Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Ranked Vanilla


Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked.

Reply
 
Thread Tools
Old 07-28-2005, 04:30 PM   #1 (permalink)
Rin
 
Rin's Avatar
 
Join Date: Jul 2005
Posts: 58
'Starship Troopers' Mod

Hello all, I am starting a new MOD project for Battlefield 2 that would provide a somewhat realistic sci-fi environment. If you have ever read the book 'Starship Troopers' then imagine exactly that style of squad warfare (NOT the movie-must read the book!):

1. All troops wear battle suits possibly providing jump jets, advanced radar, etc depending on 'class'. The suits provide upgraded armour, weapons, etc, but would still allow freedom of movement and would not feel like a 'vehicle'.

2. Standard vehicle types still apply, but I would like to see the addition of mechs with multiple troop points. The 'mechs' would provide extremely powerful armament and shielding, but would move quite slow and be pretty useless without ground troops to back them up (think: The 'mechs' in the last Matrix episode defending the port).

3. Most weapons would still be projectile based, but will add explosive bullets, smart bullets, non-lethal weapons etc. Laser weapons would be included but not 'star-wars' style.. mostly for targeting or remote destruction of base assets.

4. There would be a focus on base assets, specifically the importance of defending base assets, and destroy the enemy assets. This would be achieved by making assets tie in to battle suit capabilities.. for example, if the base radar tower is out, all battle suits lose advanced radar. Also there would be multiple asset points, and capturable assets.. If you can imagine the BF2 maps with the power stations, but if you capture the power station it would actually provide some additional advantage (powering up a large mobile cannon for example).

5. Quad based teamplay is paramount - ie: advanced battle suit capabilities require being in a squad. Some weapons require targeting (ala Tribes 'fire on my target!'), some vehicles require secondary support vehicles etc.. This is the area I am focusing the most, as I find squad-based teamplay to be far more interesting and fun than 'deathmatch'. The game dynamics would be such that simply defending an area would provide benefits to the squad(s) in question, such as mobile spawn points that the SL can 'place' etc. This way CP spawn camping can be mitigated allowing some really serious defensive strategies (same goes for attacking strategies). Also considering mobile automatic defensive assets, and static capturable defensive assets.


6. The focus is to make a 'serious' mod, with a sci-fi setting but again with a major focus on squad-based teamplay, and 'realistic' weapons (to a degree).

Anyway enough rambling, I am looking for additional people who would like to help. I am currently the primary developer, and have some people I may be able to tap for modelling and texturing. Obviously this is not a commercial project, and there is no financial compensation!

Any ideas are welcome, specifically as they relate to TEAMWORK. =)

Thanks,

Rin
Pvt.Support

Last edited by Rin; 07-28-2005 at 04:50 PM. Reason: oops!
Rin is offline   Reply With Quote
Old 07-28-2005, 04:40 PM   #2 (permalink)
 
Telorn's Avatar
 
Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
Re: Battlefield 3000 Mod

Try that again.

Was he just about to reveal an alien coverup and was beamed away?

EDIT: Just so this post doesn't make me a fool, the original post was not even 1 complete sentence and it ended in mid word
__________________
Telorn


Last edited by Telorn; 07-28-2005 at 05:18 PM.
Telorn is offline   Reply With Quote
Sponsored links
Old 07-28-2005, 04:51 PM   #3 (permalink)
Rin
 
Rin's Avatar
 
Join Date: Jul 2005
Posts: 58
Re: Battlefield 3000 Mod

Quote:
Originally Posted by Telorn
Try that again.

Was he just about to reveal an alien coverup and was beamed away?
Yeah, I hit post before I finished my neuron firing pattern!
Rin is offline   Reply With Quote
Old 07-28-2005, 04:52 PM   #4 (permalink)
 
Mishkan's Avatar
 
Join Date: Jul 2005
Location: Austin, Texas
Posts: 694
Re: Battlefield 3000 Mod

I guess if we want to pull people off the blackhawkdownmod that'll work. Since we have a few people interested in the modding process. I have experience in modeling, texturing, programming, being dead sexy, and other things of the sort.
__________________

[age-c1] [gchq-c1] [air2] [tog-c1]
[tg-c1]<victory
Quote:
Originally Posted by Arf
:icon3: - I see it and I think, "Supplies! Your Position!" but I'm not sure.
(It's a lightbulb)
Mishkan is offline   Reply With Quote
Old 07-28-2005, 05:33 PM   #5 (permalink)
 
Nemesis's Avatar
 
Join Date: Jun 2005
Location: Connecticut
Age: 40
Posts: 384
Re: Battlefield 3000 Mod

Interesting.

Sounds like a cross between Planetside, Tribes and an FPS Warhammer.


Hell, I'd be interested in playing something like that.
__________________
It's all in the Reflexes.
Nemesis is offline   Reply With Quote
Old 07-28-2005, 05:37 PM   #6 (permalink)
 
Raub's Avatar
 
Join Date: Jun 2005
Location: Carlisle, PA
Age: 36
Posts: 79
Re: Battlefield 3000 Mod

Hey, the jump jets are already modeled for you.
__________________
[FDB]Raub

Fat Drunk Bastards

Quote:
7. Criticism: [FDB]Raub, MEC FDB squad leader. For doing almost nothing constructive with your squad. I know, I joined it. You played as sniper, and never gave your squad orders or objectives or led them in almost any way. Go do that on the pubs, pls.
Raub is offline   Reply With Quote
Sponsored links
Old 07-28-2005, 07:25 PM   #7 (permalink)
Rin
 
Rin's Avatar
 
Join Date: Jul 2005
Posts: 58
Re: Battlefield 3000 Mod

Quote:
Originally Posted by Raub
Hey, the jump jets are already modeled for you.
Are you referring to the actual jet vehicles? If so, I was referring to jump jets on your own battle suit - ie: jump boosting rockets. This would allow occasional boosted jumps for ground troops, resulting in some pretty interesting mid-air combat.

