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Old 08-15-2005, 09:41 AM   #1 (permalink)
 
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SL not spawnable

I get this from time to time, a SL that jumps in a Cobra or Z-10, has a gunner and thus we can't spawn, I can tell by the speed the SL icon on the map is moving whether he is in a jeep or a chopper, if its a jeep I'll wait till the SL jumps out, but it does annoy me that sometimes the SL can't be spawned on.

Also, do you know why sometimes we can't spawn on a flag (icon goes red)
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Old 08-15-2005, 09:49 AM   #2 (permalink)
 
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Re: SL not spawnable

My best guess on the red spawn point, is it happens when there is a lot of enemies and no friendlies around. It's the game trying to save you from near instant death. It only happens on flags that have more then one spawn point you can select it seems also. The flag closest to the USMC base in Dragon Valley, and two northern USMC spawns on Karkand, etc... Whenever it happens, the place was always crawling with enemies.

It may be a bug also. It happens rarely enough not to be an issue though.
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Old 08-15-2005, 10:09 AM   #3 (permalink)
 
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Re: SL not spawnable

It is unacceptable for a SL to be in an attack chopper if his squad is not Air/chopper and solely for that reason. I can understand a SL being in a jeep.

Say your team is trapt in a base and is unable to get to your next objective. The CO has another squad defending this base and has ordered you to move out. Every time you try on foot, you just get slaughtered. The SL hops in a FAV and high tails it out of there, breaking through the enemy line. He drives to the objective and then you all can spawn on him.

It always depends on the situation..but just because a SL is not spawnable at that very moment does not mean they are inappropriately riding in a vehicle. Obviously whenever a squad leader would do something like I mentioned above, he should be informing the squad about it and not just doing it. A SL that became unspawnable without explaining to the squad why would be fishy to me and probably most likely they are inappropriately acting as the SL.

As far as a flag being red the only instance I've been able to link this to is heavy combat around the flag.
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Old 08-15-2005, 10:09 AM   #4 (permalink)
 
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Re: SL not spawnable

A lot of times when I see the red icon that base is being arty'd, It's basically just a warning.
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Old 08-15-2005, 10:33 AM   #5 (permalink)


 
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Re: SL not spawnable

SLs need to be aware that when they are in a full vehicle, nobody can spawn on them. Often, just a reminder to them will be enough for them to jump out.

I have never not been able to spawn on a flag that we own. Sometimes, the SL icon is right on the flag and he may be dead, so it's hard to differentiate between them.
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Old 08-15-2005, 10:58 AM   #6 (permalink)
 
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Re: SL not spawnable

Quote:
Originally Posted by Cantina_Fly
It only happens on flags that have more then one spawn point you can select it seems also.
I've had it happen to me on the beach flags on Oman, so this is incorrect.

I've got two theories as to why a hard spawn point (as opposed to the SL spawn).

1. Lots of combat around the point, and the presence of enemies is preventing a spawn.

2. Too many people spawning at the same time/ not enough room at the point.

I lean towards number 2 because I've seen the spawn point turn red when absolutely no enemies were around. From what I could tell at the time, though, lots of other people were spawning.
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Old 08-15-2005, 11:03 AM   #7 (permalink)
 
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Re: SL not spawnable

Quote:
Originally Posted by Tempus
SLs need to be aware that when they are in a full vehicle, nobody can spawn on them. Often, just a reminder to them will be enough for them to jump out.
This is actually a double-edged sword. I've had people ask me to jump out of a full vehicle before, and I almost always tell them no. If the vehicle is full and I jump out, people can spawn on me, true. But now I've got too many people for one vehicle, which means someone gets left behind on foot.

Yes, you want your squaddies to be able to spawn, but at the same time it makes no sense to let them spawn and then leave them behind. I usually just tell the people that the vehicle is full, and I will alert them to the proper time to spawn.
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Old 08-15-2005, 11:19 AM   #8 (permalink)
 
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Re: SL not spawnable

Quote:
Originally Posted by SmokingTarpan
2. Too many people spawning at the same time/ not enough room at the point.
Yep, I think you've got it with this one.

And I agree with the point about people not spawning. Why not let the SL get to the destination and THEN spawn? You get the whole squad to the destination and you guarantee no extra deaths on the way.

Other times when you can't spawn on the SL:
- he is hiding away in a small area with no adjacent room to spawn
- he is parachuting
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Old 08-15-2005, 12:00 PM   #9 (permalink)
 
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Re: SL not spawnable

squad leader icon turns red when squad leader is taking fire - and/or incapacitated - it stays red until he is revived by medic (u can then spawn) or he dies & re-spawns himself
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Old 08-15-2005, 12:36 PM   #10 (permalink)
 
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Re: SL not spawnable

Delayed spawning is a very viable if underused tactic. For example it is perfectly acceptable for the SL to be in a full jeep and have the other two members wait to spawn when the jeep is nearing the objective. Better to have the whole squad together before an attack then haveing 2 members trailing behind on foot or searching for transportation.
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Old 08-15-2005, 12:45 PM   #11 (permalink)
 
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Re: SL not spawnable

Absolutely Shiner. If the SL is not spawnable, squad mates should make sure he or she understand the situation and should ask him or her for instructions. Right?
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Old 08-15-2005, 12:53 PM   #12 (permalink)


 
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Re: SL not spawnable

Speaking of spawning on SLs. A good strat that is almost never used to start games is to load only SLs in a transport chopper and then drop them at uncaptured flags, with their sqads spawning on them after they're on the ground.

I would love to see us all pull this off one day.
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Old 08-15-2005, 01:02 PM   #13 (permalink)
 
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Re: SL not spawnable

LOL

"Speaking of spawning on SLs. A good strat that is almost never used to start games is to load only SLs in a transport chopper and then drop them at uncaptured flags, with their sqads spawning on them after they're on the ground"

That`s just evil

I`d love to bring that helo down though but I`d bet there would be one spot left open for an engie.
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Old 08-15-2005, 02:57 PM   #14 (permalink)
 
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Re: SL not spawnable

Quote:
Originally Posted by IronClaw247

That`s just evil

I`d love to bring that helo down though but I`d bet there would be one spot left open for an engie.
Engineers can't help against my hellfire. I enjoy bringing down a blackhawk with a full load

You should get an extra point or two when taking down a SL.
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Old 08-15-2005, 03:47 PM   #15 (permalink)
 
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Re: SL not spawnable

Quote:
Speaking of spawning on SLs. A good strat that is almost never used to start games is to load only SLs in a transport chopper and then drop them at uncaptured flags, with their sqads spawning on them after they're on the ground.

I would love to see us all pull this off one day.
I believe something like this has been done. It was on the Dalian Plant map last wednesday I think, and I was on the Chinese side. We grabbed some transport and quickly capped the southern warehouse flag.

**as a side note can i please point out to fledgeling CO's that this place is covered, and so arty will not kill anyone inside - it is wasted - thanks**

I got my squad inside to take up defensive positions, when the UAV was dropped to my east. Two boats hit the beach from the USMC carrier, and then what seemed like about 20 people got out. I managed to get some c4 down but unfortunately misjudged where it was, only to blow it before they got into the killing zone.

Was a spectacular fanfare for their arrival however. I wonder if anyone can confirm it? (coulda been just 12 guys maybe, but seemed like a lot more).
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