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| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
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#1 (permalink) |
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Join Date: Jul 2005
Location: The Netherlands
Age: 21
Posts: 870
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SL not spawnable
I get this from time to time, a SL that jumps in a Cobra or Z-10, has a gunner and thus we can't spawn, I can tell by the speed the SL icon on the map is moving whether he is in a jeep or a chopper, if its a jeep I'll wait till the SL jumps out, but it does annoy me that sometimes the SL can't be spawned on.
Also, do you know why sometimes we can't spawn on a flag (icon goes red) |
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#2 (permalink) |
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Join Date: Jul 2005
Location: Detroit, MI
Posts: 95
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Re: SL not spawnable
My best guess on the red spawn point, is it happens when there is a lot of enemies and no friendlies around. It's the game trying to save you from near instant death. It only happens on flags that have more then one spawn point you can select it seems also. The flag closest to the USMC base in Dragon Valley, and two northern USMC spawns on Karkand, etc... Whenever it happens, the place was always crawling with enemies.
It may be a bug also. It happens rarely enough not to be an issue though. |
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#3 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: SL not spawnable
It is unacceptable for a SL to be in an attack chopper if his squad is not Air/chopper and solely for that reason. I can understand a SL being in a jeep.
Say your team is trapt in a base and is unable to get to your next objective. The CO has another squad defending this base and has ordered you to move out. Every time you try on foot, you just get slaughtered. The SL hops in a FAV and high tails it out of there, breaking through the enemy line. He drives to the objective and then you all can spawn on him. It always depends on the situation..but just because a SL is not spawnable at that very moment does not mean they are inappropriately riding in a vehicle. Obviously whenever a squad leader would do something like I mentioned above, he should be informing the squad about it and not just doing it. A SL that became unspawnable without explaining to the squad why would be fishy to me and probably most likely they are inappropriately acting as the SL. As far as a flag being red the only instance I've been able to link this to is heavy combat around the flag.
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Telorn |
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#5 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
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Re: SL not spawnable
SLs need to be aware that when they are in a full vehicle, nobody can spawn on them. Often, just a reminder to them will be enough for them to jump out.
I have never not been able to spawn on a flag that we own. Sometimes, the SL icon is right on the flag and he may be dead, so it's hard to differentiate between them.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#6 (permalink) | |
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Join Date: Jun 2005
Posts: 2,472
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Re: SL not spawnable
Quote:
I've got two theories as to why a hard spawn point (as opposed to the SL spawn). 1. Lots of combat around the point, and the presence of enemies is preventing a spawn. 2. Too many people spawning at the same time/ not enough room at the point. I lean towards number 2 because I've seen the spawn point turn red when absolutely no enemies were around. From what I could tell at the time, though, lots of other people were spawning.
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![]() [squadl] "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo |
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#7 (permalink) | |
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Join Date: Jun 2005
Posts: 2,472
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Re: SL not spawnable
Quote:
Yes, you want your squaddies to be able to spawn, but at the same time it makes no sense to let them spawn and then leave them behind. I usually just tell the people that the vehicle is full, and I will alert them to the proper time to spawn.
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![]() [squadl] "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo |
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#8 (permalink) | |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: SL not spawnable
Quote:
And I agree with the point about people not spawning. Why not let the SL get to the destination and THEN spawn? You get the whole squad to the destination and you guarantee no extra deaths on the way. Other times when you can't spawn on the SL: - he is hiding away in a small area with no adjacent room to spawn - he is parachuting |
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#10 (permalink) |
![]() Join Date: Jul 2005
Location: Dallas, TX
Age: 30
Posts: 2,259
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Re: SL not spawnable
Delayed spawning is a very viable if underused tactic. For example it is perfectly acceptable for the SL to be in a full jeep and have the other two members wait to spawn when the jeep is nearing the objective. Better to have the whole squad together before an attack then haveing 2 members trailing behind on foot or searching for transportation.
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#12 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
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Re: SL not spawnable
Speaking of spawning on SLs. A good strat that is almost never used to start games is to load only SLs in a transport chopper and then drop them at uncaptured flags, with their sqads spawning on them after they're on the ground.
I would love to see us all pull this off one day.
__________________
Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#13 (permalink) |
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Join Date: Jun 2005
Posts: 19
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Re: SL not spawnable
LOL
"Speaking of spawning on SLs. A good strat that is almost never used to start games is to load only SLs in a transport chopper and then drop them at uncaptured flags, with their sqads spawning on them after they're on the ground" That`s just evil ![]() I`d love to bring that helo down though but I`d bet there would be one spot left open for an engie. |
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#14 (permalink) | |
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Join Date: Jun 2005
Location: Georgia
Age: 28
Posts: 2,187
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Re: SL not spawnable
Quote:
![]() You should get an extra point or two when taking down a SL.
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Telorn |
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#15 (permalink) | |
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Join Date: May 2005
Location: Norwich, UK
Age: 29
Posts: 4,236
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Re: SL not spawnable
Quote:
**as a side note can i please point out to fledgeling CO's that this place is covered, and so arty will not kill anyone inside - it is wasted - thanks** I got my squad inside to take up defensive positions, when the UAV was dropped to my east. Two boats hit the beach from the USMC carrier, and then what seemed like about 20 people got out. I managed to get some c4 down but unfortunately misjudged where it was, only to blow it before they got into the killing zone. Was a spectacular fanfare for their arrival however. I wonder if anyone can confirm it? (coulda been just 12 guys maybe, but seemed like a lot more).
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