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| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
| View Poll Results: Are you interested in participating in a possible Tactical Mod In-house Scrim? | |||
| Yes |
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51 | 98.08% |
| No |
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1 | 1.92% |
| Voters: 52. You may not vote on this poll | |||
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#1 (permalink) |
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Join Date: Jul 2005
Location: Sydney, Australia
Age: 17
Posts: 2,271
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Interest in a Tactical Mod Internal Scrim
Here's a possible setup for the proposed scrim. Note that this is not a scrim signup thread, and this post is NOT a scrim announcement. Rather, it is simply gauging interest.
Players: 16v16 (Total of 32. Duh.) Maps: 16 player versions of Dalian Plant, Gulf of Oman and Mashtuur City Version: Tactical Mod 0.3 The role of the CO will most probably be as an information gathering position. He or she will also provide general direction to the squads, but as no assets bar supply drops are available, will have to rely on recon by the players in order to build up a picture of the battlefield. The role of squad-leader is vastly different in the Tactical Mod than Vanilla BF2. Vanilla BF2 is about reaching an objective as fast as possible, where as the Tactical Mod focuses more on careful and safe maneuvering, and creative thinking in operations. As a result, it is possible to be a fairly average leader in the original version, but really shine in the mod. SLs must be prepared to use all aspects of the terrain, and respond dynamically to enemy movements via well-executed tactics. No restrictions will be placed on use of vehicles in these games, particularly as the 16-player maps do not feature aircraft beyond helicopters. Opening strategies would be prepared ahead of time and PMed to the relevant players. However, far more important would be a player's familiarity with the map and terrain. Teams would not be formed of in-house divisions, but these divisions may opt to be in the same squads. Other players who sign up would be assigned to a squad by the COs of each map. Possible date: Some time before January, due to the absence of any other scrims. If you are interested in taking part in a scrim like this, please vote in the poll and reply with comments, as well as specifying if you are interested in COing or SLing. Thanks for taking the time to read this. So I might as well kick this off: Munchkin, interested in SLing. Nice post munchkin, good idea. I'd give you some +rep, but...ya know how it goes.
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![]() [conduct][volun][drill][sg-c1][tpf-c1] |TG-2nd|munchkin Nec aspera terrent. |
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#2 (permalink) | |
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Join Date: Jul 2005
Posts: 1,355
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Re: Interest in a Tactical Mod Internal Scrim
Sounds interesting Munch. Would be a nice change of pace from our previous scrims and could show us what Tactical Mod is like in an organized event.
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Thanks for taking the initiative on this Munch! |
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#3 (permalink) | |
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Join Date: Jul 2005
Location: Sydney, Australia
Age: 17
Posts: 2,271
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Re: Interest in a Tactical Mod Internal Scrim
Quote:
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![]() [conduct][volun][drill][sg-c1][tpf-c1] |TG-2nd|munchkin Nec aspera terrent. |
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#5 (permalink) |
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Join Date: Jun 2005
Location: Ca
Age: 27
Posts: 310
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Re: Interest in a Tactical Mod Internal Scrim
The 187th is up for it we got 6 member in so far. I will get some more I will talk to slug about this.
P.S. Make this happen I want to see this.
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[TG-5th JTF] LuNiSiCx 5th Joint Task Force 5th Joint Task Force TacticalWiki ![]() ![]() ![]() ![]() ![]() ![]() [squadl] [ma-c1][ma-c2] |
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#6 (permalink) |
![]() Join Date: May 2003
Location: Austin, TX
Age: 39
Posts: 1,877
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Re: Interest in a Tactical Mod Internal Scrim
I'm interested - but disagree with the small player limitation.
The greatest strength of the Tactical Mod is that it finally balances the aircraft with the ground troops. It's an injustice to take them out. Truly tragic. The mod is what BF2 was supposed to be (here at TG) - combined forces, balanced and tactically constrained. If we get enough players, change the map size to 64.
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"You live and learn. Or you don't live long." - Lazarus Long |
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#7 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,945
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Re: Interest in a Tactical Mod Internal Scrim
I agree with StrikeFear... find out the number of players interested (including non-SMs) and we could have a full fledged 32v32 game going.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#8 (permalink) |
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Join Date: May 2005
Location: Norwich, UK
Age: 29
Posts: 4,236
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Re: Interest in a Tactical Mod Internal Scrim
I can't speak on behalf of all the 42nd, but I am sure there would be a fair amount of interest from our direction, as all of us that tried the Tac-Mod that I know of really enjoyed it.
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#9 (permalink) |
![]() ![]() ![]() Join Date: May 2003
Location: Miami, FL
Age: 38
Posts: 8,234
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Re: Interest in a Tactical Mod Internal Scrim
What happened to .4?
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Battlefield 2/2142 Game Officer Contact me with server/player/admin issues. ![]() ![]() ![]() ![]() -- Suits are what you wear when doing things you shouldn’t want to do anyway. FROM THE TACTICAL GAMER PRIMER. 3) Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine. |
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#11 (permalink) | |
![]() Join Date: Oct 2003
Location: Denver
Age: 38
Posts: 3,168
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Re: Interest in a Tactical Mod Internal Scrim
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#12 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: shhh, in haz's garage
Age: 54
Posts: 6,157
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Re: Interest in a Tactical Mod Internal Scrim
I can not speak for the entire 2nd but I am sure we would be interested.
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