely favors the Marines. Taking down their tank spawn ASAP and securing it for the entire game should be a priority, IMHO (and obviously holding on to MEC's own tank spawn at the same time). From there it's only a hop, skip, and a jump to their arty on the beach so it makes sense to do that as well. I don't think I'd worry too much about much else until those two tasks are completed (again, with the exception of holding on to MEC's initial tank base).

And MEC needs a commander! Id' say gotta keep the arty on that carrier (does it reach?). Last night it seemed either vacant or not much going on there or maybe I wasn't paying attention (which is highly likely!).
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Old 06-15-2005, 04:16 PM   #56 (permalink)


 
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Re: What do you think should be improved for the final version?

Tarpan, You can use the map to point a specific spot for artillery. It's in the caps lock key, just right click and hit artillery.
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Old 06-15-2005, 05:17 PM   #57 (permalink)
 
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Re: What do you think should be improved for the final version?

Quote:
Originally Posted by Wyzcrak
That's map balance, not an issue with the game itself.
Its still something that needs fixing :P

Maybes its the extra 30 tickets the USMC gets, maybe its the extra flag they start with, or maybe its the blackhawk they get. I dont know, I'm not a rocket scientist. :P
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Old 06-15-2005, 05:37 PM   #58 (permalink)
 
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Re: What do you think should be improved for the final version?

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Originally Posted by Vulcan
Tarpan, You can use the map to point a specific spot for artillery. It's in the caps lock key, just right click and hit artillery.
No, I know about this, been using it for a while. This is what I mean.

Several times yesterday I got into a firefight around the bridges that are west of the construction site. There are several guard stations and boathouses out there that the enemy would use for cover. In the game I could see them fine, but when I pulled up the full size map (completely zoomed in), the structures only showed up as faint brown or dark green spots. They completely blended in with the surrounding landscape. I'd like to see them more well-defined. Very few structures stand out on the map unless they're massive.
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Old 06-15-2005, 08:39 PM   #59 (permalink)


 
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Re: What do you think should be improved for the final version?

I see what you mean, I don't know how they'd be able to fix that though. All the way zoomed in is pretty close, maybe tilt the camera a little bit.
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Old 06-16-2005, 08:59 AM   #60 (permalink)
 
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Re: What do you think should be improved for the final version?

What would be good in the game, rather than punish people who "go it alone" pehaps people working in a sqaud so gain some temporary benifits by staying within a certain radius of the squad leader. Could be Speed/stamina/health/accuracy boost.

More complex Indoor areas with capture points, seperate the men from the ...er tanks. Although I can only speak for the demo map, its a bit too easy to wade into the base in your armour and sit there.

Binoculars, are they in the game anyway, I couldn't find them?

Although I do see the benifit of jumping (I jumped straight off the peer type thing when a tank came speeding into base). I think that to tone the jumping height down, and have a more of a vaulting movment over obstacles. Also to climb over walls like those in the middle of the map.

To be able to ride on the top of tanks etc.. when full, never tried but I hear it can't be done.

Another 2 cents of mine :P

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