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#16 (permalink) |
![]() Join Date: May 2005
Location: Casting useless spells in Oklahoma.
Age: 27
Posts: 3,046
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Re: Maps we'd like removed from Rotation
Songhua needs to go. I can't stand that map on either side.
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~~ Veritas simplex oratio est ~~ No matter how far a wizard goes, he will always come back for his hat. --T. Pratchett <---- You know you're getting old when you rely on your forum meta-data to remind you how old you are. My Rig |
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#17 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
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Re: Maps we'd like removed from Rotation
The only map I really dislike right now is Clean Sweep, which is why I moved it to the end of the rotation.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#18 (permalink) |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: Maps we'd like removed from Rotation
The only map I dislike is Kubra Dam. Never had a good game on that map: it's either death by air, or by sniper.
Running armor all over the map doesn't sound like a strategy to me either.
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#19 (permalink) |
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Join Date: Jun 2005
Location: Jamison, PA
Age: 31
Posts: 68
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Re: Maps we'd like removed from Rotation
I agree with Kubra Dam, its the only map that I "cringe" when I see it loading up.
Its cool and all, but way too much walking only to die instantly and try agian. Also, because the flags seem so far apart, all of the matches tend to just be leap froggin from flag to flag, many times back and forth between the same 2. |
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#20 (permalink) |
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Join Date: Nov 2003
Location: London, Ontario
Age: 30
Posts: 489
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Re: Maps we'd like removed from Rotation
I dislike that map with all the fog, it's annoying when I'm in a jeep, and can't see when the shallow water, turns into jeep-exploding water
. Often bored on that map. I can't think of any good key areas where the fighting is fun. Even the maps previously mentioned have some key areas that make it somewhat enjoyable. The fog kills it for me.However, I am getting anew video card today, so maybe I'll love the fog with better image quality/frame rates... *shrug*
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|TG|Syn - [defense] :row__572: ![]()
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#22 (permalink) | |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: Maps we'd like removed from Rotation
Quote:
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#23 (permalink) | |
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: Maps we'd like removed from Rotation
Quote:
Last night server #1 crashed at about 10:30 PM EST.
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Telorn |
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#24 (permalink) |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: Maps we'd like removed from Rotation
Dislike alot:
FuShe Pass 64 & 32 Dislike a little: Songhua Stalemate 64 & 32 Clean Sweep 64 Zatar Wetlands 64 Like: Mashtuur City (except the NW and SE should be UCB's) Kubra Dam Dragon Valley (32 moreso than 64) Dalian Plant LOVE: Sharqi Peninsula Strike at Karkand The thing for me that makes some of these maps painful is that we play them for so long. If we could lower the length of time we spend playing them, it would help. |
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#25 (permalink) |
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Join Date: Jun 2005
Location: Michigan
Age: 22
Posts: 97
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Re: Maps we'd like removed from Rotation
Shonghua Stalemate, fog is a bitch. As for the rest I don't care.
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When I get home people'll ask me, "Hey, why do ya do it man? Why? Just some war junkie?" Ya know what I'll say? I won't say a goddamn word. Why? They won't understand. They won't understand why we do it. They won't understand that it's about the men next to you, and that's it. That's all it is.
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#26 (permalink) |
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Join Date: Jul 2005
Posts: 10
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Re: Maps we'd like removed from Rotation
I used to dislike alot of maps, but don't anymore since I learned how the ticket system really works.
Remember flag capping is not really the way to win games. Teams lose a ticket every time someone respawns. So, the way to enjoy maps like swamp stalemate, operation cleansweep and kubra dam is to set up a nice defensive position. In the swamp, typically the central flags change hands many times. A good squad can have alot of fun camping out there. also, I love being the engineer here. Plenty of targets for mines, and the fog makes you immune to snipers, so you can actually stand next to your mines and warn friendly vehicles off them! In Kubra, try holding onto the dam base flag (the one that's right near the us base and starts the game neutral), or any northwest flag. Holding the dam base flag gives you lots of cover from aircraft and snipers, and makes for some really intense short ranged firefights, as you can only cap the flag from a few feet away from it. Plus it's fun to drop grenades down the ladder hole at people trying to climb it. In operation cleansweep, just try holding a position and taking out anything that moves. I just like it cause it reminds me of Morrowind
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#27 (permalink) |
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Join Date: Nov 2003
Location: London, Ontario
Age: 30
Posts: 489
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Re: Maps we'd like removed from Rotation
I think, in all fairness each map is supposed to provide a unique, different style of play. I think the distaste for certain maps comes down to the fact that most people recycle the same tactics, map after map, expecting them to work.
Me, I think that Dam map is great for vehicle combat. I think that's the reason why the flags are so far apart, and the terrain isn't infantry-friendly. It's designed to be vehicle-intensive with columns of armor. But we, as players, want to play in our tried-and-true comfort zones instead of adapting to the various senarios DICE has provided. Whats annoying too, is a Commander sending troops from one end of the map to the other. This is easy on Oman, but that foggy map is annoying as hell - the terrain doesn't grant you this sort of flexibility. Once the in-game decision makers realize there's more to just attacking/defending flag points (like choke points between flags, bridges, etc...) I believe the true entertaining potential of these lesser-liked maps can be realized.
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|TG|Syn - [defense] :row__572: ![]()
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#28 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,096
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Re: Maps we'd like removed from Rotation
To be honest, I really enjoy all of the maps. I think each offers a unique piece to the strategy of the overall map and the COs, SLs & grunts need to learn how to attack / defend on each one.
There are a couple 64 player maps that require all CPs for ticket bleed which is unreal, especially when there are 10 CPs. That I think could be fixed by using the 32 player map. |
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#29 (permalink) | |||||
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Join Date: May 2003
Location: Austin, TX
Age: 39
Posts: 1,877
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Re: Maps we'd like removed from Rotation
Quote:
And the reason we hit the same maps over and over is because: Quote:
Quote:
Learn to appreciate the air war, not ignore it. It can be a TREMENDOUS asset to your team if you all would read my thread about how you can help the air force. Kubra Dam is another map with a great air war - with an important balance in that the MEC can have their air force taken away. It gives the whole map a very strategic focus on the airstrip CP. Quote:
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"You live and learn. Or you don't live long." - Lazarus Long |
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#30 (permalink) | |
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Join Date: May 2003
Location: Austin, TX
Age: 39
Posts: 1,877
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Re: Maps we'd like removed from Rotation
Quote:
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"You live and learn. Or you don't live long." - Lazarus Long |
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