Go Back   Tactical Gamer > Tactical > Battlefield 2 > Battlefield 2 - Ranked Vanilla


Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked.

Reply
 
Thread Tools
Old 08-15-2005, 06:02 PM   #46 (permalink)


 
Tempus's Avatar
 
Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
Re: First Impressions on Project Reality Mini-Mod

Quote:
Originally Posted by Lionel-Richie
Over the past week or so I haven't seen Server #2 have more than 2 people during prime time...
Well, server 1 will always be the prime server. Larger, better team players, etc. For that reason alone, it might be worth diversifying server 2 to run some kind of mod..
__________________
Battlefield 2/2142 Game Officer
Contact me with server/player/admin issues.




-- Suits are what you wear when doing things you shouldn’t want to do anyway.

FROM THE TACTICAL GAMER PRIMER.
3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine.
Tempus is offline   Reply With Quote
Old 08-15-2005, 06:07 PM   #47 (permalink)
 
Lionel-Richie's Avatar
 
Join Date: Jun 2005
Location: TN
Posts: 71
Re: First Impressions on Project Reality Mini-Mod

True, I just hope it doesn't split off a lot of Server 1 people and make a ghost town out of the two servers : /
__________________
And I heard a voice in the midst of the four beasts, And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him.
Lionel-Richie is offline   Reply With Quote
Sponsored links
Old 08-15-2005, 06:15 PM   #48 (permalink)
 
Toshido's Avatar
 
Join Date: Dec 2004
Age: 34
Posts: 448
Re: First Impressions on Project Reality Mini-Mod

Quote:
Originally Posted by Lionel-Richie
Yeah, good points. I'll watch the mod to see about changes (though I hate not having a sidearm on my AT...), but I do hope they add crosshairs back to certain things (namely the passenger guns on the APCs, you CANNOT iron-sight with this and you have NO idea what direction you're pointing your "gun")

At first I agreed...

Than I remembered the way I read abotu shooting these things. Aim low and walk the rounds onto target.

No crosshairs is fine, tracers in the .50s would eb a big help though. Especially going into an anti-air role.
Toshido is offline   Reply With Quote
Old 08-16-2005, 04:39 PM   #49 (permalink)
 
Join Date: Aug 2005
Location: Washington, USA
Age: 18
Posts: 41
Re: First Impressions on Project Reality Mini-Mod

Remember guys, this is the FIRST release to the public. Therefore the DEV's wanted to see the feedback of certain things from the public. The main things being considered here are health bars, a more organised proffesional looking HUD (pretty much already made), Helo physics may be reverted, and a few other things.

To those of you who complain about the removing of the crosshair not being realistic, yes it is......you know what that "general direction of aiming" is? The middle of the screen. In real life you cannot shoot any more accurate than you could in PRMM with the middle of the screen aiming.

Please, I mean PLEASE, vote in this poll. I too want healthbars back, at least some sort of way so you can tell the different between getting shot in the back and falling 6ft.

http://realitymod.com/forum/viewtopic.php?t=1898
__________________


Vote for Project Reality!!
solodude23 is offline   Reply With Quote
Old 08-16-2005, 06:56 PM   #50 (permalink)
 
Lionel-Richie's Avatar
 
Join Date: Jun 2005
Location: TN
Posts: 71
Re: First Impressions on Project Reality Mini-Mod

solo, the only thing i have a beef with crosshair-wise is the APC. You can hardly tell where your invisible gun is facing.
__________________
And I heard a voice in the midst of the four beasts, And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him.
Lionel-Richie is offline   Reply With Quote
Old 08-16-2005, 09:48 PM   #51 (permalink)
 
Join Date: Aug 2005
Location: Washington, USA
Age: 18
Posts: 41
Re: First Impressions on Project Reality Mini-Mod

I agree with you there, and on things such as .50's and other mounted machine guns. In real life you can easily be more accurate by aiming down the sights.
__________________


Vote for Project Reality!!
solodude23 is offline   Reply With Quote
Sponsored links
Reply

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Project Reality Mod v0.4 First Impressions asch Battlefield 2 - Project Reality Mod 129 12-15-2006 03:46 PM
Project Reality issues Sumluv59 Battlefield 2 - Ranked Vanilla 9 09-28-2006 01:05 PM
Project Reality Mini Mod 0.3 Released perry Battlefield 2 - Map & Mod Development 18 08-14-2006 08:14 PM


All times are GMT -4. The time now is 08:37 AM.


Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0
©2004-2008 - Tactical Gamer - All Rights Reserved