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| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
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#1 (permalink) |
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Join Date: May 2003
Location: Austin, TX
Age: 39
Posts: 1,877
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This thread is NOT a discussion of the concept. It is a discussion of a TS solution to this problem and others LIKE it. If you want to discuss the concept, start a new thread.
The IDEAL GOAL is to have some way for any squad leader to contact all VMFA-531 members on their team (thru TS) to request an air strike, and for the pilots to all hear it and for any of them to be able to reply back via TS immediately - all this without anyone hearing the conversation except the pilots and the SL. I thought I knew the ideal solution - but it doesn't work. There are several near-ideal solutions, but I can't figure out a way to make it ideal, nor am I sure which compromise we should choose. Let me describe the non-working ideal solution and enumerate for you the other possible solutions that I can think of, along with their associated disadvantages. Pls give me your thoughts. The ideal doesn't work!
Other possibilities:
Got any other ideas? I prefer the "establish set names for any pilots" #2.
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"You live and learn. Or you don't live long." - Lazarus Long |
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#2 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,716
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Re: Air Strikes via Teamspeak - Help w/TS, pls. (Take 2)
I was going to post in the other thread that all this is a little too complicated to get set up. This should be kept simple and follow the chain of command. It's the least amount of work to get the job done. It may add extra work to the commander but I think it's better because he can issue an attack point to VMFA.
Although, of all the solutions posted, I like the ideal one that doesn't work. Let the players whisper to the VMFA channel. If the airstrike is confirmed, VMFA sends an affirmative in the game using PAGE-UP. It's simple and it gets the job done. I'm sure all the details can be worked out somehow. |
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#3 (permalink) | |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Re: Air Strikes via Teamspeak - Help w/TS, pls. (Take 2)
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#4 (permalink) | |
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Join Date: Jul 2005
Location: Scotland
Age: 20
Posts: 2,089
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Re: Air Strikes via Teamspeak - Help w/TS, pls. (Take 2)
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#5 (permalink) |
![]() ![]() Join Date: Aug 2004
Location: Fairfax, Virginia
Age: 27
Posts: 2,177
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Re: Air Strikes via Teamspeak - Help w/TS, pls. (Take 2)
If the purpose of the thread is to discuss how to make teamspeak work for your purposes, and not to discuss the concepts of chain of command and other intricacies of BF2, how about moving the thread to the HW/SW forum so that the thread might follow a line of dicussion more focused on the SW aspects of TS.
You may find that others who don’t touch the BF2 forum may have a solution.
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#6 (permalink) | |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Re: Air Strikes via Teamspeak - Help w/TS, pls. (Take 2)
Quote:
1) this system will prove very useful if there is no CO or with a CO endorsing the idea of inter-squad comm. 2) I suggested in-game "roger key" option to Strike during practice last night. I guess he prefers to establish voice contant to relay the details (when support will come, from where it is coming from, etc) |
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#7 (permalink) |
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Join Date: Jun 2005
Location: Hamilton, Ontario, Canada
Posts: 648
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Re: Air Strikes via Teamspeak - Help w/TS, pls. (Take 2)
I like option 4. Have the SL bind a key to switch to the 531st's channel, and another key to switch to his own squad's channel. He can toggle back and forth as necessary just like switching radio frequencies. This has the advantage of being realistic.
I'm not sure I understand the problem with MEC/China vs. USMC...does the 531st play on both sides at once? If so, then I like the idea of having both a 531USMC and 531MEC channel.
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#8 (permalink) | |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,716
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Re: Air Strikes via Teamspeak - Help w/TS, pls. (Take 2)
Quote:
It seems the common problem for most of the solutions is team distinction. TS is not currently set up to separate players according to teams. Do players even separate according to server besides those in specialty squads like VMFA? I'm beginning to see TS cluttered with channels that are never or rarely used. TS is a great tool but it just doesn't fit well into BF2. This is the reason I like BF2 so much more than BF1942. The in-game comms has integrated so nicely that TS is virtually obsolete for in-game purposes. TS never fit well into games that required complex binds. TE used a complex system for GR. It worked nicely but it took a lot of practice and study time to get used to it. I wrote that article on multi-channel protocol for JO and nobody used it. The problem was it was too complicated to get set up no matter how well I wrote the steps. The solution for this might be some heavy modding to BF2 or hoping that TS3 has some great plugin capabilities. |
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#9 (permalink) | ||||
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Join Date: May 2003
Location: Austin, TX
Age: 39
Posts: 1,877
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Re: Air Strikes via Teamspeak - Help w/TS, pls. (Take 2)
THANKS FOR ALL THE GREAT FEEDBACK!
