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| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
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#1 (permalink) |
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Join Date: Jul 2005
Posts: 58
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'Starship Troopers' Mod
Hello all, I am starting a new MOD project for Battlefield 2 that would provide a somewhat realistic sci-fi environment. If you have ever read the book 'Starship Troopers' then imagine exactly that style of squad warfare (NOT the movie-must read the book!):
1. All troops wear battle suits possibly providing jump jets, advanced radar, etc depending on 'class'. The suits provide upgraded armour, weapons, etc, but would still allow freedom of movement and would not feel like a 'vehicle'. 2. Standard vehicle types still apply, but I would like to see the addition of mechs with multiple troop points. The 'mechs' would provide extremely powerful armament and shielding, but would move quite slow and be pretty useless without ground troops to back them up (think: The 'mechs' in the last Matrix episode defending the port). 3. Most weapons would still be projectile based, but will add explosive bullets, smart bullets, non-lethal weapons etc. Laser weapons would be included but not 'star-wars' style.. mostly for targeting or remote destruction of base assets. 4. There would be a focus on base assets, specifically the importance of defending base assets, and destroy the enemy assets. This would be achieved by making assets tie in to battle suit capabilities.. for example, if the base radar tower is out, all battle suits lose advanced radar. Also there would be multiple asset points, and capturable assets.. If you can imagine the BF2 maps with the power stations, but if you capture the power station it would actually provide some additional advantage (powering up a large mobile cannon for example). 5. Quad based teamplay is paramount - ie: advanced battle suit capabilities require being in a squad. Some weapons require targeting (ala Tribes 'fire on my target!'), some vehicles require secondary support vehicles etc.. This is the area I am focusing the most, as I find squad-based teamplay to be far more interesting and fun than 'deathmatch'. The game dynamics would be such that simply defending an area would provide benefits to the squad(s) in question, such as mobile spawn points that the SL can 'place' etc. This way CP spawn camping can be mitigated allowing some really serious defensive strategies (same goes for attacking strategies). Also considering mobile automatic defensive assets, and static capturable defensive assets. 6. The focus is to make a 'serious' mod, with a sci-fi setting but again with a major focus on squad-based teamplay, and 'realistic' weapons (to a degree). Anyway enough rambling, I am looking for additional people who would like to help. I am currently the primary developer, and have some people I may be able to tap for modelling and texturing. Obviously this is not a commercial project, and there is no financial compensation! Any ideas are welcome, specifically as they relate to TEAMWORK. =) Thanks, Rin Pvt.Support Last edited by Rin; 07-28-2005 at 04:50 PM. Reason: oops! |
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#2 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: Battlefield 3000 Mod
Try that again.
Was he just about to reveal an alien coverup and was beamed away? ![]() EDIT: Just so this post doesn't make me a fool, the original post was not even 1 complete sentence and it ended in mid word
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Telorn Last edited by Telorn; 07-28-2005 at 05:18 PM. |
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#4 (permalink) |
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Join Date: Jul 2005
Location: Austin, Texas
Posts: 694
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Re: Battlefield 3000 Mod
I guess if we want to pull people off the blackhawkdownmod that'll work. Since we have a few people interested in the modding process. I have experience in modeling, texturing, programming, being dead sexy, and other things of the sort.
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#5 (permalink) |
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Join Date: Jun 2005
Location: Connecticut
Age: 40
Posts: 384
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Re: Battlefield 3000 Mod
Interesting.
Sounds like a cross between Planetside, Tribes and an FPS Warhammer. Hell, I'd be interested in playing something like that.
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It's all in the Reflexes. |
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#6 (permalink) | |
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Join Date: Jun 2005
Location: Carlisle, PA
Age: 36
Posts: 79
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Re: Battlefield 3000 Mod
Hey, the jump jets are already modeled for you.
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#7 (permalink) | |
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Join Date: Jul 2005
Posts: 58
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Re: Battlefield 3000 Mod
Quote:
Im not sure how cheesy it would be, but as stated my intention is to make it feel as 'realistic' as possible.. so we shall have to see.. Rin |
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#8 (permalink) | |
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Join Date: Jun 2005
Location: Carlisle, PA
Age: 36
Posts: 79
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Re: Battlefield 3000 Mod
Actually I was referring to the ability of the player to jump a ridiculously high height over and over again
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#9 (permalink) |
![]() Join Date: Sep 2003
Location: Rancho Valle de San José, Alta California
Posts: 203
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Re: Battlefield 3000 Mod
Yeah I was gonna say, a lot of science fiction is already in the game.
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TMG FUNKED1 "It makes no difference what men think of war, said the judge. War endures. As well ask men what they think of stone. War was always here. Before man was, war waited for him. The ultimate trade awaiting its ultimate practitioner. That is the way it was and will be. That way and not some other way." |
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#10 (permalink) |
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Join Date: Jul 2005
Location: Dallas, TX
Posts: 494
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Re: Battlefield 3000 Mod
I have always been intrigued on how you mod a game, can anyone give me a brief description on how you go about modding a game? Just build on the engine like with new skins and change different physics settings?
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#12 (permalink) | |
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Join Date: Jul 2005
Posts: 58
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Re: Battlefield 3000 Mod
Quote:
1. I can only run so far, and then I am exhausted. It doesnt matter how many hours I have 'trained' in running, I always get exhausted at EXACTLY the same time. 2. I can jump non-stop as much as I want. *hop* *hop* *hop*. Now, Im not against the odd hop here or hop there, maybe once or twice during a shootout, but the bunny hopping is getting a bit out of hand... |
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#15 (permalink) |
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Join Date: Jul 2005
Posts: 58
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Re: Battlefield 3000 Mod
Hey all those who expressed an interest, I am in the process of getting my website up and running, so that will be the primary info page.. At this time I will be forced to host the site on my crappy async cable connection, but I am looking at some permanent hosting options.. if anyone here can provide info that would be great.
What I need is: Windows 2K3 Server. IIS6.0+ ASP.NET SQL Server 2000+ (or 2005) I do not need a great deal of disk space, and this could very will be a virtual server, so if anyone is familiar with hosting options please post/send your comments. Cheers, Rin PS: If you want to contact via E-mail, send a PM. |
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