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| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
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#16 (permalink) | |
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: No more team play?
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Telorn |
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#17 (permalink) |
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Join Date: Jun 2005
Location: Maine
Age: 34
Posts: 2,805
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Re: No more team play?
I too noticed a supreme lack of good players over the weekend. I did find one good squad last night on the 64 server, but my @#% cable modem lost sync and I had to restart. When I got back, the squad was full, so I had to sit it out with a few loser squads.
I really wish there was a way for TG members to automatically take over public squads. We should be able to put ourselves in positions of leadership on the public servers in an effort to get things moving. I'll probably be on tonight, so if you see me, join up! |
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#19 (permalink) | |
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Join Date: Jun 2005
Location: Pennsylvania
Posts: 106
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Re: No more team play?
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I haven't played in the previous weekend password games but I think that would make a good guideline of how many would join. I'm hoping for the 48 player one protected to try to keep the fighting fast and furious. Since it's easier to get 48 people and it's on the 32 player map. |
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#20 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,096
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Re: No more team play?
To add a few more comments....
1) We were all pubbies at one point and many of us happened upon the publicy available server via the game browser. 2) We pubbies played as pubbies until we were educated by the regulars. 3) There is a password protected private server for the TG supporting members who wish to enjoy full TG play style. It just takes us joining that server. 4) We may have enough players to support two public servers now, but eventually new games come out, players stop playing, etc. |
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#21 (permalink) |
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Join Date: Jun 2005
Location: Maine
Age: 34
Posts: 2,805
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Re: No more team play?
I like playing with the public, definitely, and agree that some public players are perfectly fine, if not better than some of us members. All I'm saying is that in BF2, where there is clearly a chain of command, it would be advantageous if the TG community could take command, and allow the public to come in and learn how things are done as opposed to a TG member trying to boss around a squad leader, or a TG squad leader hopelessly trying to mutiny a bad CO.
Is it possible to reserve spots for members via password or something like that? |
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#22 (permalink) | ||||
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: No more team play?
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Telorn |
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#23 (permalink) | ||
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,096
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Re: No more team play?
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On a side note, the admins are looking into password protecting one of the public servers. --- I'm not trying to debate each point because that will get us no where. It is a balancing act that TG must perform to prserve the game quality TG strives for while keeping the window open for non-TG players to find us, learn about us and experience us. We can do things to restrict the inflow of too many public players but we can't lose the education of these public players. |
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#24 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Re: No more team play?
there is a nice topic started under "Tactics and Missions Discussion" section which is called "Advanced SL Guide"
http://www.tacticalgamer.com/battlefield-2-tactics-missions-discussion/56426-advanced-sl-guide.html I strongly believe that we can come up with a standard procedure and command language which will help us organize and coordinate the squads, even if they are composed of public players. looking forward to your feedback and comments there... |
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#25 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: No more team play?
That is why I agree to leaving the 48 player server open to public and make the 64 player a public password. This way people still have a way to learn about TG, because the 64 player will fill up and some TG players spilling over in to the 48. But it will also give us current TG members a more common place to play that isn't so overwhelmed by people 'we need to teach'. Unfortunately, I don't have the time for that
Otherwise I'd have no issue. I'm just not a man with a bunch of free time as I once did, ya know married men?
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Telorn |
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#26 (permalink) | |
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Join Date: Jun 2005
Location: Rhode Island, USA
Posts: 401
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Re: No more team play?
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I just read your "Educate the public!" thread so I'm assuming the password idea has been shot down anyway... I think that's a good call. Instead of becoming a "gated community" we need to just take control and guide these lost souls... |
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#27 (permalink) |
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Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 26
Posts: 9,022
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Re: No more team play?
i was in server 2 today sometime around 2:30 central time and was listening to some guys talk about how they found TG and how they hate other pubbies. They were saying that they need to start coming more often and bring more guys. They loved the team play and liked the guidelines in place.
makeing one public server passworded like rizzo said.........im sure in the future we will need more servers or get enough supporting members for more servers. who knows
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that sounds like a good idea trooper. -Vulcan |
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#28 (permalink) |
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Join Date: Jul 2005
Age: 23
Posts: 14
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Re: No more team play?
I think that the script that kicks players who aren't in a squad may be partially contributing to the lack of teamwork in squads. Lone-wolfers who want to play on TG are probably becoming smart enough to just create a squad or join one and then ignore the squad for the rest of the game.
I don't think we should get rid of the squad script, it's great overall, but it seems to me that it's harder to identify players who don't want to work in a team when everyone who's on the server is required to be in a squad regardless of whether they are going to actually participate or not. Without the script, it's a safe bet that anyone who's been in the server for more than 5 minutes and isn't in a squad (or commanding) is a lone-wolf. No idea what to do about this, it's just a loose thought at the moment. |
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#29 (permalink) |
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Join Date: Jun 2005
Posts: 15
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Re: No more team play?
I'm happy to see lots of folks discussing a possible solution to the declining team play. I just want to say thanks to TG for the best place to play BF2. I also want to add if any of you have me in your squad; I'm not really a very good player. But I will do anything, take on any role the squad leader wants me to perform. I could care less about my final score; I want the experience of playing as a team player. I was in the infantry from '91 to '94 and have been a football coach in Texas ever since, so it's all about teamwork and sacrifice to me.
So please, if you are looking to create a squad and see my name, invite me. I might not be a good shot, but I can sure as hell follow orders and play the game the way it is meant to be played. |
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#30 (permalink) |
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Join Date: Jun 2005
Location: Manchester, UK
Posts: 25
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Re: No more team play?
TG is still the best place I've found for teamplay. I think having a semi-private server, ie password in the forums, would help bring back more teamplay.
Just my 2c ![]() Klaus |
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