![]() |


|
|||||||
| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
![]() Join Date: Jul 2005
Location: Kingston, Jamaica
Age: 31
Posts: 223
|
Maps we'd like removed from Rotation
Guys, I'm sure we all have maps we absolutely hate and groan each time we see it being loaded as the next map. It might be a good idea to get the one or 2 maps that everyone seems to disklike and take them out so we'll have less time to wait till Strike at Karkand comes around again
![]() Right now the maps I disklike are (most diskliked one first) >Operation Cleansweep - Too much running around, To be honest I just disklike it greatly nto sure exactly why. >Songshua Stalemate - Same reason as above >Fushe Pass - Large and too many flags. If the server is not full to capacity u sometimes go relatively long stretches w/o seeing the enemy. I also tend to dislike maps where one side doesn't have a UCB. This means Kubra Dam and Dragon Valley. But they're not as bad as the ones above. Sharqi Peninsula is technically also like that BUT its a city map so it balances out. I love city maps ![]() Since the prob with those top 3 maps for me is related to size it might be better if we ran the 32 player versions of them on server #1 On a related note I love: > Strike at Karkand - INTENSE close in fighting. > Mashtuur - see above > Dalian Plant - flat land, decent medium range fighting, not much AA esp mobile AA and choppers for all *drools* > Gulf of Oman - fairly balanced and somewhat varied and I've had a softspot for it since the demo ![]() Put ur most hated maps here and maybe we can get them removed.
|
|
|
|
|
|
#2 (permalink) |
|
Join Date: Jun 2005
Location: San Diego, CA
Age: 26
Posts: 1,108
|
Re: Maps we'd like removed from Rotation
Hate:
Kubra Damn - Too easy to degenerate into vehicle battles, most rounds on this map have too little infantry interaction Songhua Stalemate - 0 visibility really bugs me Like: Strike at Karkand - my favorite map Sharqi - i like the layout Gulf of Oman - demo nostalgia / sniper heaven |
|
|
|
| Sponsored links | |
|
|
|
|
|
#3 (permalink) |
|
Join Date: Mar 2005
Location: Mobile, AL
Age: 17
Posts: 285
|
Re: Maps we'd like removed from Rotation
I like Kubra, then again I almost always experience it from a helo, so my perspective is a bit different.
I don't know the map names, but I do like maps that have 1 UCB per side. Ones that I know and like: Strike at Karkand Gulf of Oman Dalian Plant
__________________
![]() ![]() ![]() ![]() ![]() ![]() ![]()
|
|
|
|
|
|
#5 (permalink) |
|
Join Date: Jul 2005
Location: Slovenia
Age: 31
Posts: 38
|
Re: Maps we'd like removed from Rotation
I wouldn't mind seeing Operation Cleansweep, Kubra Dam and Dragon Valley removed, I have yet to play an enjoyable and/or fun round on one of these, they usually just drag on ad nauseam.
Karland, Sharqi and Mashtuur on the other hand are the best, whenever I see one of these in the "loading" screen I giggle like a kid, they're fun fun fun! Regarding Fushe Pass, I was trying to catch up with my team (I got in a tank near the chinese airbase) for next to 15 minutes yesterday - I'll say it again, 15 minutes, bloody hell! It felt like a Joint Ops 150 map oddity deja-vu minus the 130 players. Mind you, it really is a great map but blitzkrieg flag tactics don't work when the server is half-empty, so the overall experience in general is pretty lame. |
|
|
|
|
|
#6 (permalink) |
|
Join Date: Jul 2005
Location: Sunny Australia. HAHAHAHAHA
Age: 21
Posts: 72
|
Re: Maps we'd like removed from Rotation
KUBRA DAM IS SOOOOOOOO BORING.
oh look...a mobile aa, BANG...dead spawn*** BANG...DEAD hhmmm i might try a tank now OH LOOK OUT A GUY HAS GOT ME WITH ANOTHER AA ![]() hhmm i might try snipe on one of those 1000 cranes they have. BANG... DEAD oh darn another sniper got me from one of those other 1000 cranes. oohhhhh gosh darn it. hhmmmm maybe i might try fly a plane. BANG...DEAD ooohhh crud. i forgot about those darn AA's. does it ever end?
__________________
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#7 (permalink) |
![]() Join Date: Sep 2003
Location: Rancho Valle de San José, Alta California
Posts: 203
|
Re: Maps we'd like removed from Rotation
Anything with aircraft.
