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| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
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#16 (permalink) |
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Join Date: Jul 2005
Location: Detroit, MI
Posts: 95
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Re: New Ticket Bleed on maps
Very cool news. On the subject of UCBs, I would say get rid of them all together. Your whole friggen team spawns there for **** sake. If you can't defend it, you deserve to lose it. Later in the game when you've taken other flags and have a front established, yeah, you better keep someone home on "D" or you'll pay the price. It should be the same for both sides.
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#20 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 19
Posts: 3,355
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Re: New Ticket Bleed on maps
im not against the ticket bleed in these maps due to the fact that it makes flags worth it, but isnt it a big disadvantage to the attacking team unless theyre given more tickets initially? also will karkand receive ticket bleed?
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#21 (permalink) | |
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Join Date: Jul 2005
Posts: 1,355
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Re: New Ticket Bleed on maps
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#22 (permalink) | |
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Join Date: Jul 2005
Location: Halifax, Canada
Age: 26
Posts: 1,232
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Re: New Ticket Bleed on maps
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#23 (permalink) | |
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Join Date: Aug 2005
Location: Lincoln NE
Age: 21
Posts: 255
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Re: New Ticket Bleed on maps
Quote:
anyway, i think the argument of "well, its even kuz they start out with all the cp's" is kinda going too far. its nigh impossible to hold on to those with a competent opponent. i just hope it all works out, otherwise, we will have half of the community that have had favorable games voting to keep it, and the other half voting to scrap it :\
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|TG-Irr|Legato |
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#25 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
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Re: New Ticket Bleed on maps
Quote:
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#26 (permalink) | |
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Join Date: Jun 2005
Posts: 2,472
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Re: New Ticket Bleed on maps
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![]() [squadl] "I am the prettiest african-american, vietnamese..cong..person." -SugarNCamo |
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#27 (permalink) | |
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Join Date: Jul 2005
Location: The Netherlands
Age: 21
Posts: 870
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Re: New Ticket Bleed on maps
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#28 (permalink) | |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
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Re: New Ticket Bleed on maps
Quote:
__________________
Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#29 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,272
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Re: New Ticket Bleed on maps
Alright guys, I have updated Operation Clean Sweep. Ticket bleed will occur when one team holds at least 4 CPs.
__________________
Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. Last edited by Tempus; 09-06-2005 at 09:13 PM. |
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#30 (permalink) | |
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Join Date: Jun 2005
Location: Tennessee
Age: 30
Posts: 1,561
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Re: New Ticket Bleed on maps
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