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| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
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#1 (permalink) |
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Join Date: Jun 2005
Posts: 62
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UCB Assaults: Question about Vehicles
UCB Assaults
Players acting within their commander's authorization MAY attack structures (UAV Trailer, Radar Dish & Artillery) within the enemy UCB, vehicles within the UCB are OFF LIMITS. These attackers may also STAY in the opposition's UCB to make sure the destroyed structures STAY destroyed. It is the responsibility of the commander to determine if maintaining an assault on the enemy UCB is tactically viable and strategically advisable. It is the responsibility of the team which owns the UCB to play the necessary defense to remove the attack from their UCB, even if it means pulling soldiers, or even squads, out of the field of battle and "back to base." Could I please receive further clarification of the bold text as to how to operate in the enemies UCB? Eliminating enemy assets like helicopters, tanks, jeeps, AA etc is not acceptible? You can't drive away in a tank thats sitting there? You can't put C4 on the BlackHawk in anticipation of it flying over multiple CP's? You can't place landmines under the wheels? Just want to get this straight, so there is no confusion. As a Scout for the US Army, "stealing" enemy assets was called "reconning", and we did it (as OPFOR) every chance we got. Getting back behind enemy lines, reconning a hummer and lighting up the enemies TOC was not only fun as hell, but tacticaly/strategicly sound actions. It forced "Blue Force" to use defensive emplacements on their forward AO, and tied up enemy combatants from the front as they waited for us to infiltrate. But that's not allowed on TG Servers? Really?
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Last edited by Seraosha; 07-14-2005 at 12:45 PM. Reason: typo's |
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#2 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: UCB Assaults: Question about Vehicles
It's not allowed to sit there and blow everything up the moment it spawns. It is acceptable to move in, destroy, and move out.
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Telorn |
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#3 (permalink) |
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Join Date: Jun 2005
Posts: 62
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Re: UCB Assaults: Question about Vehicles
Thanks for the reply, but that doesn't answer the question of "vehicles being offlimits".
Thats very broad, and again man, I appreciate your response, as camping spawn points is teh lamerz, but if someone is going to get the boot for reconning a Black Hawk, I want to know before I do it on a TG server.
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#4 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,096
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Re: UCB Assaults: Question about Vehicles
http://www.tacticalgamer.com/battlefield-2-ranked-vanilla/56537-ucb-vehicle-thiefs.html
See if that thread helps clarify a bit as it has some examples. We'll work on clarifying the wording in the SOPs. |
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#5 (permalink) |
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Join Date: Jul 2005
Age: 26
Posts: 207
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Re: UCB Assaults: Question about Vehicles
I agree with Seraosha, if were moving into the UCB with the purpose of stealing and/or destroying important assets we should be allowed to. I agree with not being allowed to camp in the UCB and ruin the game for the people spawning there, but we should be allowed to take anything they arent using or protecting. If the equipment is that important to the team they should be using it or losing it.
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#6 (permalink) | |||
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: UCB Assaults: Question about Vehicles
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#7 (permalink) | |
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Join Date: Jun 2005
Location: San Diego, CA
Posts: 12
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Re: UCB Assaults: Question about Vehicles
Quote:
If it's still one of "theirs" then I'd want to take it and tell my SL that our squad or team has another asset. If our squad doesn't need it then my SL should tell the commander who would then tell me where to drop the asset off. This might not matter so much for rolling stock (Hummers, buggys and whatnot) but denying the other side their tanks, APCs, jets and helos for a while is a big deal. |
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#8 (permalink) | |
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Join Date: Jun 2005
Posts: 2,472
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Re: UCB Assaults: Question about Vehicles
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#9 (permalink) | ||||
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Join Date: Jul 2005
Age: 26
Posts: 207
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Re: UCB Assaults: Question about Vehicles
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I do agree that people loitering around in the enemies base to pick up vehicles is rather stupid, but as i said in this post and the last post, if my mission brings me to the UCB and theres a vehicle there, what is the difference between me hopping in and using it against them and me destroying it. [EDIT] Quote:
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#10 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,096
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Re: UCB Assaults: Question about Vehicles
There may be moves that are "tactical" in theory but we've found in reality they are much different. And I mean the reality of the game. There are game limitations, etc. that lead us to restrict outright stealing of vehicles in a UCB.
One thing TG was built on was that we wanted great "battlefield" action and not "supply-line" action. Restricting outright UCB vehicle stealing is one of the rules we have put in place to keep the battlefield action intense. |
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#12 (permalink) | ||
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,096
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Re: UCB Assaults: Question about Vehicles
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#13 (permalink) | |
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Join Date: Jun 2005
Posts: 2,472
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Re: UCB Assaults: Question about Vehicles
Quote:
So a team goes into an enemy base to destroy infrastructure, and they decide to hang around to keep it down. Well, somewhere off across the map an enemy plane or tank gets shot down, and respawns. The special ops team sees it and says "hey Joe, take that plane, they're not using it!" Then this situation repeats until each man of the invading team takes away an important vehicle, leaving the enemy with none. We've all been in a situation where a vehicle spawns at a capturable flag, and it becomes a race between the defenders and attackers to see who snags it. I dread this happening at a UCB. One of the things that I really like about TG is the fact that if my team has a UCB, I know that I will have a mostly safe place to spawn that also contains assets that will allow me a chance to get back into the fight again if things go bad. A hard line needs to be drawn in the sand and held; too much wiggle room will allow people "legit" and "tactical" reasons to spawn camp. I can quickly see the above argument of "it's their own fault for not using the vehicle" degenerate into "it's their own fault for not being fast enough to kill me before I killed them as soon as they spawned". |
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#14 (permalink) | |
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: UCB Assaults: Question about Vehicles
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Telorn |
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#15 (permalink) | |
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Join Date: Jul 2005
Age: 26
Posts: 207
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Re: UCB Assaults: Question about Vehicles
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Thats all i wanted to hear.
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