Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - General Discussion


Battlefield 2 - General Discussion General discussion for Battlefield 2

Reply
 
Thread Tools
Old 06-18-2005, 03:04 AM   #76 (permalink)
 
Karkianman101's Avatar
 
Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,546
Re: What do you think should be improved for the final version?

Or I could double mine both in a stealthy way, wait until you fixed them both good, and then blow them when you've left :P
Karkianman101 is offline   Reply With Quote
Old 06-18-2005, 03:56 AM   #77 (permalink)
Arf
 
Arf's Avatar
 
Join Date: Mar 2005
Posts: 972
Re: What do you think should be improved for the final version?

Auto Balance needs to exchange entire squads. Take a 3 and 2 man squad and switch it with a 6 man squad, that would even the teams without breaking an established squad. There has to be a way to do this.

I don't care if the auto balance just smites my entire team out of the Blackhawk to switch us. The other team needs organization not just another player.

If this has already been suggested let it be known I'm ranting. The entire MEC team doesn't have a single SL that even places orders on the map (which isn't unusual for MEC) and I need to blow off a little steam. They seriously need an organized squad to even out the teams and switching people one at a time isn't going to help.
Arf is offline   Reply With Quote
Sponsored links
Old 06-18-2005, 10:10 AM   #78 (permalink)
 
Karkianman101's Avatar
 
Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,546
Re: What do you think should be improved for the final version?

I hate the automatic detriment to rank. If I am spec ops and decide to spend time with my squad blowing up tanks and securing perimeters rather than destroying enemy assets and grabbing flags, I lose rank.
Karkianman101 is offline   Reply With Quote
Old 06-18-2005, 11:17 AM   #79 (permalink)
 
KeithMann's Avatar
 
Join Date: Jun 2005
Location: Hamilton, Ontario, Canada
Posts: 648
Re: What do you think should be improved for the final version?

Quote:
Originally Posted by Arf
I don't care if the auto balance just smites my entire team out of the Blackhawk to switch us. The other team needs organization not just another player.
That's a very good point, Arf. I got AB'd last night and I was very ineffective because I didn't know the other team's organization.
KeithMann is offline   Reply With Quote
Old 06-18-2005, 12:55 PM   #80 (permalink)
 
SmokingTarpan's Avatar
 
Join Date: Jun 2005
Posts: 2,460
Re: What do you think should be improved for the final version?

Quote:
Originally Posted by Arf
The entire MEC team doesn't have a single SL that even places orders on the map (which isn't unusual for MEC) and I need to blow off a little steam.
I rarely place waypoints on the map outside of the ones that the CO gives me. This is for two reasons; 1) I don't want to forget the main objective and 2) I micro-manage my squad's movements rather than give them an arrow and say "get there".

On improvements, the APC needs a spot for a 6th person, possibly the guy that controls the turret as was earlier mentioned. Seriously, it ticks me off to have to leave a guy behind because only 5 of us can jam inside. Currently, only the boat and the blackhawk (not 100% sure about the helo) can carry a full squad, and that's just silly.

About the engineer repairing the blackhawk in mid-flight. Well, this will be unpopular, but I hope they make it so that this tactic is impossible. It's the outside of the helicopter that's taking the damage; are you really going to be able to do that much repair by taking a wrench to the passenger seats?
SmokingTarpan is offline   Reply With Quote
Old 06-18-2005, 06:15 PM   #81 (permalink)
Arf
 
Arf's Avatar
 
Join Date: Mar 2005
Posts: 972
Re: What do you think should be improved for the final version?

Quote:
Originally Posted by SmokingTarpan
I rarely place waypoints on the map outside of the ones that the CO gives me. This is for two reasons; 1) I don't want to forget the main objective and 2) I micro-manage my squad's movements rather than give them an arrow and say "get there".
I don't actually like the waypoint system as it stands and I prefer communication by mic but if the SL doesn't have one he needs to be putting down the waypoints. It's when they aren't doing either that the team breaks apart which was happening last night.
Arf is offline   Reply With Quote
Sponsored links
Old 06-19-2005, 12:39 PM   #82 (permalink)
 
SmokingTarpan's Avatar
 
Join Date: Jun 2005
Posts: 2,460
Re: What do you think should be improved for the final version?

Multiple C4 triggers, so I don't have to blow all my explosives at the same time. I've always wanted to be able to place C4 in several different locations around a base, but can't because if I blow one, they all go.

I remember in Global Operations, they let you have up to 3 C4 triggers. I'd like at least 2.
SmokingTarpan is offline   Reply With Quote
Old 06-19-2005, 01:11 PM   #83 (permalink)
 
ouija's Avatar
 
Join Date: Mar 2005
Location: Panama City, Florida
Age: 36
Posts: 361
Re: What do you think should be improved for the final version?

