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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#46 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,103
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Re: What do you think should be improved for the final version?
Yeah, they need to adjust that. Just touching someone kills them. Loading up an APC, and the last guy can't get on, drive off, and poof! Tk to Tempus!
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#47 (permalink) | ||
![]() ![]() ![]() Join Date: May 2003
Location: Dallas/Ft. Worth area of Texas, USA
Age: 33
Posts: 16,638
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Re: What do you think should be improved for the final version?
Quote:
Quote:
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#48 (permalink) | |
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Join Date: Jun 2005
Posts: 2,445
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Re: What do you think should be improved for the final version?
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I'm not asking for this compass for myself, as I don't have to look at the minimap to know where I'm facing, but for other players that might not be so direction-savvy. |
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#49 (permalink) | |
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Join Date: Jun 2005
Location: Rhode Island, USA
Posts: 401
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Re: What do you think should be improved for the final version?
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#50 (permalink) | |
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Join Date: Jun 2005
Location: Rhode Island, USA
Posts: 401
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Re: What do you think should be improved for the final version?
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#51 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,103
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Re: What do you think should be improved for the final version?
There actually are little N W S E indicators. North is always up..
Hmm.. Now that I think about it, I believe there is an option in the game to swing the map around or have it fixed.. Interesting...
__________________
Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#53 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,138
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Re: What do you think should be improved for the final version?
That's map balance, not an issue with the game itself.
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#54 (permalink) | |
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Join Date: Mar 2005
Posts: 972
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Re: What do you think should be improved for the final version?
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There has to be a way to mod in the "Unit Lost" voice from Command and Conquer, ahh that brings back memories. |
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#55 (permalink) | |
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Join Date: Jun 2005
Location: Rhode Island, USA
Posts: 401
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Re: What do you think should be improved for the final version?
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And MEC needs a commander! Id' say gotta keep the arty on that carrier (does it reach?). Last night it seemed either vacant or not much going on there or maybe I wasn't paying attention (which is highly likely!). ![]() |
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#57 (permalink) | |
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Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,545
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Re: What do you think should be improved for the final version?
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Maybes its the extra 30 tickets the USMC gets, maybe its the extra flag they start with, or maybe its the blackhawk they get. I dont know, I'm not a rocket scientist. :P |
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#58 (permalink) | |
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Join Date: Jun 2005
Posts: 2,445
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Re: What do you think should be improved for the final version?
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Several times yesterday I got into a firefight around the bridges that are west of the construction site. There are several guard stations and boathouses out there that the enemy would use for cover. In the game I could see them fine, but when I pulled up the full size map (completely zoomed in), the structures only showed up as faint brown or dark green spots. They completely blended in with the surrounding landscape. I'd like to see them more well-defined. Very few structures stand out on the map unless they're massive. |
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#59 (permalink) |
![]() ![]() ![]() Join Date: Jan 2005
Location: Montreal
Age: 29
Posts: 7,175
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Re: What do you think should be improved for the final version?
I see what you mean, I don't know how they'd be able to fix that though. All the way zoomed in is pretty close, maybe tilt the camera a little bit.
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#60 (permalink) |
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Join Date: Jun 2005
Posts: 85
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Re: What do you think should be improved for the final version?
What would be good in the game, rather than punish people who "go it alone" pehaps people working in a sqaud so gain some temporary benifits by staying within a certain radius of the squad leader. Could be Speed/stamina/health/accuracy boost.
More complex Indoor areas with capture points, seperate the men from the ...er tanks. Although I can only speak for the demo map, its a bit too easy to wade into the base in your armour and sit there. Binoculars, are they in the game anyway, I couldn't find them? Although I do see the benifit of jumping (I jumped straight off the peer type thing when a tank came speeding into base). I think that to tone the jumping height down, and have a more of a vaulting movment over obstacles. Also to climb over walls like those in the middle of the map. To be able to ride on the top of tanks etc.. when full, never tried but I hear it can't be done. Another 2 cents of mine :P Nigel |
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