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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#1 (permalink) | |
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Join Date: Feb 2006
Location: Oklahoma City, OK
Age: 28
Posts: 936
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EA Games - Community Update 2/16/2006
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It is by grace you have been saved, through faith - and this not from yourselves, it is the gift of God - not by works, so that no one can boast. Ephesians 2:8-9/NIV |
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#2 (permalink) |
![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: MD, USA
Age: 29
Posts: 5,722
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Re: EA Games - Community Update 2/16/2006
There will be shortly, I bet.
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![]() NS Game Officer. TF2 Admin. BF2 Admin / Scripter. PM with issues. Tempus: Pokerface is nailing it right on the head. Everyone who is arguing against him is simply arguing against reality. <anmuzi> it is not permitted to have privacy or anonymity <LazyEye> yeah when I play on TG the server digs though my trash Arm yourself with knowledge: TG NS TF2 BF2 |
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#3 (permalink) |
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Join Date: Jan 2006
Location: Under a Interstate 80 overpass near Paterson, New Jersey.
Posts: 1,543
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Re: EA Games - Community Update 2/16/2006
Hey EA, can we get a "lean" feature? It'd be great to be able to "lean" around a corner with just your gun instead of exposing your entire body to incoming enemy fire.
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#4 (permalink) | |
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Join Date: Jul 2005
Posts: 722
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Re: EA Games - Community Update 2/16/2006
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"The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu ingame name: Zuiquan1 |
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#5 (permalink) | |
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Join Date: Jul 2005
Location: Sioux Falls, SD
Posts: 650
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Re: EA Games - Community Update 2/16/2006
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#6 (permalink) |
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Join Date: Jul 2005
Location: The Netherlands
Age: 20
Posts: 870
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Re: EA Games - Community Update 2/16/2006
There are now 2 huge bugs in the AT missile:
1: Fake fire, especially if you quickly fire the missile after its reloaded without zoom (say on a flag), the first time you fire you see a smoke trail but thats it, you have to wait a whole reload cycle for the missile to magicly appear back in the tube and fire again. 2: Missile go through cars even worse now, at 50m or less it will go through, I've had cases of it going through even further....hello? EA? PROXIMITY Setting maybe? Of 0.0000001? So that it blows up when its INSIDE the target? Yeh thought so....
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![]() ![]() ![]() ![]() ![]() ![]() ![]() BF2 Name: Thez(NL) BF2142 Names: Thierry(NL) (Sniper) Dikkiedik(NL) (Assault) Kittekat(NL) (Engineer) Dimi(NL) (Support) |
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#7 (permalink) |
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Join Date: Dec 2005
Location: Great Northwest, USA, North America, Earth, Sol, Milky Way Galaxy, Universe
Age: 20
Posts: 257
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Re: EA Games - Community Update 2/16/2006
For being a patch, they sure didn't do a good job patching it by making more things screw up. What is EA a bunch of apes or monkeys randomly typing code? Oh, I am sorry if that were the case we would have a better game with AI for single play and some multiplayer, and the server viewer would of worked at the release and not now. As for those bugs on the SF maps, those are some of the best maps for SF. WTF EA!!!! Patching a game and killing some of the better maps.
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-BB|KillerTarget |
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#8 (permalink) | |
![]() Join Date: Oct 2005
Location: Bradenton, FL
Age: 38
Posts: 2,689
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Re: EA Games - Community Update 2/16/2006
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- - Really.. I don't think there is.
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![]() ![]() ![]() ![]() ![]() ![]() ![]() Age of Conan: Tharashk (Taxiarchos), Thaumiel (alt), guild Ars Tactika - Cimmeria |
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#9 (permalink) | |
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Join Date: Jul 2005
Location: AB, Canada
Age: 29
Posts: 76
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Re: EA Games - Community Update 2/16/2006
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Umm wouldn't it be DICE doing the patches for their game not EA the publisher? However it's probably EAs fault we have the game in the state its in, since they'd be the ones to set all the dates. |
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#10 (permalink) | |
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Join Date: Oct 2005
Location: Looking down my iron sights
Age: 33
Posts: 66
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Re: EA Games - Community Update 2/16/2006
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#11 (permalink) | |
![]() Join Date: Oct 2005
Location: Bradenton, FL
Age: 38
Posts: 2,689
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Re: EA Games - Community Update 2/16/2006
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![]() ![]() ![]() ![]() ![]() ![]() ![]() Age of Conan: Tharashk (Taxiarchos), Thaumiel (alt), guild Ars Tactika - Cimmeria |
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#12 (permalink) |
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Join Date: Jun 2005
Location: Georgia
Age: 27
Posts: 2,187
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Re: EA Games - Community Update 2/16/2006
Ultimately it comes down to EAs decision if the patch DICE gives the EA Q/A department to pass it or not. Most devs don't have a Q/A department. The publisher does that.
So we can thank DICE for giving us such a crappy patch and we can thank EA for giving it the OK and publishing it.
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Telorn |
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#13 (permalink) | |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: EA Games - Community Update 2/16/2006
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I did have a spontaneous fire incident last night though. I think it fired by itself right after a reload.
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Peace through fear... since 1947! |
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#14 (permalink) | |
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Join Date: Sep 2005
Age: 37
Posts: 327
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Re: EA Games - Community Update 2/16/2006
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Historically, small developers will have no QA staff at all, even when self publishing. Developers will rely on their own unit testing to pass a product. The relationship between publisher and developer is a strange one these days. Where once they were really more of a customer/service provider relationship with the developer being the customer and the publisher providing the service, this has evolved (some argue devolved) into a much more difficult relationship to manage in which the publisher is usually the source of the developer's budget. This places the publisher as the primary driver fopr the product, not the developer. As such it also places primary blame for all decisions made in the same hands that hold the purse strings: the publisher. When that publisher is a) a large stockholder and b) the publisher is actively attempting to acquire the developer the relationship gets even more complex. EA is actively attempting to acquire (or was last I heard) DICE. Thus it is perfectly alright to blame EA for the problems with this game because they are running the show. I speak from the inside of the industry (but not EA).
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Kornkob I want to move to Theory. Everything works in Theory. |
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#15 (permalink) | |
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Join Date: Jun 2005
Age: 37
Posts: 4,077
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Re: EA Games - Community Update 2/16/2006
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