Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Ranked Vanilla


Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked.

Reply
 
Thread Tools
Old 07-01-2005, 11:46 AM   #1 (permalink)
 
Phelan Ward's Avatar
 
Join Date: Jun 2005
Location: a sunny beach in florida
Age: 21
Posts: 528
Quality of play on the Public Server...

I have to say that the play quality on the public server has taken a nose dive recently. The USMC was totally raping the OpFor last night. To the point of completely taking every spawn point in 20 minutes on Dragon Valley and another 5 minutes to kill off any stragglers. When I got switched to PLA during the next game, there were 7 squads. Half of those only had 1 person in them. On was named Nigz, why is there a Nigz squad on our server? Thats a public server squad name if I've ever seen one.

Almost all of the TG members were playing on USMC, I noticed about three on the OpFor side. Tarpan was on their side earlier in the night but one good squad leader can't save the day for China. Commanders were lacking all around.

I would like to hear people's opinions about why game quality has suddenely taken a dive?

I can't wait for another password night.
__________________
Phelan Ward is offline   Reply With Quote
Old 07-01-2005, 11:52 AM   #2 (permalink)
 
jeffreyLebowski's Avatar
 
Join Date: Jun 2005
Location: The Sunshine State
Posts: 13
Re: Quality of play on the Public Server...

agreed. could have used an admin last night. what happened is people have figured out that you get kicked if you don't join a squad. so they create a useless 1 man squad so they can still run around and act like an idiot. there were 2 useful squads on MEC, and about 5 useless ones. the USMC on the other hand, were very organized, and it was complete ownage.
jeffreyLebowski is offline   Reply With Quote
Sponsored links
Old 07-01-2005, 11:54 AM   #3 (permalink)




 
Pokerface's Avatar
 
Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,783
Re: Quality of play on the Public Server...

Quote:
Originally Posted by Phelan Ward
I have to say that the play quality on the public server has taken a nose dive recently. The USMC was totally raping the OpFor last night. To the point of completely taking every spawn point in 20 minutes on Dragon Valley and another 5 minutes to kill off any stragglers. When I got switched to PLA during the next game, there were 7 squads. Half of those only had 1 person in them. On was named Nigz, why is there a Nigz squad on our server? Thats a public server squad name if I've ever seen one.

Almost all of the TG members were playing on USMC, I noticed about three on the OpFor side. Tarpan was on their side earlier in the night but one good squad leader can't save the day for China. Commanders were lacking all around.

I would like to hear people's opinions about why game quality has suddenely taken a dive?

I can't wait for another password night.
The USMC side was fine. The MEC seemed disorganized, but I didn't recognize the commander names on the post-match screens, so I attributed the opposition losses to that.

I'll try to keep a closer eye on the team lists when I join so I can spread the TG wealth a bit more.
__________________

NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
<anmuzi> it is not permitted to have privacy or anonymity
<LazyEye> yeah when I play on TG the server digs though my trash

Arm yourself with knowledge: TG NS TF2 BF2
Pokerface is offline   Reply With Quote
Old 07-01-2005, 11:56 AM   #4 (permalink)




 
Pokerface's Avatar
 
Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,783
Re: Quality of play on the Public Server...

Quote:
Originally Posted by jeffreyLebowski
agreed. could have used an admin last night. what happened is people have figured out that you get kicked if you don't join a squad. so they create a useless 1 man squad so they can still run around and act like an idiot. there were 2 useful squads on MEC, and about 5 useless ones. the USMC on the other hand, were very organized, and it was complete ownage.
I was on. Chat wasn't my focus though, and TS has just been reinstalled. I was comming so I apologize if I missed anything that might have been said.
__________________

NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
<anmuzi> it is not permitted to have privacy or anonymity
<LazyEye> yeah when I play on TG the server digs though my trash

Arm yourself with knowledge: TG NS TF2 BF2
Pokerface is offline   Reply With Quote
Old 07-01-2005, 11:56 AM   #5 (permalink)
 
Rincewind's Avatar
 
Join Date: May 2005
Location: Casting useless spells in Oklahoma.
Age: 27
Posts: 2,994
Re: Quality of play on the Public Server...