As much as I enjoy whoring aircraft, 32 vs 32 is a platoon engagement, and having a whole freakin air force is not very appropriate. Maybe a single transport helo per team.
__________________
TMG FUNKED1 "It makes no difference what men think of war, said the judge. War endures. As well ask men what they think of stone. War was always here. Before man was, war waited for him. The ultimate trade awaiting its ultimate practitioner. That is the way it was and will be. That way and not some other way." |
|
|
|
|
|
#8 (permalink) |
|
Join Date: Mar 2005
Posts: 973
|
Re: Maps we'd like removed from Rotation
I play mostly grunt or gunner.
Hate: 1)Zatar - It's a moonscape and once you're out there, there isn't much to do but get shot. You spend all your time like its WWI running as fast as you can across no-man land. It's a great map if you need target practice in a helicopter or jet. The real deciding factor is how many ground forces your aircraft can kill before they reach your flags. If air superiority is ever achieved the other team is in for a loooong painful death. It's something akin to the American Buffalo, your ground forces are those buffalo running across the great plain and the aircraft are the evil army of bored white hunters who are bent on getting as many trophies as possible before the buffalo go completely extinct. 2)Songhua - For reasons mentioned in other posts. Love: 1)Karkand 2)Oman 3)Dalian Plant |
|
|
|
|
|
#9 (permalink) |
|
Join Date: Jun 2005
Location: Redmond, WA
Age: 22
Posts: 277
|
Re: Maps we'd like removed from Rotation
I really don't have enough of a problem with any of the maps to call for removal... There *are* only 12, I don't want to cut down the variety any more than I have too.
It's really all about the people you play with, I've had good *and* bad experiences on every single map. ![]() The only thing I might want to have looked into is if there might be someway to better "randomize" the map's timings and/or order. It might just be my imagination, but during the weekdays when I play on a fairly regular time schedule it just feels like I'm playing the same 4 or 5 every day at the same time. =/
__________________
Combat is very simple, there is a first place and a second place. Second place is laying face down in the mud...sometimes, so is first place. [age-c1] [eng][air] |
|
|
|
|
|
#10 (permalink) | |
|
Join Date: Jun 2005
Location: Carlisle, PA
Age: 36
Posts: 79
|
Re: Maps we'd like removed from Rotation
Kubra Dam is the worst. Nothing but vehicles. Most of the time when it rolls around I have a good excuse to stop playing for the night.
__________________
[FDB]Raub Fat Drunk Bastards Quote:
|
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#11 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,096
|
Re: Maps we'd like removed from Rotation
The admin team is currently looking at the map rotation and has some ideas that we'll make public when we reach a conclusion...
... but please continue to post your comments. |
|
|
|
|
|
#12 (permalink) |
|
Join Date: Jul 2005
Location: Hollywood, FL
Age: 23
Posts: 123
|
Re: Maps we'd like removed from Rotation
A possible solution would be to use the 32 player version of some maps on the 64 player server. I noticed this after playing the 64 man Gulf of Oman map for the first time after playing the 32 version in the demo with 64 players. For the most part...the "demo map" felt far better suited for a 32 on 32 battleground. Too much flag hopping...
|
|
|
|
|
|
#13 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,096
|
Re: Maps we'd like removed from Rotation
One thing that many people still forget about these 64 players maps with a ton of CPs is that a team only needs 50%+1 flags to make the tix bleed. Defending four flags on Oman shouldn't be a problem. Flag hopping on these maps are because of restless players and COs that aren't aware of how many CPs are needed.
|
|
|
|
|
|
#14 (permalink) |
|
Join Date: Jun 2005
Posts: 2,472
|
Re: Maps we'd like removed from Rotation
Songhua Stalemate is the only map that I truly hate. If you're not in a helicopter, it takes you forever and a day to get anywhere because of all the twists and turns.
While I dislike Kubra Dam because of its massiveness (this map seems bigger than even Clean Sweep), I have had some of my best firefights there. |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Tactical Mod: Change Log | asch | Battlefield 2 Tactical Mod - Information & FAQ | 9 | 08-17-2006 08:46 PM |
| Should wake be removed from the map rotation? | Santa | Battlefield 2 - Ranked Vanilla | 14 | 12-16-2005 11:38 PM |
| Maps | Yer Mom | Counter-Strike - General Discussion | 48 | 12-12-2005 02:34 PM |

