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Old 07-06-2005, 02:59 PM   #1 (permalink)
 
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Talking black hawk down mod?

I was just wondering why don't they make a blackhwak down mod. I know we have modders in these forums u guys should give it a shot.

what u guys think
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Old 07-06-2005, 03:38 PM   #2 (permalink)
 
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Re: black hawk down mod?

That'd be a really cool map actually...the crashed BH's could be control points, etc etc.
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Old 07-06-2005, 04:24 PM   #3 (permalink)
 
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Talking Re: black hawk down mod?

anyone else like this idea people on others forums were all for it come on TG
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Old 07-06-2005, 04:34 PM   #4 (permalink)
 
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Re: black hawk down mod?

I think it sounds like an awesome idea.
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Old 07-06-2005, 04:35 PM   #5 (permalink)
 
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Re: black hawk down mod?

I always thought id be cool if they had repeling ropes like they did in the movie. 3 blackhawks could start from outside the map and fly in to the crashed birds and so forth and drop people off then circle above the city for cover. If not a mod then definatly a map. Don't know if you need a whole mod for it. I want those ropes though, ha.
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Old 07-06-2005, 04:37 PM   #6 (permalink)
 
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Re: black hawk down mod?

I'd love to work on such a project!

I do 3D architectual renderings right now for an architecture firm, interior and exterior, using 3D Studio Max. I made a few things using Worldcraft (thats what it as called right?) for Counterstrike 1.3ish or so, but that was a some time ago.

I'm not familiar with modding/map making in BF2, haven't researched it, but I'd love to get sucked into it :P I'll watch some Blackhawk Down tonight to get ideas.
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Old 07-06-2005, 04:41 PM   #7 (permalink)
 
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Re: black hawk down mod?

That would be awsome drummerboy, i don't know much, use to run a server for halflife and modded some of the maps nothin to big, but if you need idea or help or anything just let me know. I have the movie sitting right here next to me and know it well. Just let me know, I wouldn't mind getting in to it either. Might not know much but im a fast learne and never give up.
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Old 07-06-2005, 04:51 PM   #8 (permalink)
 
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Re: black hawk down mod?

It sounds like more of a mapping project/exercise than a mod, since all the features built into BF2 seem to accomodate what, I sense, is wanted done.
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Old 07-06-2005, 05:01 PM   #9 (permalink)
 
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Re: black hawk down mod?

Ok, I'm at work and the less I focus now the more I get to bring home with me, but i'm gonig to rough out an idea real fast.

Long range base for the USMC would be the "base camp" where the tanks and humvee's all took off from for the city. There'd be a 1(maybe 2?) spawns in the center of the city, possibly off towards the edge nearest the USMC base camp.

Then surrounding the 1/2 USMC city spawns would be possibly 5-6 MEC spawns, allowing for confusion even amongst themselves. They'd have at the most, some buggies, maybe a tank, but I see them almost all being on foot, per the true event.

USMC would almost have to require on attacks with convoys sent in from the base camp in the many apcs/hummers/tanks, and heli's of course. It will be near impossible for them to hold the initial inner city flags from the beginning, most likely loosing them to the MEC from an expected all side assault.

It will be a tough USMC battle, but they'll have the plus of a few starting points, most likely narrowing down to 1 soon after the first few minutes. This will make for almost forced cooperation for the whole team, as they coordinate the convoy's to take back the city.

The MEC will be in every nook and on every roof, with enough Anti-Tank personel to make it...fun...for the USMC convoy, as they constantly push further and further into the city.

That's my initial thought on how it could work out, and I haven't seen the movie in about 2 years so I may be missing key elements (besides the required downed blackhawk(s) in the "city square"). Bring on the ideas!
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Old 07-06-2005, 05:53 PM   #10 (permalink)
 
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Re: black hawk down mod?

Quote:
Originally Posted by Gordy77
I always thought id be cool if they had repeling ropes like they did in the movie. 3 blackhawks could start from outside the map and fly in to the crashed birds and so forth and drop people off then circle above the city for cover. If not a mod then definatly a map. Don't know if you need a whole mod for it. I want those ropes though, ha.
DICE actually had repeling in the game..but they said it didn't work well in play testing and they decided to drop it. THey did say they may bring it in an expansion if people showed enough interest.
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Old 07-06-2005, 06:09 PM   #11 (permalink)
 
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Talking Re: black hawk down mod?

Quote:
Originally Posted by LTLDrummerBoy
Ok, I'm at work and the less I focus now the more I get to bring home with me, but i'm gonig to rough out an idea real fast.

Long range base for the USMC would be the "base camp" where the tanks and humvee's all took off from for the city. There'd be a 1(maybe 2?) spawns in the center of the city, possibly off towards the edge nearest the USMC base camp.

Then surrounding the 1/2 USMC city spawns would be possibly 5-6 MEC spawns, allowing for confusion even amongst themselves. They'd have at the most, some buggies, maybe a tank, but I see them almost all being on foot, per the true event.

USMC would almost have to require on attacks with convoys sent in from the base camp in the many apcs/hummers/tanks, and heli's of course. It will be near impossible for them to hold the initial inner city flags from the beginning, most likely loosing them to the MEC from an expected all side assault.

It will be a tough USMC battle, but they'll have the plus of a few starting points, most likely narrowing down to 1 soon after the first few minutes. This will make for almost forced cooperation for the whole team, as they coordinate the convoy's to take back the city.