Get on teampspeak and tell an admin that they aren't joining up. A commander can tella squad to split up or to dissolve and go to another squad. The commander can also get on the horn and tell the squads to form 4 6 man squads or be kicked. Then follow through.

I have to say, though, I disagree with the quality of game play. Playing on the USMC side last night was completely awesome. I don't know who Bordeaux is, but I hope he comes back for more leadership roles--he was an exceptional commander.
__________________
~~ Veritas simplex oratio est ~~
No matter how far a wizard goes, he will always come back for his hat. --T. Pratchett

<---- You know you're getting old when you rely on your forum meta-data to remind you how old you are.

Required Reading for all TG sandboxers
Rincewind is offline   Reply With Quote
Old 07-01-2005, 11:57 AM   #6 (permalink)




 
Pokerface's Avatar
 
Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,783
Re: Quality of play on the Public Server...

Quote:
Originally Posted by Rincewind
I have to say, though, I disagree with the quality of game play. Playing on the USMC side last night was completely awesome. I don't know who Bordeaux is, but I hope he comes back for more leadership roles--he was an exceptional commander.
That man kicked butt as SL. His squad got the hard jobs, and did them VERY well.
__________________

NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues.
Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality.
<anmuzi> it is not permitted to have privacy or anonymity
<LazyEye> yeah when I play on TG the server digs though my trash

Arm yourself with knowledge: TG NS TF2 BF2
Pokerface is offline   Reply With Quote
Sponsored links
Old 07-01-2005, 11:59 AM   #7 (permalink)



 
asch's Avatar
 
Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,966
Re: Quality of play on the Public Server...

There are many things that are not easily "adminable", mainly because the admins can't see everything. We rely on the player-base to inform the admins via teamspeak. I suggest even if you don't need to request a reserved slot to be on teamspeak. Setup the mute/unmute bind.

When you see inappropriate squad names or player names, please inform an admin immediately. We don't condone such behavior and will address it ASAP.

In regards to the one man squads... one man squads in and of themselves aren't a problem as long as they are following the orders of the CO. If one man squads are being created to bypass the auto-kick and they are not working with the CO, the CO needs to report this to the admins via teamspeak. I have on several occasions kicked a squad leader because the refused to work with the CO. I don't mean this in the sense that they couldn't follow the CO's orders, but that they had no intention of following the orders.

The admins will work to keep the play level at it's highest, but we need to be informed via teamspeak during the game.
__________________
| My Maps

Gaming Videos by Tactical Gamers

Fear the Frog! | Kill the Frog! | An Inconvenient Truth

"Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer
asch is offline   Reply With Quote
Old 07-01-2005, 12:01 PM   #8 (permalink)
 
BigTony's Avatar
 
Join Date: Jun 2005
Location: barrington nh
Posts: 60
Re: Quality of play on the Public Server...

ugh last night was BRUTAL for opfor's...No one wanted to be commander because we couldn't keep our stuff running long enough to be used.

On the swamp map I was in a squad that kept trying to take back the base that has our artillary and we were held off by 1 other squad. Everytime we gained a foothold they rolled armor in...It was frustrating..I mean some GREAT fire fights but we couldn't win at all last night ..there was no flow on our side, couldn't hold any defensive positions and took way to long to take any objectives.

USMC had it goin on last night.
BigTony is offline   Reply With Quote
Old 07-01-2005, 12:10 PM   #9 (permalink)
JMJ
 
JMJ's Avatar
 
Join Date: Jun 2005
Age: 37
Posts: 4,077
Re: Quality of play on the Public Server...

Quote:
Originally Posted by Rincewind
I have to say, though, I disagree with the quality of game play. Playing on the USMC side last night was completely awesome. I don't know who Bordeaux is, but I hope he comes back for more leadership roles--he was an exceptional commander.
Heh, that dude really pissed me off last night with his arty strikes You could've just called me "victim" instead of JMJ
JMJ is offline   Reply With Quote
Old 07-01-2005, 12:10 PM   #10 (permalink)

 
Wyzcrak's Avatar
 
Join Date: May 2003
Location: Memphis, TN
Posts: 14,148
Re: Quality of play on the Public Server...

Quote:
Originally Posted by asch
The admins will work to keep the play level at it's highest, but we need to be informed via teamspeak during the game.
There's your answer.

