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| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
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#1 (permalink) |
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Join Date: Jul 2005
Location: Rhode Island
Posts: 24
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Bunny bunny bunny!
Just a random observation:
Over the past week I have noticed an influx of "bunny-hopping" gamers connecting to TG servers. It's frustrating for sure. Especially since I know I would be harder to kill if I engaged in the bunny-hop myself (with FPS being my favorite game genre I actually have to surpress the urge to hop when I'm in close combat fighting). I know I should report them to an admin, though sometimes it's hard to stop and take the time to contact one while trying to overrun an objective, or lead a squad for a flag defense. Anyway, it's just an observation and not a complaint. Because if I don't take the time to stop and contact an admin it would be wrong for me to complain ![]() -Ludlow Last edited by Ludlow; 07-27-2005 at 09:36 AM. Reason: Spelling errors! |
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#2 (permalink) |
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Join Date: Jul 2005
Location: Dallas, TX
Posts: 494
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Re: Bunny bunny bunny!
Sometimes, I might make a jump, then drop to prone when running in on a few guys, but I don't know of that is really considered bunny hopping.
What exactly defines bunny hopping in most peoples books? |
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#4 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: Bunny bunny bunny!
I believe it is against TG rules to jump and immediately go prone. It gives an unfair advantage due to the individual being prone while still in the air (so you are extremly difficult to hit) and you can still hit as accurately as if you were prone on the ground while still falling to the ground from your jump.
I don't approve of it. If I go prone..I go prone. I don't jump first. Now if you jump once, land, and then go prone...that's fine. Just don't prone while you are still in your jump.
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Telorn |
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#5 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
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Re: Bunny bunny bunny!
There is no rule against jump/prone. In fact, I believe this is how you do a 'roll' in the game.
Crack jumping/bunny hopping, of course, is against our rules.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#6 (permalink) | |
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: Bunny bunny bunny!
Quote:
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Telorn |
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#7 (permalink) |
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Join Date: Mar 2005
Location: Mobile, AL
Age: 17
Posts: 285
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Re: Bunny bunny bunny!
Rolling is strafing+prone, isn't it? As for jump+prone, I think that should be outlawed. It gives the enemy the advantages of 1: Having prone accuracy, and 2: Being extremely hard to hit because they're falling, but laying down. Diving is different, if you run and jump+prone into cover then that's perfectly fine in my book atleast.
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#8 (permalink) |
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Join Date: Jun 2005
Location: In my wifes house......if she says i can
Age: 26
Posts: 9,022
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Re: Bunny bunny bunny!
we where talking about this in the private server, i generally jump once and then remember not too. most people that night thought the same thing
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that sounds like a good idea trooper. -Vulcan |
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#9 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
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Re: Bunny bunny bunny!
Ah, could be. Nevertheless, there is no rule against jump/prone.
__________________
Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#10 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: Bunny bunny bunny!
No rule then...I must be thinking that it was the general consensus of the members on the thread talking about this issue that said it shouldn't be done and is a 'low' move.
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Telorn |
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#12 (permalink) |
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Join Date: May 2005
Location: Norwich, UK
Age: 29
Posts: 4,236
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Re: Bunny bunny bunny!
As there is no rule against the jump/prone, could we make one?
+++edit to clarify I have no problem with jump/prone when used, for example, when you are diving over an obstacle to avoid fire. Sprint, jump over it, hit the deck, safe. Like a forward leap. What I do have a problem with is when people are stationary, jump up and go prone as they fire on you, and when they hit the ground, stand up and repeat. end edit+++
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![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by Wulfyn; 07-27-2005 at 01:55 PM. |
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#13 (permalink) | |
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Join Date: Aug 2004
Age: 37
Posts: 6,483
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Re: Bunny bunny bunny!
Quote:
As a sniper, you want to shoot where their head WILL be. As a support, you want to strafe the ground where they WILL land with controlled bursts. You'd also do well to crouch and switch to a sidearm if they are very close. |
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#14 (permalink) | |
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Join Date: Jul 2005
Location: Dallas, TX
Posts: 494
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Re: Bunny bunny bunny!
Quote:
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#15 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,096
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Re: Bunny bunny bunny!
Quote:
Simple PMs like this help us address and track repeat offenders. If it's never reported, it's never a problem. |
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