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| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
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#1 (permalink) |
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Join Date: Jul 2005
Posts: 2
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landot AAS mod
This could be interesting for you tactical gamers:
http://landot.org:8080/landot/bf2/document_view The Server IP: 212.38.234.41:16567 The server has been modded quite a bit, for example some vehicles are disabled, there is no commander and so on. All the mods are server side mods only, so you don't need to download anything. But the most important difference to most other BF2 servers is the landot AAS-mod. The mod changes the gameplay more towards the gameplay of AAS (Advance and Secure) mode in another popular FPS game, which basically means that flags can only be taken in certain predefined order. List of some of the server features and modifications (most likely incomplete): * landot AAS-mod * landot sniper limit * Tanks, APCs, etc attack vehicles disabled * More than 16 players on 16 player maps * Capturing a flag takes a bit longer * Soldier jump height reduced |
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#2 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: landot AAS mod
I like the idea of only being able to capture flags on the front lines. It gives a better sense of battle and will cause some awesome shootouts to occur. I bore of this whack-a-mole stuff we do. Planetside had this exact same problem and they answered it by only allowing enemies to capture bases that were linked to their own in a lattice network or that went neutral because the base ran out of power.
I don't agree with disabling tanks and APCs. They are a key asset and are not over powered. We don't have a sniper issue that I've ever seen, so I think we're fine there. Increased flag capture and reduced soldier jumping sound nice. I wouldn't mind trying the mod to prevent back flags from being captured. It would really create some nice push and pull battles where everyone is fighting on the front lines. Would be awesome. Maybe we could try it on the private server? We can only download and install the landot AAS-mod so everything else stays the same and only the capturing changes.
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Telorn |
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#3 (permalink) | |
![]() Join Date: May 2003
Location: 90064
Posts: 942
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Re: landot AAS mod
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Twisted Firestarter a.k.a |TG| Harkonian |
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#4 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,096
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Re: landot AAS mod
I like the concept, however I can only image what it would be like to have 32 players from each side working on the same flag. Some flags are in small areas that would really make it hard for the battle to go further than that one flag.
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#5 (permalink) | |
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: landot AAS mod
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Telorn |
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#6 (permalink) | |
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: landot AAS mod
Quote:
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Telorn |
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#7 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: landot AAS mod
I'd say it's always worth a shot on the private server just to see how the flag capturing works. Who knows...it may even be an incentive for supporting members to try out a new gameplay type
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Telorn |
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#8 (permalink) |
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Join Date: Jun 2005
Posts: 62
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Re: landot AAS mod
Flanking into the enemy's rear AO and taking a CP is classic Cavalry Ops.
Joined CP's that keep a linear "front-line" is a fun game mechanic, but is just that. An artificial game mechanic that doesn't reflect the fluidity of the modern battlefield. But I can understand the frustration level some folks feel when a base goes gray due to poor security on the avenues of approach...defense in depth seems to be lacking in most online games...who wants to be the guy stuck at a boring flag while the other guys are kicking ass? But limiting the jump height sounds cool.
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#9 (permalink) | |
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: landot AAS mod
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It is my belief that most rear attacks should fail.
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Telorn |
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#10 (permalink) |
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Join Date: Jul 2005
Posts: 2
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Re: landot AAS mod
Here is another installation of that Mod (a german server, sorry):
AAS MOD- LORD HELMCHEN SERVER 217.110.208.34 : 16567 Features are: - Advance and Secure (like in the game Joint Operations) - jump height of soldiers reduced - Engineers will get more points and faster - Rockets of Hydras will do more damage - Artillery is able to shoot only every two minutes - Each class may select among serveral weapons - Speed of tanks adjusted |
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#11 (permalink) |
![]() Join Date: May 2005
Location: Casting useless spells in Oklahoma.
Age: 27
Posts: 3,046
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Re: landot AAS mod
Ahhh, you're suggesting I join another server??
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~~ Veritas simplex oratio est ~~ No matter how far a wizard goes, he will always come back for his hat. --T. Pratchett <---- You know you're getting old when you rely on your forum meta-data to remind you how old you are. My Rig |
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