![]() Kormendi - Because we DO need a solution specific to THIS problem, and it does relate to the interaction of squads and COs. I just want to separate discussion of whether it's wrong or right to do this. Quote:
For a full infantry squad, yes, this is an issue. But for a couple of very autonomous pilots, it's better to share information instantly. =Sarc= - Yes, all of the solutions add complexity. No question. That's why I prefer #2. It puts the least possible additional complexity on SLs, and puts the brunt of it on the pilots who want to receive requests. That way, we do special training on only 7 players, and just tell SLs to make a whisper bind. As for using the PgUp/Dn "Roger". There are obvious problems I'm sure you can see. It's easy for that to get lost in game. Or what if the pilot was saying "Roger" for some OTHER reason? And we can't communicate any information with that, like ETA, or "We're on the way, but only have a fighter available." We can't ask questions like, "How many targets? Is there Mobile AA?" We can't give directions like, "ETA 10 seconds, move your troops away from the targets." I'm not sure what to anticipate, but I'd imagine "Roger" isn't gonna cut it. I could be wrong. Quote:
Quote:
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"You live and learn. Or you don't live long." - Lazarus Long |
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#10 (permalink) |
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Join Date: Jul 2005
Posts: 4,494
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Re: Air Strikes via Teamspeak - Help w/TS, pls. (Take 2)
It's too bad the command channel isn't full 2 way communication amongst the CO and squad leaders. SL's press V to talk to other SL's AND the commander, B to talk to their squad.
Command Channel: SL1: We need an airstrike to take out some troops up ahead! SL2: We need an airstrike to take out that tank and APC rolling in on our flag! CO: I need to hold that flag, Squad 3, targets are here.. (click, click, waypoint set) SL3: On our way! We'll strafe the area near Squad 1 on the way to reload I guess TG gameplay is too advanced to be supported by BF2. |
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#11 (permalink) |
![]() ![]() Join Date: May 2003
Location: Memphis, TN
Posts: 14,155
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Re: Air Strikes via Teamspeak - Help w/TS, pls. (Take 2)
I'm not saying we can't discuss the integration of TS into TG BF2 gameplay, but I'm saying you need to clear it through Tempus or Apophis before proceeding.
I'll take this (and the other) thread being unlocked as indication that we're encouraged to discuss it. Until then, follow the chain of command using the game's resources.
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Steam Community? Add me. | Join #tacticalgamer | Search Results Legend | New Posts Forum Filter | Postbox Toggle | Live Thread Review | One Line Results | Free Remote, Encrypted Backup Darkilla: In short, NS is pretty much really fast chess. With guns. Apophis: I haven't seen anyone say that SM's are better than non-SMs. Nordbomber: This is THE first server I've seen where either side can comeback from out of seemingly nowhere with the right teamwork. en4rcment: I have NEVER experienced the type of gameplay that I have found here. Nightly I am amazed at the personalities and gaming talent. Root: Welcome to TG. Feel free to punctuate your sentences correctly. Monkerz: Its gonna take all my skills to beat those boys off in the future. |
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#12 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,716
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Re: Air Strikes via Teamspeak - Help w/TS, pls. (Take 2)
Now, I think the best is to create new channels in TS. There are already a lot but more won't hurt. There should be channels for each side, players and VMFA. Participating players set up binds to whisper to these channels. No need to fiddle with names. No need to toggle TS commander status or anything weird like switching channels. No need to keep whisper lists updated. This would basically be similar to what I've outlined before in my JO multi-channel protocol.
I'm still not quite happy with this protocol. It seems like a lot of work, which is one of the reasons I think the JO protocol never took off. By the time all the details has been worked out for the support mission, the squad could be overrun. BF2 is a fast paced game and a lot of the tactics and protocols have to match the game's pace. Sometimes it just seems easier to call for air support, get the confirmation and let the pilot ID and destroy targets. |
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#13 (permalink) |
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Join Date: May 2003
Location: Austin, TX
Age: 39
Posts: 1,877
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Re: Air Strikes via Teamspeak - Help w/TS, pls. (Take 2)
=Sarc= - is this what you have in mind?
(Excuse the explorer UI. I'm at work. No TS here.) That would be a lot of binds. We could drop half by forgetting about Server 2 - it rarely has a good jet availability anyway. SLs would need 2 binds: Whisper to USMC-Airstrike Whisper to OpFor-Airstrike Pilots, on the other hand would need the SL binds (assuming they SL on the ground), PLUS 2 more binds. That's 4 extra keys. With method #2 above, they only need 2 (bind to preset, whisper to preset), while SLs need 2 (whisper to USMCPilot1...6, and whisper to OpForPilot1...6).
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"You live and learn. Or you don't live long." - Lazarus Long |
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#14 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,716
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Re: Air Strikes via Teamspeak - Help w/TS, pls. (Take 2)
Yeah, that's the idea. I guess both solutions have problems. With method #2, the pilots will have to get used to logging in and out to change TS names. Personally, logging in and out like that is not something I would want to do. I'd rather deal with a bunch of keybinds because it's a one time thing and a little memorization of the keys I need to use.
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#15 (permalink) | |
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Join Date: May 2003
Location: Austin, TX
Age: 39
Posts: 1,877
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Re: Air Strikes via Teamspeak - Help w/TS, pls. (Take 2)
Quote:
But AT LEAST that's just a few guys. It will be MUCH simpler for everyone who wants to request strikes. I want it to be easy for MOST people, and tricky for only a few.
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"You live and learn. Or you don't live long." - Lazarus Long |
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