The MEC will be in every nook and on every roof, with enough Anti-Tank personel to make it...fun...for the USMC convoy, as they constantly push further and further into the city.

That's my initial thought on how it could work out, and I haven't seen the movie in about 2 years so I may be missing key elements (besides the required downed blackhawk(s) in the "city square"). Bring on the ideas!


that is a very good idea all you have to add to it is repeling ropes off the blackhawks, those small heli's and make all the buildings very close together so that it would be very chaotic just like the real thing. there should also maybe (i'm just throwing this out there) be a lot of civilainns running around get ponits taking off if u shoot them and things like that.
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Old 07-06-2005, 06:12 PM   #12 (permalink)
 
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Re: black hawk down mod?

For Counterstrike/Half-Life maps, making something "climb-able" was a very simple step, basically just defining it's characteristics:" ladder? yes/no. So I'd like to think that it would be possible to make a "rope" call it a ladder, and slap it on a blackhawk.

Of course, without scripting changes, it would mean you would decend reaaaally slow down the rope, i.e. climb as slowly as you do on a ladder. It's not quite repelling, but it's a start.
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Old 07-06-2005, 06:16 PM   #13 (permalink)
 
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Re: black hawk down mod?

Civilians are tough because they're not in the game at this time, so that change _would_ make it a mod, and I have no knowledge of gameplay change like that. I think a first step is the map, a ton of work considering the size of these massive levels.
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Old 07-06-2005, 06:25 PM   #14 (permalink)
 
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Re: black hawk down mod?

Here's what I suggest, since I have no mapping talent what so ever it can only be suggestion.

1 UCB for the USMC. This will be the airfield. It will have the Blackhawks (Probably 3-4) and 1-2 Humvees. It will be decently far away from the action to require the blackhawks use.

Farther away up a big hill at the very edge of the map should be the USMC motor pool building where the 10th Mountain Men were stationed. This should start uncaptured because to be true to the event it took a long time before the motor pool arrived. If you could put this point inside a building it would be better. Just to prevent any blackhawk squad from flying up there and capping it really quick. Another idea is to make one REALLY long road up to it. The road would be be bordered on either side by kill area. The Blackhawks would be put to better use if they were rushing into the city rather than capping this flag. Yet another alternative would be to make the flag only accessable by air but the spawn points and the motor pool accessable to the rest of the map. Like the flag itself is on a plateu but the spawn point and vehicles are down at sea level. This would make it pretty much a UCB that must be captured first.

There should be 2 capturable point in the city. 1 at the Hotel they were raiding, and one at the major blackhawk crash. (The second crash site only 2 people survived, they held them off for a long time but compared to the major crash site the battle wasn't eventful.)

If you do want to include the 2nd crash site as a point then make it close to the MEC spawn points so that it get overrun quickly. Also make it hard to defend and inaccessable from land, esspecially by vehicles. I wouldn't even bother with it though.

The Hotel and the Major Blackhawk Crash Site should have a lot of stationary turrets. Make them easy to defend, but far away from the MEC starting points. The USMC should get to these first. Have plenty of enterable buildings that allow defending medics to stash hordes of health packs. Roofs should be accessable. Plenty of barricades for cover. The intersections of streets should have slight depressions that allow defenders to go prone in. Not enough to completely hide them, but enough to give cover and catch grenades.

The MEC should have 3-4 UCBs and the only vehicles they can get should be 2 buggies and 1 Vodnik. The vehicles shoud be at the base farthest away from any fighting. The bases should be far enough away from the two major points that the Blackhawks get there first. Maybe put one MEC UCB closer to the fighting and put a SAM site on it, but make any infantry that spawn there have to walk a good bit around some obstical to get to the fighting. The kill area should border the city tightly, so that squads can't flank except through the city.

Above all there should be NO artillery for either side. I don't know if this is possible but it's absolutely crucial. A simple fix would be to put the opposing team's artillery in the other team's main base so they can both easily blow the crap out of each others artillery all day long.

I really hope you guys do this map, it would be ridiculously fun. Name it Mogidishu though, otherwise your jsut ripping off the movie.

I actually know the Blackburn guy who fell out of the helicopter in the beginning. He was my high schools Resource Officer. Now he's on the street though. Guy can't read for crap.

Anyone who has only seen the movie I suggest you read the book. It is, of course, better than the movie.

That was longer than I expected and it's probably not very clear in some places. If soemthing doesn't make sense just ask.
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Old 07-06-2005, 06:38 PM   #15 (permalink)
 
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Re: black hawk down mod?

I'm sure by not placing artillery guns on the map it would solve the "No Artillery" thing.

Also, I don't think you need more than one or two MEC UCB. You notice how on many spawns in the game there are multiple places to spawn? IE the main base and then the airfield 200 yds away? Just use those and it would remove the clutter from the minimap.

There may need to be more than one SAM site for the MEC however...in the movie they had portable SAMs they used on the BH (Well, AT?) and the BH's were significantly less...armored.

You know what would be cool for it? A spawn point with a limited number of spawns on it. the USMC captures a spawn point (like the building they stayed the night in during the movie) and you can eventually use up the number of spawns at it and no one can spawn there any longer, causing reinforcements having to be brought in via the convoy.

Of course...I dunno how that'd work for balance reasons...USMC would be facing soldiers and not random farmeres with AK's...
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