![]() |


|
|||||||
| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) | |
|
Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
|
To All TG Commanders: About Platoon Operations
TG Commanders,
I want to inform you about C-Team Platoon and how it functions. This will help you to use our platoon at its maximum efficiency during a battle under your command. As you might know C-Team started as single squad. In time, Air Fire Team of our squad (led by Cymba) became a new squad called "Air Support" and helped us in many missions by providing close air support. When there were more than six team members online, we were also able to deploy a second ground squad called C-Team-II. Combined C-Team-I, C-Team-II and Air Support squads form the C-Team Platoon. We use a communication setup called "relay system" (Teamspeak/VOIP and assigned relay operators) which makes coordination between squads possible. I want to propose the following basic procedure for commander-platoon interaction: - C-Team Platoon Leader will contact you and give the squad numbers under his command. - He may also request his platoon to be assigned for attack/defend missions on a particular zone of the map (lets say number of flags in this zone = number of our ground squads) - When target zone assignment is complete, we will do our best to capture and hold the flags in that area Considering the difficulty of explaining all these during the gameplay, I hope this message will help you understand what we are trying to do. We need your support ! Please let us know what you think. Final Comments: - Radio communication between our squads is our strength. If our squads operate in the same map zone and can backup each other, full potential of our platoon will be used. - Air Support Squad can be called by commander to help other squads when it is not on a critical mission assigned to our platoon. - We are still at the very early stages of platoon idea. We need time to practice it and I will kindly ask for your patience in these test periods. We will share our experiences in C-Team Barracks - I also want to include a post of Strag in response to the concerns of Tempus on the -possible- negative effects of platoon operations on command structure. Quote:
For More Information on C-Team C-Team Barrack (Part III) http://www.tacticalgamer.com/battlefield-2-tactics-missions-discussion/57044-c-team-barrack-part-iii.html Last edited by John CANavar; 07-24-2005 at 04:06 PM. |
|
|
|
|
|
|
#2 (permalink) |
|
Join Date: May 2003
Location: Austin, TX
Age: 39
Posts: 1,877
|
Re: To All TG Commanders: About Platoon Operations
Any of you who played PlanetSide in a good outfit were able to see the excellent benefits of a Platoon organization. In PS, it consisted of 3 squads (of 10 players each), and the outfit I was in made excellent use of that amount of organized power.
One of the main differences is that when a Commander orders 3 squads around, they may not know really be aware that they are being used in concert with each other. But when a Commander orders a Platoon to take an objective, all of the squads know they'll all be focused on it together, and will be expecting interaction and division of duties - as handled and delegated by their Platoon leader and/or squad leaders. It's a more coordinated unit, just because of the extra layer of tactical command. Probably one important thing to remember as the Commander is that this Platoon is a BIG hammer. ONE big hammer. So: 1. Don't split it up and defeat all the advantages it has. 2. Don't send it to take ONE flag. Send it to areas of HEAVY resistance, to meet the enemy head-on at his strongest point and defeat him. Send the other, single squads to take the flags your enemy is not paying attention to (because he is getting squished under the HAMMER.) The big DISADVANTAGE here (unlike in PS), is that a C-Team Platoon Leader cannot issue orders using the in-game features.
__________________
"You live and learn. Or you don't live long." - Lazarus Long |
|
|
|
| Sponsored links | |
|
|
|
|
|
#4 (permalink) |
|
Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,337
|
Re: To All TG Commanders: About Platoon Operations
Cool concept CAN. I'd definitely like to check it out and see what it's like from the inside... And I'd definitely like to be a Commander, having a tool like this at my disposal.
__________________
-F- Beatnik
|
|
|
|
|
|
#5 (permalink) |
|
Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
|
Re: To All TG Commanders: About Platoon Operations
Gentlemen,
From now on C-Team will be also known as: 1st Mechanized Infantry Platoon [TG-1stMIP] Let the platoon battles begin ! @Beatnik: You are welcome to join us and give it a try when you want. We are still working on SOP now. it will take some time to reach a good organization/coordination level but with practice everything is possible... |
|
|
|
|
|
#6 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
|
Re: To All TG Commanders: About Platoon Operations
This looks great! I imagine it will be hard to set up on the public games, but private games can take much use of this.
