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| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
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#46 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
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Re: First Impressions on Project Reality Mini-Mod
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#47 (permalink) |
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Join Date: Jun 2005
Location: TN
Posts: 71
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Re: First Impressions on Project Reality Mini-Mod
True, I just hope it doesn't split off a lot of Server 1 people and make a ghost town out of the two servers : /
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And I heard a voice in the midst of the four beasts, And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him.
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#48 (permalink) | |
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Join Date: Dec 2004
Age: 34
Posts: 448
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Re: First Impressions on Project Reality Mini-Mod
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At first I agreed... Than I remembered the way I read abotu shooting these things. Aim low and walk the rounds onto target. No crosshairs is fine, tracers in the .50s would eb a big help though. Especially going into an anti-air role. |
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#49 (permalink) |
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Join Date: Aug 2005
Location: Washington, USA
Age: 18
Posts: 41
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Re: First Impressions on Project Reality Mini-Mod
Remember guys, this is the FIRST release to the public. Therefore the DEV's wanted to see the feedback of certain things from the public. The main things being considered here are health bars, a more organised proffesional looking HUD (pretty much already made), Helo physics may be reverted, and a few other things.
To those of you who complain about the removing of the crosshair not being realistic, yes it is......you know what that "general direction of aiming" is? The middle of the screen. In real life you cannot shoot any more accurate than you could in PRMM with the middle of the screen aiming. Please, I mean PLEASE, vote in this poll. I too want healthbars back, at least some sort of way so you can tell the different between getting shot in the back and falling 6ft. http://realitymod.com/forum/viewtopic.php?t=1898 |
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#50 (permalink) |
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Join Date: Jun 2005
Location: TN
Posts: 71
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Re: First Impressions on Project Reality Mini-Mod
solo, the only thing i have a beef with crosshair-wise is the APC. You can hardly tell where your invisible gun is facing.
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And I heard a voice in the midst of the four beasts, And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him.
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#51 (permalink) |
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Join Date: Aug 2005
Location: Washington, USA
Age: 18
Posts: 41
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Re: First Impressions on Project Reality Mini-Mod
I agree with you there, and on things such as .50's and other mounted machine guns. In real life you can easily be more accurate by aiming down the sights.
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