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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#1 (permalink) |
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Join Date: Jun 2005
Location: Boca Raton, FL
Age: 36
Posts: 112
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SF armies on Vanilla maps
I Found this on Planet Battlefield. Looks like someone pulled it off.
I think it'd be fun, if feasable, for a change. Some maps would be really different with grapples and zip lines. Clickity click click
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#3 (permalink) | |
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Join Date: Jun 2005
Location: Boca Raton, FL
Age: 36
Posts: 112
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Re: SF armies on Vanilla maps
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Get on the ball man! This guy has a server running and everything. (I kid, I kid.) Back on point though, would be interesting if the British SAS decided to show us Yanks how to storm the river on Karkand. Maybe we can settle that old debate once and for all!
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|TG-7th|Tac-D "You talk the talk. Do you walk the walk?" ![]() ![]() ![]() ![]() [medic2] |
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#4 (permalink) | |
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Join Date: Jul 2005
Posts: 1,355
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Re: SF armies on Vanilla maps
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I've been busy working on the original, but we'll be releasing 0.7 later this week and then I want to spend some time completing a first release of Tactical Mod: SF. It will probably be pretty simple at first -- just zip lines, grappling hooks, and tear gas (and gas masks) on vanilla maps. If we have some good games with that then we can try some more involved and interesting things like adding jet skis and ATVs (and forklifts ) to various vanilla maps. I think it would be a blast to move with your entire squad on 6 jet skis across the bay of Clean Sweep or Wake Island, or 6 ATVs across the swamplands of Zatar or the back roads of Mashtuur, FuShe, or Dragon Valley. |
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#5 (permalink) | |
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Join Date: Oct 2005
Location: Tuscaloosa, AL
Age: 23
Posts: 325
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Re: SF armies on Vanilla maps
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That looks really, really cool. ATV's and the other silly vehicles aren't my thing, but I love the grappling and zip lining stuff. Of course, i've never liked vehicles- I'd much rather blow them up.
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#6 (permalink) |
![]() Join Date: Jul 2005
Location: Dallas, TX
Age: 30
Posts: 2,251
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Re: SF armies on Vanilla maps
I can't count how many times I've been in a situation with my squad thinking.. DMN we could easily have taken that CP if I just had my grapple.
Good luck on the .7 duke.. I can't wait to see some grapple/zip action in vanilla.
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#7 (permalink) |
![]() ![]() ![]() ![]() Join Date: Jul 2005
Location: In the cell next to Icky.
Age: 54
Posts: 5,965
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Re: SF armies on Vanilla maps
What are the chances Duke fo doing the maps for SF on the server 2 for us that would like to play them other then in the Tac Mod?
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#8 (permalink) |
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Join Date: Jun 2005
Posts: 1,146
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Re: SF armies on Vanilla maps
It has always been possible. What people don't seem to realize is that this is not SF kits in Vanilla BF2, it's the other way around, Vanilla maps in SF.
You cannot have SF kits on a vanilla server. You have to run a SF server (and therefore have SF to join) and put the classic maps on it. I don't get why it hasn't been done yet on Server 2, all you gotta do is copy/paste armies from a SF init.con to the classic map's init.con in the server map files and copy that map over. Then put the modified map up for download. (Or just the init.con and have people copy/paste map dirs to SF but that might be harder for non-computer savvy people) |
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#10 (permalink) |
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Join Date: Jun 2005
Posts: 1,146
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Re: SF armies on Vanilla maps
It wouldn't help the river standoff much, the only place you can put a zipline in Karkand is on top of the train car at the landbridge and shoot it on the pallet stacks by the landbridge ramp on MEC side. All the other spots it either doesn't reach or isn't elevated enough. Even then it's such low angle that it takes ~10 seconds to cross so you just get shot down.
Grapple would be awesome on Karkand though, literally would add another dimension to the map (vertical ) |
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#11 (permalink) | |
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Join Date: Jul 2005
Location: Sydney, Australia
Age: 17
Posts: 2,271
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Re: SF armies on Vanilla maps
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