Dont know if this was posted before...but I would like pilots to be able to lock vehicles so squad members only may get in them. (Planetside has this feature, and works great.)
__________________
If it isn't PCS, whats the point?
PM me with any questions or concerns.
Professional Counterstrike (PCS) FAQ | PCS Player Standards


Aggressive Defense (an oxymoron): A naturally occurring situational event where a defender is caught in a role reversal anomaly. Usually associated with lack of practice, discipline or map awareness in a team based conflict.



ouija is offline   Reply With Quote
Old 06-19-2005, 04:00 PM   #84 (permalink)
 
Karkianman101's Avatar
 
Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,546
Re: What do you think should be improved for the final version?

I was thinking the same thing, tarpan. I have an idea that when you lay the c4 instead of a warning sign it displays a 1 through 5, then when you switch to the detonator, you hold the mouse button down and press 1 through 5 on the keyboard to blow them, or just click and release the mouse to blow them all.
Karkianman101 is offline   Reply With Quote
Old 06-19-2005, 04:39 PM   #85 (permalink)
 
AOAArk's Avatar
 
Join Date: Jun 2005
Location: NYC Going FLA
Age: 16
Posts: 7
Re: What do you think should be improved for the final version?

Mines should be alowd to kill soldiers 2... also we should be able to shoot mines and c4s to make them blow up....
AOAArk is offline   Reply With Quote
Sponsored links
Old 06-19-2005, 07:14 PM   #86 (permalink)
 
Twisted_Firestarter's Avatar
 
Join Date: May 2003
Location: 90064
Posts: 932
Re: What do you think should be improved for the final version?

Request: Shortcut keys for EVERYTHING. This is especially true for the commander. I shouldn't have to click on the map several times to zoom in/out, I shouldn't have to use a menu to request orders or spot.
__________________
Twisted Firestarter
a.k.a |TG| Harkonian
Twisted_Firestarter is offline   Reply With Quote
Old 06-19-2005, 07:16 PM   #87 (permalink)
 
MileHighAko's Avatar
 
Join Date: Jun 2005
Location: Colorado, USA
Age: 34
Posts: 170
Re: What do you think should be improved for the final version?

Quote:
Originally Posted by Twisted_Firestarter
Request: Shortcut keys for EVERYTHING. This is especially true for the commander. I shouldn't have to click on the map several times to zoom in/out, I shouldn't have to use a menu to request orders or spot.
The mouse wheel zoom's in/out for me...
MileHighAko is offline   Reply With Quote
Old 06-19-2005, 11:04 PM   #88 (permalink)
 
Karkianman101's Avatar
 
Join Date: Jan 2005
Location: East Lansing
Age: 20
Posts: 1,546
Re: What do you think should be improved for the final version?

Quote:
Originally Posted by AOAArk
Mines should be alowd to kill soldiers 2... also we should be able to shoot mines and c4s to make them blow up....
Anti tank mines? They arent designed to blow up people :P thats what claymores are for. As for simple shooting, NEGATIVE. That would destroy their capabilities. Imagine a tank going towards a flag being able to just shoot the ground to destroy mines. And c4 itself doesnt blow up through force. It blows up through electricity. Maybe at best have engineers be capable of disarming c4 and claymores, and they can already get rid of AT mines.
Karkianman101 is offline   Reply With Quote
Old 06-20-2005, 12:59 AM   #89 (permalink)
 
Nemesis's Avatar
 
Join Date: Jun 2005
Location: Connecticut
Age: 40
Posts: 384
Re: What do you think should be improved for the final version?

I think that when you're in a Squad, your Squad list should be onscreen at all times. Not the default list that shows every Squad, just a small one showing your team and how they are equipped.

Sort of like what happens in every MMORPG when you join a party. That way you know who you're fighting with and what their kits are without having to CAPS LOCK out all the time.

Would also make it easier to see when someone drops/get's switched/changes squads/etc. Why they ignored something simple like that is beyond me. Even if it was just for the Squad Leader....

There's a few more, but I'm sure it's already been covered in the post.
__________________
It's all in the Reflexes.
Nemesis is offline   Reply With Quote
Old 06-20-2005, 01:02 AM   #90 (permalink)
 
Join Date: Aug 2004
Age: 37
Posts: 6,483
Re: What do you think should be improved for the final version?

I think they need a working Account Login system.

My needs are few.
Mateo is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
New Info On Final Retail Version en4rcment Joint Operations - General Discussion 41 05-10-2006 04:57 PM
Second Annual Badger Hunt - Final Results luna Tactical Gamer News Items 12 12-09-2004 08:11 PM
Desert Combat Server Upgraded to 0.8 Final! Apophis Tactical Gamer News Items 0 10-17-2004 11:16 AM
and Howard is offensive... _Ender_ The Sandbox 41 04-09-2004 04:08 PM


All times are GMT -4. The time now is 12:17 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved