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Old 07-11-2005, 12:32 PM   #16 (permalink)
 
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Re: Autobalance - can't play with my buddy

Quote:
Originally Posted by Pokerface
I can't say as I agree. Being autoswitched while alive would be hell on that least-amount-of-time player (who, if people only dropped for a few minutes, would be jumping back and forth like mad).
You misread what I said. I did not say the person on the server the least amount of time would be switched *immediately*. They would be 'flagged' to be moved on their next death. Now, a person could live for a considerable amount of time before they would die, so it could flag say, 3 or 4 individuals who have been on the least amount of time, to be moved once they die.

Now, before any of those 4 die, someone could move to the other side or the autoconnect could have moved a new player to the other side. So, before the server just boots one of the flagged individuals to the other side, it will first re-run an auto balance check, and if it finds no auto balance issue, it will unflag the individual and allow them to stay on their current side. However, if the autobalance that runs again, upon their death, finds the sides to still be uneven, the flagged individual, at that time, will be moved.

Now say the 2nd and 4th flagged individual now die after flag #1 has just been moved. The server will still run the same auto-balance on them, and if the sides are still uneven, will move them. Otherwise they'll be 'deflagged' and left on the same side.
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Old 07-11-2005, 12:43 PM   #17 (permalink)


 
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Re: Autobalance - can't play with my buddy

Quote:
Originally Posted by Telorn
You misread what I said. I did not say the person on the server the least amount of time would be switched *immediately*. They would be 'flagged' to be moved on their next death. Now, a person could live for a considerable amount of time before they would die, so it could flag say, 3 or 4 individuals who have been on the least amount of time, to be moved once they die.

Now, before any of those 4 die, someone could move to the other side or the autoconnect could have moved a new player to the other side. So, before the server just boots one of the flagged individuals to the other side, it will first re-run an auto balance check, and if it finds no auto balance issue, it will unflag the individual and allow them to stay on their current side. However, if the autobalance that runs again, upon their death, finds the sides to still be uneven, the flagged individual, at that time, will be moved.

Now say the 2nd and 4th flagged individual now die after flag #1 has just been moved. The server will still run the same auto-balance on them, and if the sides are still uneven, will move them. Otherwise they'll be 'deflagged' and left on the same side.
Outstanding idea! I don't know if it's possible to script it into the game, but it sounds perfect.
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Old 07-11-2005, 01:04 PM   #18 (permalink)



 
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Re: Autobalance - can't play with my buddy

Quote:
Originally Posted by Telorn
You misread what I said. I did not say the person on the server the least amount of time would be switched *immediately*. They would be 'flagged' to be moved on their next death. Now, a person could live for a considerable amount of time before they would die, so it could flag say, 3 or 4 individuals who have been on the least amount of time, to be moved once they die.

Now, before any of those 4 die, someone could move to the other side or the autoconnect could have moved a new player to the other side. So, before the server just boots one of the flagged individuals to the other side, it will first re-run an auto balance check, and if it finds no auto balance issue, it will unflag the individual and allow them to stay on their current side. However, if the autobalance that runs again, upon their death, finds the sides to still be uneven, the flagged individual, at that time, will be moved.

Now say the 2nd and 4th flagged individual now die after flag #1 has just been moved. The server will still run the same auto-balance on them, and if the sides are still uneven, will move them. Otherwise they'll be 'deflagged' and left on the same side.
While that makes a bit more sense now that you've clarified it for the slow people like me (), it still has the potential of one person flip-flopping over the course of a dwindling game.
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Old 07-11-2005, 01:17 PM   #19 (permalink)
 
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Re: Autobalance - can't play with my buddy

Quote:
Originally Posted by Pokerface
While that makes a bit more sense now that you've clarified it for the slow people like me (), it still has the potential of one person flip-flopping over the course of a dwindling game.
Maybe for the first minutes of the game. But the guy would have a 1 in 4 chance of not being flopped and after he has been in the game for 10 or 15 minutes he'd probably stop being selected - most of the time. And say he doesn't die for 10 minutes because he's doing something? The 'flag' feature could also end after a certain amount of time. Say #2 and #4 were flagged 10 minutes ago, but they haven't died yet. Well since 10 minutes have passed they can be unflagged and a new 3-4 flagged if the teams are uneven.

If the coding is possible, I think we can work our way through making some version of this way work much better than the randomly first one to die.

I just had another idea! Once an individual is moved, they can have a counter attached to them, which would state they have already been moved. A simple IF clause could then cause the server to 'skip' over this person when selecting its 4, so as to not cause the same individual to be constantly moved back and forth. After 20 minutes or so this counter could be removed or it coudl stay permanently. I don't think permanently until the indivudal drops from the server would cause an issue of the server not being able to find someone to move because they've all been tagged with the 'not able to move' counter. When has everyone on a server been moved in a single session?
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Old 07-11-2005, 01:20 PM   #20 (permalink)
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Re: Autobalance - can't play with my buddy

I HATE THIS, sometimes you are playing and racking up scores and leading a squad and you get MOVED [*]!