And remember: don't tell admins what to do... tell them what's wrong. There's a big difference there.
__________________
Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup

Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future.
Wyzcrak is offline   Reply With Quote
Sponsored links
Old 07-01-2005, 12:29 PM   #11 (permalink)


 
kormendi's Avatar
 
Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,173
Re: Quality of play on the Public Server...

This is one of the things that bothers me about this game. Squads are established early in the night and persist until the server dies down. I often see one side getting stacked because of that.

People on the nonorganized side move to the other when given the opportunity and those already on the team with well established squads stay there.

Perhaps we should break up teams every 2 rounds.


This game needs a ready room.
kormendi is offline   Reply With Quote
Old 07-01-2005, 12:33 PM   #12 (permalink)


 
Tempus's Avatar
 
Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,252
Re: Quality of play on the Public Server...

Quote:
Originally Posted by kormendi
This game needs a ready room.
OMG, this is so true for so many reasons. There are times when I will apply for commander because I fear that nobody else will. So, I become commander, but it's possible that 3 other people also wanted to be CO, and I would have gladly let them if I had known they wanted to.

The game would benefit greatly by having a small period of time pre-game to get some things sorted out.
__________________
Battlefield 2/2142 Game Officer
Contact me with server/player/admin issues.




-- Suits are what you wear when doing things you shouldn’t want to do anyway.

FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
Tempus is offline   Reply With Quote
Old 07-01-2005, 01:00 PM   #13 (permalink)
 
Join Date: Jun 2005
Posts: 22
Re: Quality of play on the Public Server...

At around 9:00-11:00 EST I commed the OpFor to victory on two back to back maps. All squads followed orders and it was an absolute blast. I also commed the USMC to victory in the two maps before that. On the next game, I wanted to play grunt so became regular squad member. No one stepped up to com, and we lost by 200+ points.

I think com makes big difference in organizing and motivating team, particularly the OpFor.

-Lleyton
lleytonhewitt is offline   Reply With Quote
Old 07-01-2005, 01:49 PM   #14 (permalink)



 
asch's Avatar
 
Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,966
Re: Quality of play on the Public Server...

Quote:
Originally Posted by lleytonhewitt
At around 9:00-11:00 EST I commed the OpFor to victory on two back to back maps. All squads followed orders and it was an absolute blast. I also commed the USMC to victory in the two maps before that.
You did an awesome job last night. I was on the OpFor for those two rounds and then called it a night. Had a blast leading a squad under your command.
__________________
| My Maps

Gaming Videos by Tactical Gamers

Fear the Frog! | Kill the Frog! | An Inconvenient Truth

"Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer
asch is offline   Reply With Quote
Old 07-01-2005, 02:04 PM   #15 (permalink)
 
Join Date: Jun 2005
Posts: 5
Re: Quality of play on the Public Server...

OpFor last night definately had a lack of quality players. I was on USMC for several rounds, in a great squad. about 5 minutes intoa new map, I was server-switched to the other side for balance. I was pissed, but figured I'll play anyway.

Look at squad list. One full squad, some 4-5 sized ones and a bunch of singles-doubles (one was the above mentioned nigz one, avoided that one comepletely). Joined one of the 4-5 ones, kicked out within 15 seconds... ok. Join another, kicked out. Join another, this one had members spread all over the map, and to top it off the leader was in an Apache flying around, so spawning on him. I left that and joined a single that Phelan had. Played with him for a few minutes which was fine, but most of the rest of the team was a total mess. I saw that USMC was open again and went back there to rejoin the squad I was with for most of the night before.

Seems there was a huge influx of "public server trash" last night and unluckily they all wound up on the same side. Not a good mix.
Tikigod is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Visitors from our AA server, Please read... Magnum50 America's Army - Official Rules, Announcements & SOPs 0 11-17-2005 09:30 AM
Reserved Slot Regulars: a new approach to "public" Wyzcrak Natural Selection - General Discussion 61 11-11-2004 04:29 PM
NS Only Server, but with a twist? Wyzcrak Natural Selection - General Discussion 21 05-02-2004 05:24 PM
RvS Public Server Anouncement FireMarshal First Person Shooters (FPS) 6 03-26-2004 08:38 PM


All times are GMT -4. The time now is 02:57 AM.


Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved