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| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
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#1 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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First Impressions on Project Reality Mini-Mod
I had a limited time to test it out. There arent many servers out there hosting it and the ones I could join were a bit laggy. But...
It looks/feels great so far ![]() It rewards tactically-minded players who play cautious and smart. That fast-paced/arcade feel of battlefield is no longer there... Looks like we have a suitable gaming environment to use and benefit from military tactics such as bounding over watch... I am looking forward to playing this with fellow Tactical Gamers. Do we have a TG admin decision to put this beauty on one of the TG servers? |
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#2 (permalink) |
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Join Date: Aug 2005
Location: Washington, USA
Age: 18
Posts: 41
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Re: First Impressions on Project Reality Mini-Mod
I am wondering as well, so far there are only 2 Dutch servers so many of us are bound to get lag. And even though it was laggy there were 15-20 players (I only knew like 2 of them) and everyone used teamwork and played with alot more thinking.....was pretty damn fun..
I just hope to get a server where my ping isn't 200+...hehe |
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#3 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Re: First Impressions on Project Reality Mini-Mod
post here if you can find one
![]() and a big "well-done" and "thanks" to you and PRMM team solodude. There will/may be rough edges in the inital release but the effort itself deserves a kudos. You cannot go wrong with realism... |
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#4 (permalink) |
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Join Date: Aug 2005
Location: Washington, USA
Age: 18
Posts: 41
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Re: First Impressions on Project Reality Mini-Mod
Cliet Files:
http://files.filefront.com/prmm_01_f.../fileinfo.html Hopefully this isn't laggy. Its a Sir. Server Ip: 68.110.88.74 Password: smacktard Ts2 support: 69.12.30.139:9308 Oh and im only a Tester.
Last edited by solodude23; 08-12-2005 at 11:46 PM. |
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#5 (permalink) |
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Join Date: Jul 2005
Location: Sydney, Australia
Age: 18
Posts: 2,271
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Re: First Impressions on Project Reality Mini-Mod
I love it.
The game seems more tactical, everyone is more cautious, and teamwork is necessary for survival. I played a round on Karkand, and tanks do not destroy everything like they normally do, and were in fact more of a hindrance to their own team. Very interesting , I think that this is a possible solution to all of bf2's infantry combat problems.
__________________
![]() [conduct][volun][drill][sg-c1][tpf-c1] |TG-2nd|munchkin Nec aspera terrent. |
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#6 (permalink) |
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Join Date: Aug 2005
Location: Washington, USA
Age: 18
Posts: 41
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Re: First Impressions on Project Reality Mini-Mod
More servers....
Total War Tourney Server IP:204.11.239.95 SuburbanWarfare.Net 1.02 67.18.228.10:16567 Dallas, TX [MS] Mountain Stalkers 205.234.218.103:16567 Visit us @ www.mountainstalkers.net for Public Ventrilo info. |
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#7 (permalink) | |
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Join Date: Jul 2005
Location: England
Age: 21
Posts: 794
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Re: First Impressions on Project Reality Mini-Mod
Quote:
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#8 (permalink) |
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Join Date: Aug 2005
Location: Washington, USA
Age: 18
Posts: 41
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Re: First Impressions on Project Reality Mini-Mod
PRMM Reality Friends =RTY=
195.20.109.47:16569 <------notice its 9 This server currently has 30 people in it. Last edited by solodude23; 08-14-2005 at 01:01 AM. |
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#9 (permalink) | |
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Join Date: Jun 2005
Location: TN
Posts: 71
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Re: First Impressions on Project Reality Mini-Mod
Quote:
People who complain about tanks just play too much Counter-Strike.
__________________
And I heard a voice in the midst of the four beasts, And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him.
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#10 (permalink) | |
![]() Join Date: Jul 2005
Location: Kingston, Jamaica
Age: 31
Posts: 223
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Re: First Impressions on Project Reality Mini-Mod
Quote:
195.20.109.47:16569 |
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#13 (permalink) |
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Join Date: Jun 2005
Location: TN
Posts: 71
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Re: First Impressions on Project Reality Mini-Mod
I gave it a try in SP to test some stuff out...
Well they removed a lot of the UI like ammo indicator(a tiny yellow clip indicator remains), health status, and the general border of the UI. Kinda made me feel like I was playing a pre-release beta BF2, unpolished looking : / Sniper rifles are now like Unreal Tournament rifles, practically always a one-shot kill (unless they're wearing body armor, but then sometimes they still do) and it's a LOT easier to hit targets. Eh. The majority of the kits have had the pistol removed...that's a bummer, I loved yanking that out when all else fails...especially a thing I'd miss playing AT...stupid mp5 has 2 clips. The blood effects are neat but there are still some bugs. For one, if you're a gunner in an APC you cannot hit anything for crap because they turned off crosshairs without realizing that you can't iron-sight every weapon in the game...those turrets are now useless (oversight I guess). All in all it kinda left a bad taste in my mouth with the way they changed the UI and removal of pistols. I could deal with the sniper thing, but I read on the boards that an enemy team just went all snipers and mopped up the other team.
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And I heard a voice in the midst of the four beasts, And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him.
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#14 (permalink) |
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Join Date: Jul 2005
Location: England
Age: 21
Posts: 794
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Re: First Impressions on Project Reality Mini-Mod
yeah, in real life you better damn run when a M1 comes bounding up the hill, guess that part of reality doesnt apply here, any mabe im missing something but how do you know how many mags you are carrying for each weap?
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#15 (permalink) |
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Join Date: Jun 2005
Location: TN
Posts: 71
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Re: First Impressions on Project Reality Mini-Mod
Tiny yellow number in the bottom right corner...taking the UI out of the game really turns me off to this : /
__________________
And I heard a voice in the midst of the four beasts, And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him.
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