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| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
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#16 (permalink) | |
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Join Date: Jun 2005
Location: Redmond, WA
Age: 22
Posts: 277
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Re: Views on BF2 Anti-Air from a Pilot.
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On Mashtuur tonight I hit the BH with the main tank cannon on at least 5 different occasions(with the 50 cal going the whole time too) and it only came down once when the rest of my squad was gunning it with AT and other 50 cals from jeeps. =( I then went on to hit attack helos a few different times on Kubra Dam...they barely seemed to notice. =( Then again it is quite unrealistic to be hitting a helo with a tank cannon, so I probably shouldn't complain about the realism of damage on impact. ;P
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Combat is very simple, there is a first place and a second place. Second place is laying face down in the mud...sometimes, so is first place. [age-c1] [eng][air] Last edited by Lagomorph; 07-14-2005 at 08:33 AM. |
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#17 (permalink) | |
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Join Date: May 2003
Location: Austin, TX
Age: 39
Posts: 1,877
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Re: Views on BF2 Anti-Air from a Pilot.
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![]() If you want my advice (as a regular pilot), don't fire unless you have a clean, clear target.
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"You live and learn. Or you don't live long." - Lazarus Long |
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#18 (permalink) | |
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Join Date: May 2005
Location: Norwich, UK
Age: 29
Posts: 4,236
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Re: Views on BF2 Anti-Air from a Pilot.
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Modern missiles that aquire a lock (a la 'fire and forget') can also calculate position of impact, so they will lead a target. They also can recognise a 'miss', exploding nearby in order to try and do some damage. Might be a bit too simulation for bf2 tho. I think we're maybe being a little derogatory of the technology in missiles. Long gone are the days where sindwinders would fly towards the sun due to a heat lock
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#20 (permalink) |
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Join Date: Jun 2005
Location: Redmond, WA
Age: 22
Posts: 277
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Re: Views on BF2 Anti-Air from a Pilot.
The way much of the stuff in BF2 works is very unrealistic, AA missiles just being one big obvious one. However I think the way they work right now does fairly well as far as balance and gameplay. =)
I'm likely to be be wrong about it since I'm not involved with our armed forces, but my general notion of how modern air combat works generally involves never actually seeing hostiles, just blips on fun little screens. ^^ - And that just wouldn't be all that fun in a game now would it...a little too much like being CO... ;P
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Combat is very simple, there is a first place and a second place. Second place is laying face down in the mud...sometimes, so is first place. [age-c1] [eng][air] |
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#21 (permalink) |
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Join Date: Jul 2005
Age: 27
Posts: 20
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Re: Views on BF2 Anti-Air from a Pilot.
I think having missles 'lead' the target may be too unforgiving for most pilots.
I for one HATED the video showing the missile passing through the BH doors. Modern missiles, and some ordinance since WWII (mostly American) has something called a proximity fuse. Correct me if im wrong here. But short story is the warhead can tell if its within 'leathal' range of an object and it will detonate even if it has not made direct contact. I think the AA missiles should detonate within a certain range of an object. The trade off could be that they would also detonate within a certain range of ANY object (buildings, other aircraft) Maybe the missile's wouldn't 'arm' this untill it was within X meters of the targeted aircraft (to avoid the missile exploding right next to a sandbag by the launcher) Anyway, realisticaly this is all pointless because the chances of them implementing this into BF2 are zero. |
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#22 (permalink) |
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Join Date: Jul 2005
Age: 26
Posts: 207
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Re: Views on BF2 Anti-Air from a Pilot.
I think the biggest issue with the AA missles, especially the ground launched variety, is the fact that you can fire at a blackhawk thats moving relitively slowly perpendicular to your position, and the missle will fly off and miss by a good margin. Its almost as if the missles dont even track the target at all some times, even with a good clean lock. I mean even a straight head on shot will miss!
The only time ive ever been able to down anything is firing after they have passed so the missle goes up their tailpipe. While this is ok for jets in a dogfight, you are more likely going to be interested in downing that bomber thats about to drop a few tons of ordinance on your head in a few seconds in the ground based AA. |
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#23 (permalink) | |
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: Views on BF2 Anti-Air from a Pilot.
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Telorn |
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#24 (permalink) |
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Join Date: Jun 2005
Posts: 62
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Re: Views on BF2 Anti-Air from a Pilot.
On the subject of the stationary A.A. I'll have to plead ignorance, as they look like sandbag coffins to me.
But the Linebacker is another subject entirely. My stats on A.A. Vehicles is: Air Defense 3h:30m52s Kills-127 Deaths-50. Not the greatest ratio, but I thought backing up the following comments up with some stats might help. Vehicle A.A is a great way to reach out and touch the enemy, but there are a few things you need to keep in mind: 1. You are not in a tank 2. You can kill Infantry with ease 3. Keep moving 4. Find overhead cover 5. You can shoot 4 stingers, not just two. 6. Lead with the reticles while shooting the 25mm (little yellow X lets you know you are hitting) I usually drive the Linebacker while an Engineer...good to hop out and repair when needed. And if you find a nifty spot to hide, throw out some mines to slowdown the dirve-bys. Get some overhead cover ASAP...on the maps that have A.A. vehicles, there is usually a hanger, garage, structure...something that throws a roof over your head. Play "Pop Goes The Weasel" from under cover...get out, get your lock, wait for the flares to drop, shoot two/four, get back under cover. On the Oil Field map (sry at work don't have the map names memorized Chinese vs USMC) you can get in this huge storage area with large doors on its north and south ends. You can go from door to door shooting helicopters, and they won't be able to see who is shooting them, much less get bombed by a passing jet...you can actually see enough out the hanger-doors to shoot from inside, but thats a good way to get tennel vision and get some c4 on your butt. When out in the open with AA Vehicles, keep moving, get in among trees, and find elevation/cover from atleast one side. The jets are your worry, as they can deploy the retarded bombs and take you out quickly...but if you are facing the right direction when they do their drop, miss (hit trees mountainside) you can get lock and shoot 4 in quick succesion, and get a quick kill. Anyway, I still think A.A needs to be infantry deployable as an unlocked kit, and I sure wish the stingers had a better hit/kill ratio, but all in all AA Vehicles are the way to go if you are a "Rotor-Head" hater (like me) and want to show the flying support/tank/CP capper what it's like to be touched with extreme prejudice.
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#25 (permalink) | |
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Join Date: Jun 2005
Posts: 74
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Re: Views on BF2 Anti-Air from a Pilot.
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YES!!!! Thank you for posting this..i'v ebeen telling people time and time again that AA is perfect how it is! It's just that when people can't use it right..they blame it on the game and not themselves. I love AA. It works fantastic. Mobile AA is the best..but the AA stationaries work just as great. That is if you wait for the chopper to release it's decoys early. NEVER had a problem with AA.
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#26 (permalink) | |
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: Views on BF2 Anti-Air from a Pilot.
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Telorn |
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