![]() |


|
|||||||
| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
|
Join Date: Jul 2005
Age: 26
Posts: 207
|
A few mod ideas
Give engineers the ability to place motion or trip sensors around CP's to flag enemy units that pass on the radar. This would be useful for monitoring bases without needing a constant presence there.
Give SpecOps the ability to plant "bugs" on enemy tech. UAV would give you their UAV information, radar would show your commander their troop locations for a set period of time, and on artillery would show you when/where their artillery bombardments would land. Maybe having bugs on all 3 techs would let you listen in on the enemy commanders comm chatter to squads or something like that. Driver/Pilot to passengers communication channel for communicating to passengers that arent in your squad via voip. Proximity voip so you can talk to nearby soldiers without using the radio. Squad leader to squad leader channels to allow inter squad communications. |
|
|
|
|
|
#2 (permalink) |
|
Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 26
Posts: 9,022
|
Re: A few mod ideas
you would think that with the realizm of this game stuff like that would have been...i like the SL to SL idea...dont know how many times i wanted to talk to surrounding SL's to get a game plan for the CP, and had to go via-commandor to get it done..and the pilot channel would be good so you can tell people to get out!..
__________________
that sounds like a good idea trooper. -Vulcan |
|
|
|
| Sponsored links | |
|
|
|
|
|
#3 (permalink) |
|
Join Date: Oct 2004
Location: Kingman AZ.
Age: 21
Posts: 1,445
|
Re: A few mod ideas
Youve got soem good ideas there, but proximity voip is the best imo.
__________________
![]() Start counting, when you reach infinity tell me. If you can read this you've got to much time on your hands. |
|
|
|
|
|
#5 (permalink) |
|
Join Date: Oct 2004
Location: Kingman AZ.
Age: 21
Posts: 1,445
|
Re: A few mod ideas
How so ice man? This way if your seperated from your squad you can still function with a different SL.
__________________
![]() Start counting, when you reach infinity tell me. If you can read this you've got to much time on your hands. |
|
|
|
|
|
#6 (permalink) |
|
Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 26
Posts: 9,022
|
Re: A few mod ideas
now when you say function do you mean do there objectives or just talk with then about the situation and call out problems?
it would be a neat funtion if there was a talk-out feature where in that people with in a certian distance includeing enemeys can hear you just as if you where talking out loud
__________________
that sounds like a good idea trooper. -Vulcan |
|
|
|
| Sponsored links | |
|
|
|
|
|
#7 (permalink) |
|
Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
|
Re: A few mod ideas
On our servers, prox talk would probably be OK. But on public servers, I can see people tlaking 'leet' left and right and flooding the voice comm so you can't hear anything when around them.
__________________
Telorn |
|
|
|
|
|
#8 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,096
|
Re: A few mod ideas
Quote:
|
|
|
|
|
|
|
#9 (permalink) | |
|
Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
|
Re: A few mod ideas
Quote:
__________________
Telorn |
|
|
|
|
|
|
#10 (permalink) |
|
Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,716
|
Re: A few mod ideas
I think prox voip would be awesome. Vietcong has this and it's a really neat feature. If thought out, it can be implemented properly. There can be two voice keys. One will be proximity based with sound falloff and the other is for squad communication. I think giving options to muffle other sounds when using the radio would help with communication in the squad.
Prox voip handles a lot of problems when trying to communicate with others around you. With a little bit of thought, I think it can be done right. |
|
|
|
| Sponsored links | |
|
|
|
|
|
#11 (permalink) | |
|
Join Date: Jun 2005
Location: Carlisle, PA
Age: 36
Posts: 79
|
Re: A few mod ideas
I like the driver/passenger VoiP idea. The one mod I'd like to see above all others: No bunnyhopping.
__________________
[FDB]Raub Fat Drunk Bastards Quote:
|
|
|
|
|
|
|
#12 (permalink) |
|
Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 26
Posts: 9,022
|
Re: A few mod ideas
i was in private last night and someone kept hopping...it was making mad...so i grenaded them..jumped right on top of it!
__________________
that sounds like a good idea trooper. -Vulcan |
|
|
|
|
|
#13 (permalink) | |
![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 30
Posts: 5,818
|
Re: A few mod ideas
Quote:
If someone is bouncing around like a fool, they're being dumb. If they're exploiting a flaw in the game or its engine (and I'd not consider "they're harder to hit because they're jumping" to be such a flaw, as they'd be harder to hit in real life if they were jumping as well), then we have something to talk about. Otherwise, grenade the bouncing baby boy and move on. :P
__________________
![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
|
|
|
|
|
|
#14 (permalink) | |
|
Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
|
Re: A few mod ideas
Quote:
__________________
Telorn |
|
|
|
|
|
|
#15 (permalink) | |
|
Join Date: Jun 2005
Location: Carlisle, PA
Age: 36
Posts: 79
|
Re: A few mod ideas
Bommando nailed it. That's exactly my point. You can call it what you want, but any way you look at it, it's gamey, unrealistic, and irritating.
__________________
[FDB]Raub Fat Drunk Bastards Quote:
|
|
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Some ideas to chew on..... | wildcat2000 | Battlefield 2 - Ranked Vanilla | 15 | 06-27-2006 04:17 PM |
| Ideas to get Server #2 Populated | Shiner | Battlefield 2 - Ranked Vanilla | 37 | 11-06-2005 12:55 PM |

