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Old 08-01-2005, 03:44 PM   #31 (permalink)
 
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Re: Video: Tactical Gamer Raw (from last night)

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Originally Posted by Cur
Well done, I liked it. Sent the link to a fellow gamer here at work, he's a big BF:V fan. Be good to use to show what BF2 looks like / feel of it.
Maybe you shouldn't use ATs video as a source to show someone how much better the graphics are over BF:V. AT as to run the game on low settings and wouldn't do the graphics justice
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Old 08-01-2005, 03:49 PM   #32 (permalink)
 
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Re: Video: Tactical Gamer Raw (from last night)

You probably won't even notice a hit from FRAPS if you have multiple hard drives. The idea is to have the FRAPS video going to a HD that would not be used during gameplay. Even better if you can select a hard drive on a totally different cable than your OS/pagefile (IDE instead of SATA, for example).

This way in no way does the data transfer for the video interfere with the data transfer for your game. It only has to use some of the CPU resources, which is much less of a hit than, say, placing the file on the same hard drive as your pagefile. That is the most important file (pagefile) to get by itself on its own HD.

I run 4 HDs myself. 3 SCSI and 1 SATA. I go lower total capacity for faster, spread out capacity. It helps make my load times minimal and my lag in game due to pagefile extinct.
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Old 08-01-2005, 04:20 PM   #33 (permalink)
 
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Re: Video: Tactical Gamer Raw (from last night)

Yeah, I write mine to a sata drive that is completely different than the one I run my OS and game on. God, I need a new video card. I want to buy one, but at the same time I gots to save for other expenses coming up.
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Old 08-01-2005, 06:48 PM   #34 (permalink)
 
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Re: Video: Tactical Gamer Raw (from last night)

Nice. I'll have to give that a try. Between that and reducing the settings, hopefully it'll look better next time.

Also AV - I wasn't referring to any lack of Action in your last vid. I just meant having the 3rd person stationary cam perspective of the BH flying overhead while raining down death would look *cool*.
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Old 08-01-2005, 07:34 PM   #35 (permalink)
 
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Re: Video: Tactical Gamer Raw (from last night)

Nice vids AV.

What's the last song on compilation one? The instrumental that's right after Bowie's "Pressure"? I think I've heard it in 28 Days Later but don't know the name or artist.
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Old 08-01-2005, 07:43 PM   #36 (permalink)
 
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Re: Video: Tactical Gamer Raw (from last night)

Didnt know you where Frapsing while playing, I dont have the patience or HW to do that. It's odd that Dice didnt allow to recording client side, it's how it's done for quake and half life based games, recording a .dem file dosent lag the system at all, and you'd just playback after and fraps from there then edit with Premier, WMM, Virtualdub, but Frapsing ingame is a pain, 30 seconds of Fraps is almost 1 Gig on hard drive, takes some crazy front side bus to handle it. Anyway, grats for pulling it off

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Old 08-01-2005, 07:43 PM   #37 (permalink)
 
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Re: Video: Tactical Gamer Raw (from last night)

Its Brian Eno- An ending

really chill song
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Old 08-02-2005, 12:23 PM   #38 (permalink)
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Re: Video: Tactical Gamer Raw (from last night)

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Framerate doesn't stay absolutely at one framerate when you record and the sound just records normally. But when it plays back the framerate stays constant but the sound won't match.
I don't understand what you're saying here. It sounds like you're saying if your GPU is producing 60 FPS, then the recorder is also recording 60FPS, and then video is going to play back at 60FPS, and the sound (captured in real time) is gonna be out of sync, because industry standards set video at 24, or 30 fps... *puzzled*

What the GPU produces is irrelevant to what the recorder is actually doing. If you're seeing 60fps in-game, the encoder is gonna be operating at a fixed rate of 15, 24 (PAL), or 30 (NTSC). The GPU will fluctuate in performance depending on what it's rendering in real time, but the encoder is always working at a fixed framerate.
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Old 08-02-2005, 12:32 PM   #39 (permalink)
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Re: Video: Tactical Gamer Raw (from last night)

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Originally Posted by Telorn
This way in no way does the data transfer for the video interfere with the data transfer for your game. It only has to use some of the CPU resources, which is much less of a hit than, say, placing the file on the same hard drive as your pagefile. That is the most important file (pagefile) to get by itself on its own HD.
Agreed, these game recorders are really quite simple. It doesn't really DO anything except capture what the game engine is already producing (so little additional overhead) Recording/saving to a seperate drive is the best thing anyone can do when diogn any sort of real-time production (or post production where intensive frame-by-frame FX rendering is involved)
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