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Old 08-19-2005, 11:36 AM   #1 (permalink)
 
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Dynamic map size

http://bf2.fun-o-matic.org/index.php/Scripts:AutoMap

Are we going to test it, or are we waiting for the admin tools?
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Old 08-19-2005, 12:21 PM   #2 (permalink)
 
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Re: Dynamic map size

Awesome, a must have to make the server more desirable in the "off" hours. I would love to catch some 16p action, but not on a 64p map.
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Old 08-19-2005, 01:33 PM   #3 (permalink)
 
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Re: Dynamic map size

we should definitely give this a test.
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Old 08-19-2005, 11:46 PM   #4 (permalink)
 
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Re: Dynamic map size

i agree
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Old 08-20-2005, 02:28 AM   #5 (permalink)
 
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Re: Dynamic map size

oh god id love to see this! it seems liek everynight i get home from hanging out with the boys, i play on a server for 1 game and the servers full... then the next round there are like 20 peopel left.
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Old 08-20-2005, 01:45 PM   #6 (permalink)
 
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Re: Dynamic map size

Avatar Theft...grr...but yes I do fully support this.
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Old 08-23-2005, 11:45 AM   #7 (permalink)
 
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Re: Dynamic map size

Is dynamic map sizing in play now? The "off" hours on the 64 player maps are brutal with 8 vrs 8 but could be fun in a smaller map. This may also be a solution to the European player issue, where the map size could be small enough to make it fun until enough people join to get a full server.
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Old 08-23-2005, 12:39 PM   #8 (permalink)
 
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Re: Dynamic map size

Sweeeet, i never realised quite how much Python is used in BF2.

I've been heavily into python for a good 18 months. P'raps some goodies shall follow
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Old 08-24-2005, 12:25 PM   #9 (permalink)
 
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Re: Dynamic map size

are we gonna try and give this a shot? it sucks when theres only 10 people on a huge 64 player map
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Old 08-24-2005, 12:41 PM   #10 (permalink)
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Re: Dynamic map size

I thought this was an automatic part of the game , a Feature of the game.

It isnt? it should be done...why wasnt it?
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Old 08-24-2005, 01:10 PM   #11 (permalink)
 
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Re: Dynamic map size

Eh! Dynamic maps so I click go on the 64 server if I only see 20 people on. EH? EH!
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Old 08-24-2005, 01:38 PM   #12 (permalink)
 
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Re: Dynamic map size

This script is running on the GWJ server, though we won't have enough folks on to see if it really works until Thursday. If you guys don't check it out before then, I'll try to remember to come back and let you know if it worked, if it crashed, etc.
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Old 08-24-2005, 01:58 PM   #13 (permalink)
 
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Re: Dynamic map size

I'd be interested to see how the script handles players leaving the server. If a round ends and players leave, the remaining players would want the map size changed. I looked at the script and it does the check at the end game so the size change might not take effect until one map later.
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Old 08-24-2005, 04:35 PM   #14 (permalink)
 
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Re: Dynamic map size

I think thats the only way you can do it. No one knows whos leaving while the map is loading, and I certainly wouldn't want:

"Finished Loading... Verifying Info..."

"Not enough players, reloading 32 player map"

"Finished Loading... Verifying Info"

"Players Over forty, Loading 64 player Map"

"Finished Loading..."



Even if we have to suffer through one map thats too big, thats better than suffering through Maps that are ALWAYS too big after 10pm.
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Old 08-29-2005, 01:55 PM   #15 (permalink)
 
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Re: Dynamic map size

Is this still on the table? If it works, iIt sure sounds like a great solution for those off-peak hours.
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