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| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
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#1 (permalink) |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,337
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Ticket Bleed Rate?
So I'm wondering - does anyone know exactly what the ticket bleed rate is on the half-bleed maps? i.e., Say USMC has 4 of 7 CPs on a map, and no-one on either side is getting killed. At what rate does MEC lose tickets? And how much (if any) does that rate increase with every additional flag held?
And I swear you need 5 flags (of 7) to start a bleed on Oman, instead of 4... has anyone else noticed this?
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-F- Beatnik
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#4 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,716
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Re: Ticket Bleed Rate?
I took a quick look at the Conquest script and it calculates ticket loss very differently from what I had expected. It is not really based on the number of CP's each team hold but that does affect whether the game has ended (all CP's taken, no players left). Each CP has an area value, which may be different from other CP's. I suspect Oman's UCB might be worth less and that is why 5/7 CP's are required for ticket bleed.
Basically, ticket bleed will increase with each flag taken. It adds to the total area value the team holds. This value is used in a percentage of the total area as a weight in conjunction with the server's ticket bleed rate to calculate how many tickets are lost per second. However, ticket bleed will not occur unless the total flags in possession has an area value greater than the other team's. |
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#5 (permalink) |
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Join Date: Jun 2005
Posts: 2,472
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Re: Ticket Bleed Rate?
What I've found is that if you control the minimum amount of flags needed to cause ticket bleed, the enemy ticks down at a rate of 1 ticket every 3, perhaps 3.5, seconds. I've not studied it beyond that.
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#7 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,096
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Re: Ticket Bleed Rate?
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#8 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
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Re: Ticket Bleed Rate?
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#9 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,096
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Re: Ticket Bleed Rate?
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#10 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
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Re: Ticket Bleed Rate?
Maybe only a server side change, though...
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#11 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 10,096
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Re: Ticket Bleed Rate?
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#12 (permalink) |
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Join Date: May 2003
Location: Ottawa, Canada
Posts: 4,716
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Re: Ticket Bleed Rate?
From what I saw in the script, it takes the CP's area value from the object in the map. I'm guessing that it would require a map edit to change the value so that 50% + 1 will cause ticket bleed.
There is a server.zip that is part of every map. Inside there are config files for various things including CP's. The file could be edited for each map so the CP's area value is worth a value that will cause ticket bleed. Perhaps, this small file could be distributed as a mod. |
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#13 (permalink) | |
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Join Date: Aug 2005
Posts: 15
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Re: Ticket Bleed Rate?
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#14 (permalink) | |
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Join Date: Jun 2005
Location: Austin, TX
Age: 33
Posts: 4,337
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Re: Ticket Bleed Rate?
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ugh. well at least it's not complicated. (!) so - let me get this straight... UCB's count toward ticket bleed? Now I'm really confused. I thought it only capturable bases that counted. It's a good thing this is documented so well in the BF2 literature.
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-F- Beatnik
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#15 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
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Re: Ticket Bleed Rate?
Actually, the UCBs kinda do and don't count.. For example, on Wetlands and Oman, there is more than one spawn point in the UCBs of certain sides. I believe this is why there is no ticket bleed sometimes even when one side has a 5-4 advantage in flags.
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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