I was in full and total command of STAVROSMEN when this happened, we were #1 squad in the team, pulling manuevers and making some high tech advancements, we were unstoppable, like the men from the movie universal soldier!

Then, in the midst of me giving brilliant orders to my underlings, BOOM, BANG! MOVED to the [other team]!!!!!!

This RUINED the game for me and made me honestly want to [*]

Maturity warrants better language. --pokerface

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Old 07-11-2005, 01:34 PM   #21 (permalink)



 
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Re: Autobalance - can't play with my buddy

If you were leading a squad (as the official SL) you should not have been moved. If you were, please detail this bug to me so that I might fix it.

A balanced game is more important than taking a squad up one side of Karkand and down the other for 60 minutes against opponents deficient in numbers.

And once again, Stavros, I'll advise you to find a better way to couch your ego and your attitude. You're about a half-step from being removed from the forums.
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Old 07-11-2005, 02:52 PM   #22 (permalink)



 
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Re: Autobalance - can't play with my buddy

That half step has been taken.
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Old 07-11-2005, 02:53 PM   #23 (permalink)
 
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Re: Autobalance - can't play with my buddy

Putting Stavros aside, what do you think about placing a counter on an individual so they can only be moved once so we wouldn't have the problem of new joiners possibly being flip-flopped (though I don't see this happening too often, as once the short side is filled in the other side usually doesn't start going short all of a sudden, but I can see where it could happen and why it would need to be addressed)?

Do you find this way of auto-balancing possible? I don't know what kind of limitations you have with DICE, if any, when it comes to your own scripts.
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Old 07-11-2005, 03:01 PM   #24 (permalink)



 
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Re: Autobalance - can't play with my buddy

Quote:
Originally Posted by Telorn
Putting Stavros aside, what do you think about placing a counter on an individual so they can only be moved once so we wouldn't have the problem of new joiners possibly being flip-flopped (though I don't see this happening too often, as once the short side is filled in the other side usually doesn't start going short all of a sudden, but I can see where it could happen and why it would need to be addressed)?

Do you find this way of auto-balancing possible? I don't know what kind of limitations you have with DICE, if any, when it comes to your own scripts.
Persistence is possible. I'll look into it... it'd be about fourth on my list, though.
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Old 07-11-2005, 03:03 PM   #25 (permalink)
 
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Re: Autobalance - can't play with my buddy

So it is possbile, providing we know how to code it.

Where's that whip? I'll keep reminding you
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Old 07-11-2005, 03:11 PM   #26 (permalink)



 
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Re: Autobalance - can't play with my buddy

Quote:
Originally Posted by Pokerface
If you were leading a squad (as the official SL) you should not have been moved. If you were, please detail this bug to me so that I might fix it.
Please post all bugs in the TG Mod Bug Report thread.
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Old 07-11-2005, 03:51 PM   #27 (permalink)
 
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Re: Autobalance - can't play with my buddy

I think you should switch the person with the highest score


Seriously though i think that this is a really good idea, but I have one question. What happens at the start of the game if everyone has freshly loaded the new map. Is the length transferred over (ie a server time taken), or does it start again from 0 (ie a 'game' or 'map' time being taken)? It's just that people who don't get in as quickly as others might be forced to move side even if they have been working with a squad for a couple of games.


Not necessarily a bad thing, just throwing some ideas about.
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Old 07-11-2005, 04:04 PM   #28 (permalink)
 
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Re: Autobalance - can't play with my buddy

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Originally Posted by Wulfyn
I think you should switch the person with the highest score


Seriously though i think that this is a really good idea, but I have one question. What happens at the start of the game if everyone has freshly loaded the new map. Is the length transferred over (ie a server time taken), or does it start again from 0 (ie a 'game' or 'map' time being taken)? It's just that people who don't get in as quickly as others might be forced to move side even if they have been working with a squad for a couple of games.


Not necessarily a bad thing, just throwing some ideas about.
I was thinking in the sense that the server is able to keep track of the moment an individual joins the server and takes that time in to consideration, not reseting on each map.
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Old 07-11-2005, 05:05 PM   #29 (permalink)



 
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Re: Autobalance - can't play with my buddy

Quote:
Originally Posted by Telorn
I was thinking in the sense that the server is able to keep track of the moment an individual joins the server and takes that time in to consideration, not reseting on each map.
This would be the case. From what I have read, this would NOT have been the case in the original BF1942, as the server destroyed and restarted itself each map.
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Old 07-11-2005, 05:06 PM   #30 (permalink)
 
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Re: Autobalance - can't play with my buddy

Well that's good news, Poker.
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