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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#16 (permalink) | |
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Join Date: Aug 2005
Location: Offenbach, Germany
Posts: 19
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Re: Forum Member Server Kick Ability
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Thank you. |
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#17 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,757
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Re: Forum Member Server Kick Ability
FYI... there is a message broadcast to the server in bright green text in the upper left hand corner 10 seconds prior to the player being kicked. It also states why the player is being kicked.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#18 (permalink) | |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,458
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Re: Forum Member Server Kick Ability
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#19 (permalink) | |
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Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
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Re: Forum Member Server Kick Ability
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For instance, right now, you could tell someone they are doing whatever wrong..but they just died and for 15 seconds they have a spawn screen covering up ALL TEXT (Stupid DICE). By the time they spawn and the spawn screen goes away, the message has scrolled off. They never even had the chance to see it, even if they were looking for it.
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Telorn |
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#20 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,757
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Re: Forum Member Server Kick Ability
We are hoping that better admin tools will give us the ability to present admin messages better.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#21 (permalink) | |
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Join Date: Jun 2005
Posts: 2,445
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Re: Forum Member Server Kick Ability
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At base, though, it is still favoritism, just disguised as making the community better. Any time you give preferential treatment to someone for any reason is favoritism. Don't get me wrong, I don't want mean to be argumentative and I think it's a great idea that stands a good chance of helping out the server. I just think that it conflicts with the idea of a public server.
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![]() [squadl] "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo |
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#22 (permalink) | |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
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Re: Forum Member Server Kick Ability
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The reserved slot situation I've been working on is essentially what has been proposed here, but without the forum member level. Favorites? You bet. Adding other levels of favoritism is a matter of taste, really. If you can read through the SOPs enough to figure out how to get your BF2 Profile ID, does that entitle you to preferential access? Maybe; that can come out in discussion. Maybe there's something more needed; BF2ID + 1000 posts + 150 rep or whatever; I'll let you guys and the adminship hash that out. But to say that we don't and shouldn't play favorites is idealistic. If you choose to opt out (somehow) of the favoritism on principle, more power to you, but it's going to happen. It's only a matter of degrees.
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#23 (permalink) | |
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Join Date: Jun 2005
Location: TN
Posts: 71
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Re: Forum Member Server Kick Ability
Quote:
On a side note, anyone know what changing your nick/unique nick in the gp.info file will do? Would that be a way to alter your name?
__________________
And I heard a voice in the midst of the four beasts, And I looked and behold: a pale horse. And his name, that sat on him, was Death. And Hell followed with him.
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#24 (permalink) |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,309
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Re: Forum Member Server Kick Ability
I think it's a good idea in that it will incent new players to dig a little deeper and learn what TG is about, and read the SOPs and such, and this can only elevate the level of play we see on the servers. I've only been around here since the BF2 demo came out (less than 2 months, but probably spent 160+ hours online), and I know that once I discovered exactly what TG was all about after visiting the forums, being warmly welcomed and then directed to the SOPs, I was hooked. Now, TG is as much of the BF2 experience for me as the game itself.
I don't think that enacting the script would artificially 'screen' out people, since everyone has an opportunity (at no cost) to register. Now if there were some sort of financial or 'membership limit' barrier in place, that would be a completely different story...
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-F- Beatnik
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#25 (permalink) | |
![]() Join Date: Mar 2005
Location: Houston, Texas
Age: 39
Posts: 367
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Re: Forum Member Server Kick Ability
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We are becoming an ever larger community. I could see a need for a supporting member script which would give preference to a non-supporting member spot and also have a script giving preference for the forum member over the non-forum member. That is, if it is technically possible to script both (or any of these). We already have so many forum members that on the wed/sat night pw'd server nights the servers are completely full for several hours so that non-supporting members often have to wait a while to be able to join. Of course this wouldn't be as much an issue during non-peak hours. But the question in my mind is whether it is possible to enact both of those type scripts at the same time. If it is possible to pull it off I think it would be a good idea. Less pubbies but still enough so that they can get a taste of it and find out about our style of play. Other questions then arise of if it would be best to do this on just server one or on both public servers. It's an intriguing concept. Hope we can soon find out if any of it is technically possible. |
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#26 (permalink) | |
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Join Date: Aug 2005
Location: Lincoln NE
Age: 21
Posts: 255
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Re: Forum Member Server Kick Ability
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|TG-Irr|Legato |
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#27 (permalink) | |
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Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
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Re: Forum Member Server Kick Ability
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Since the logic behind the code is already being produced by the supporting member kick, I wouldn't believe it would require much from poker to insert this portion in it. Not to say it wouldn't be hard, but easier than the original script. We can always try it on our primary, Server#1, and see how it goes. I say server one because the only way you'll see this script in action is if the server is full.
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Telorn |
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#29 (permalink) | |
![]() Join Date: Jul 2005
Location: Dallas, TX
Age: 30
Posts: 2,249
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Re: Forum Member Server Kick Ability
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![]() http://www.tacticalgamer.com/battlefield-2-official-announcements/58151-battlefield-2-reserved-slot-registration.html
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