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| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
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#1 (permalink) |
![]() Join Date: Jun 2005
Location: Kansas City
Age: 35
Posts: 1,609
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BF2 1.03 Patch News - End Of August
From the BF2 website...
"Towards the end of August, we will be releasing a new patch, 1.03. This patch is currently underway and will undergo thorough testing before it goes out to avoid the problems that have occurred in the past. There are over 140 fixes and improvements in this patch. Here are just a few of them: • Server and Client performance improvements. • Improved Server Browser - added Favorites and History Lists. • Point-farming prevention - game will stop Support/Medic/Engineer point farming exploits. • Squads - locked squad leader will get a message if someone wants to join. • Many HUD improvements - see the names of others in your vehicle, zoom level changing depending on vehicle, map zoom depending on map setup (16, 32 or 64 player map) etc. • Teamkilling changes - the logic of how teamkills are tracked will be changed. • Gameplay tweaks - the way transport helicopters work will be tweaked. • Additional scoring changes - players who destroy an enemy commander's assets will be given points. There are many, many more fixes that will be included in the patch but we’re looking forward to everyone moving to 1.03 to get the best BF2 experience out there on a level, cheat-free playing field." Looks like they will be addressing a few of the wants that most of us have expressed lately.
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#2 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
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Re: BF2 1.03 Patch News - End Of August
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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