I can imagine myself saying, "1st mec platoon, the NE corner of the map is your responsibility. Take and hold those 3 flags."
__________________
Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
|
|
|
| Sponsored links | |
|
|
|
|
|
#8 (permalink) | |
|
Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
|
Re: To All TG Commanders: About Platoon Operations
Quote:
|
|
|
|
|
|
|
#9 (permalink) | |
|
Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
|
Re: To All TG Commanders: About Platoon Operations
Quote:
I'll post in our barrack if I can make it tonight... |
|
|
|
|
|
|
#11 (permalink) |
|
Join Date: Jun 2005
Location: Connecticut
Age: 40
Posts: 384
|
Re: To All TG Commanders: About Platoon Operations
In theory, this is a great concept and would be damn fun to see and be a part of.
However, I do have concerns when certain teams become large enough to take over specific aspects of a public game. (IE: Air Support....Armored Cav....etc.) Mainly, how it would effect the people not involved in C-Team yet wanting to do things that C-Team has covered. (IE: you have a squad of 3-4 being Air Support yet non C-Team people want to play that role as well....) What's the solution? Either inviting people not familer with your tactics into your squad or holding a monolopy on those assets? Again, don't get me wrong, I'm all for organized teamplay and/or Guilds, Teams, Platoons, Clans etc. However, I've been on both ends and can see how a specific group that runs as a well oiled machine, becomes hesitant to allow newcomers/public people into their groups. Or if they do allow it, they aren't very forgiving when those people have NO IDEA about how that Team does things. Or how about a CO that doesn't use you in a way that you've explained/requested? Does C-Team have an "official" policy on this? Or any other large group that plays here? (don't want it to seem like I'm calling out C-Team as this question would apply to any large group playing on the servers.....) IMO, if a Team that's larger than one squad is running on the public |TG| servers, they should be prepared to let anyone, that wants to, onto their "Asset specific" Squads. Otherwise, I can see a lot of potential new TG members leaving for other servers. Trust me, if we're not careful with this, we could very easily fall into the "Elitist" category in a lot of people's eyes. Again, please don't misunderstand. I'm not against the original idea....actually, I'd like to be involved with something like this....however I can see the opposite POV. And, to be clear, this is only directed at the public servers and under the assumption that C-Team, or any other group, becomes large enough to fill more than one squad on any given night. Sorry if this is considered a threadjack. If so, I'd be glad to move it to another thread/area as I wouldn't want to take away from C-Team or their great idea's. Oh and Planetside was amazing. At least until Sony kept "tweaking" it. /sigh
__________________
It's all in the Reflexes. |
|
|
|
|
|
#12 (permalink) | |
|
Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
|
Re: To All TG Commanders: About Platoon Operations
Quote:
You can learn more about our gaming style and "joining the team" info here: http://www.tacticalconflict.com/showthread.php?t=160 (password: gladius) |
|
|
|
|
|
|
#14 (permalink) |
|
Join Date: Jul 2005
Location: Dallas, TX
Posts: 494
|
Re: To All TG Commanders: About Platoon Operations
Usually most of us can barely even get together to fill a whole squad, so I think your concerns are moot inregards to C-team. We are also mostly just a ground squad from the few time we have actually been able to play together.
Also, usually our squads are locked so only c-teamers can be in it, but like I said half the time we can barely get a full squad so I don't see any of this as an issue. |
|
|
|
|
|
#15 (permalink) | |
|
Join Date: Jun 2005
Location: Rhode Island, USA
Posts: 401
|
Re: To All TG Commanders: About Platoon Operations
Quote:
This is something to monitor. A single organized squad may not be a problem but when we're talking platoons or multiple squads, it does get a bit worrisome. |
|
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Reality Mod for Joint Operations | Apophis | Tactical Gamer News Items | 0 | 02-06-2005 02:24 PM |
| Special Event for This Thursday's Joint Operations Night! | Apophis | Tactical Gamer News Items | 5 | 12-03-2004 05:31 AM |
| Somebody's not getting their rent deposit back | leejo | The Sandbox | 1 | 11-15-2004 11:33 AM |

