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#136 (permalink) |
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Join Date: Aug 2005
Location: Seattle, WA
Age: 19
Posts: 1,776
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Re: 1.2 Patch and Unlock vids.
Rofl, those weapon videos are so bad. It looked like the cameraman was on crack, and the soldiers were running around like loony people. All I know about them is what they look like, which isn't anything new. Oh well; I'll get to play with them when they come out.
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|TG-Irr|TychoCelchuuu
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#137 (permalink) | |
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Join Date: Jun 2005
Location: Hamilton, Ontario, Canada
Posts: 648
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Re: Patch 1.2 update
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|TG-1stMIP|Manner 1st Mechanized Infantry Platoon (C-Team) Please donate your spare CPU cycles to help fight diseases like cancer. |
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#138 (permalink) |
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Join Date: Nov 2005
Location: Israel
Age: 27
Posts: 1,556
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Community Update - 1/18/06
Taken from EA's website:
Community Update - 1/18/06 Listen up Soldiers! By now, you have all seen the list of fixes in the next update (1.2). We are still trying to nail down a few final items and put the final touches in place. Here's a list of additional items to look for in version 1.2: * UAVs are now visible in the world so if you are being scanned, you can know about it and take action against it. * Rank progression is no longer limited to the enlisted ranks. All officer ranks are now available. * Bug that allowed players in vehicles to contest a flag from outside the flag radius is now fixed. I’d also like to take this opportunity to clarify some confusion stemming from our updates. The first item is on the topic of grenades. Players will still be able to toss grenades while jumping. Although the ability to fire while jumping has been removed, players will still be able to initiate a grenade toss prior to jumping and follow through with the toss, thereby gaining themselves some extra distance. We understand that there will be some adjustment in tactics required when the patch comes out but we are confident that the community will quickly come to grips with the new tactics. The second item is on the topic of the booster packs. We have not created the maps as a separate expansion pack requiring a separate server. The booster packs will increase the content of the base game and thereby may be run on a server in regular rotation with the original maps. Hope that clears up some of questions you’ve all been asking. [EA]Mike and the rest of the Battlefield Team |
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#139 (permalink) | |
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Join Date: Aug 2005
Location: indiana
Posts: 1,000
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Re: Community Update - 1/18/06
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the visable UAV's are cool as well |
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#140 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Community Update - 1/18/06
Thanks for posting this, Shafik! I can't view EA's website from work.
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#141 (permalink) |
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Join Date: Dec 2005
Location: Palm Bay, FL
Age: 24
Posts: 48
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Re: Community Update - 1/18/06
Yeah, I actually like that. I'm going to be getting these Booster Packs when they come out yet I was afraid that they'd only be contained on a seperate server. Whew. I don't care much for playing on a pubbie server but I'll get a good several hours on them with these packs.. besides, the patch looks like it will make the game on pubs at least halfway bearable, hah.
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#142 (permalink) |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Community Update - 1/18/06
Yeah, these "booster pack" maps could be run on TG BF2 Server #1 just like Karkand 2 was for a while. There's no need to run a completely different server for them.
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#144 (permalink) |
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Join Date: Jan 2006
Location: Under a Interstate 80 overpass near Paterson, New Jersey.
Posts: 1,543
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Re: 1.2 Patch and Unlock vids.
You can still jump while throwing 'nades too. They said that it does closely reflect an actual military tactic and it does give you range.
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#146 (permalink) |
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Join Date: Sep 2005
Location: St Louis MO, USA
Age: 34
Posts: 31
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Re: Patch 1.2 update
Im a big tuber as well, and love the changes. I dunno if anyone has already posted this, but 40mm nades arm after several spins to protect the trooper. In the case of nam, this saved ur a$$ if you hit a tree or other item close to you. This may have changed in the new dessert arena, but I know the older 40mm tube launched nades did this.
Anywho, I have the toob armed for defence when incoming squads come in, and the only reason I'd use it close is the "0h5h1t they're right in front of me" with a quick sw to the rifle. I think it's nerfing is needed, Im no ballistics expert, but the real life 40mm nades seem more shocking and disorienting to the victims if detonated more than 4 meters away. They should decrease the kill radius, but increase the 'ear ringing' radius a bit. Dolphin diving needs solving, hope they get it. No shooting while jumping? Love it. Can't wait for the nerfing of the aircraft HP either.
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[hive]krusty-o |
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#147 (permalink) |
![]() Join Date: Aug 2005
Location: Vienna, Austria
Age: 30
Posts: 868
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Re: Patch 1.2 update
If the booster pack contents can run on vanilla servers I wonder if you can copy the booster pack maps over to your BF2 mods directory and play them w/o buying the pack. technically speaking.
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#148 (permalink) | |
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Join Date: Jul 2005
Posts: 722
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Re: Community Update - 1/18/06
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"The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu ingame name: Zuiquan1 |
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#149 (permalink) | |
![]() ![]() ![]() Join Date: Jul 2005
Location: Columbus, OH, USA
Age: 34
Posts: 5,004
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Re: Community Update - 1/18/06
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#150 (permalink) | |
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Join Date: Jul 2005
Location: Oklahomawherethewindgoes whippingthroughtheplains
Age: 25
Posts: 492
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Re: Patch 1.2 update
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![]() ![]() I read all of Rick's post, and all I got was this lousy sig. |
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