Im not sure how cheesy it would be, but as stated my intention is to make it feel as 'realistic' as possible.. so we shall have to see..


Rin
Rin is offline   Reply With Quote
Old 07-28-2005, 07:31 PM   #8 (permalink)
 
Raub's Avatar
 
Join Date: Jun 2005
Location: Carlisle, PA
Age: 36
Posts: 79
Re: Battlefield 3000 Mod

Actually I was referring to the ability of the player to jump a ridiculously high height over and over again
__________________
[FDB]Raub

Fat Drunk Bastards

Quote:
7. Criticism: [FDB]Raub, MEC FDB squad leader. For doing almost nothing constructive with your squad. I know, I joined it. You played as sniper, and never gave your squad orders or objectives or led them in almost any way. Go do that on the pubs, pls.
Raub is offline   Reply With Quote
Old 07-28-2005, 07:42 PM   #9 (permalink)
 
FUNKED1's Avatar
 
Join Date: Sep 2003
Location: Rancho Valle de San José, Alta California
Posts: 203
Re: Battlefield 3000 Mod

Yeah I was gonna say, a lot of science fiction is already in the game.
__________________
TMG FUNKED1
"It makes no difference what men think of war, said the judge. War endures. As well ask men what they think of stone. War was always here. Before man was, war waited for him. The ultimate trade awaiting its ultimate practitioner. That is the way it was and will be. That way and not some other way."
FUNKED1 is offline   Reply With Quote
Old 07-28-2005, 07:58 PM   #10 (permalink)
 
AntiVisual's Avatar
 
Join Date: Jul 2005
Location: Dallas, TX
Posts: 494
Re: Battlefield 3000 Mod

I have always been intrigued on how you mod a game, can anyone give me a brief description on how you go about modding a game? Just build on the engine like with new skins and change different physics settings?
AntiVisual is offline   Reply With Quote
Sponsored links
Old 07-28-2005, 08:01 PM   #11 (permalink)
 
Mishkan's Avatar
 
Join Date: Jul 2005
Location: Austin, Texas
Posts: 694
Re: Battlefield 3000 Mod

http://www.eagames.com/official/batt...ld2/us/mod.jsp
__________________

[age-c1] [gchq-c1] [air2] [tog-c1]
[tg-c1]<victory
Quote:
Originally Posted by Arf
:icon3: - I see it and I think, "Supplies! Your Position!" but I'm not sure.
(It's a lightbulb)
Mishkan is offline   Reply With Quote
Old 07-28-2005, 09:51 PM   #12 (permalink)
Rin
 
Rin's Avatar
 
Join Date: Jul 2005
Posts: 58
Re: Battlefield 3000 Mod

Quote:
Originally Posted by Raub
Actually I was referring to the ability of the player to jump a ridiculously high height over and over again
Lol yes indeed, not to mention this astounding fact:

1. I can only run so far, and then I am exhausted. It doesnt matter how many hours I have 'trained' in running, I always get exhausted at EXACTLY the same time.

2. I can jump non-stop as much as I want. *hop* *hop* *hop*.


Now, Im not against the odd hop here or hop there, maybe once or twice during a shootout, but the bunny hopping is getting a bit out of hand...
Rin is offline   Reply With Quote
Old 07-28-2005, 10:29 PM   #13 (permalink)
 
Mishkan's Avatar
 
Join Date: Jul 2005
Location: Austin, Texas
Posts: 694
Re: Battlefield 3000 Mod

Rin, talk to me on AIM or something: Mishkanart
__________________

[age-c1] [gchq-c1] [air2] [tog-c1]
[tg-c1]<victory
Quote:
Originally Posted by Arf
:icon3: - I see it and I think, "Supplies! Your Position!" but I'm not sure.
(It's a lightbulb)
Mishkan is offline   Reply With Quote
Old 07-28-2005, 10:32 PM   #14 (permalink)
 
TG_Snap's Avatar
 
Join Date: Jun 2005
Posts: 108
Re: Battlefield 3000 Mod

rin, Id like to know more about this, cya on voip
TG_Snap is offline   Reply With Quote
Old 07-29-2005, 02:38 PM   #15 (permalink)
Rin
 
Rin's Avatar
 
Join Date: Jul 2005
Posts: 58
Re: Battlefield 3000 Mod

Hey all those who expressed an interest, I am in the process of getting my website up and running, so that will be the primary info page.. At this time I will be forced to host the site on my crappy async cable connection, but I am looking at some permanent hosting options.. if anyone here can provide info that would be great.

What I need is:

Windows 2K3 Server.
IIS6.0+
ASP.NET
SQL Server 2000+ (or 2005)

I do not need a great deal of disk space, and this could very will be a virtual server, so if anyone is familiar with hosting options please post/send your comments.

Cheers,

Rin

PS: If you want to contact via E-mail, send a PM.
Rin is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Battlefield 2/2142 Veteran Program Open! UnDeaD77 Battlefield 2142 - General Discussion 90 10-08-2006 02:00 PM
E3 06: Battlefield 2142 Hands-On UnDeaD77 Battlefield 2142 - General Discussion 19 05-16-2006 04:57 PM
Battlefield 2 readme Tempus Battlefield 2 - Technical Support & FAQs 14 06-15-2005 05:09 AM
I renounced the devil that is Cs:s Iamevil Counter-Strike - General Discussion 8 05-05-2005 01:07 PM
Battlefield 2 Screenshots Apophis Tactical Gamer News Items 14 02-14-2005 11:14 AM


All times are GMT -4. The time now is 03:52 AM.


Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved