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Old 02-20-2006, 03:12 PM   #46 (permalink)
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Re: Tactical Mod .8 Night - Sunday Night!

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Originally Posted by Lucky Shot
Why are we taking issue with an AT round killing infantry and where do we draw the line? The main gun from a tank is designed to take out vehicles, not people. Same with Chopper rockets, APC Missles, Anti-Air vehicles, and the Jet's bombs. No one (yet) has an issue with any other anti-vehicle ordinance taking out people. AT should not become irrelevant versus infantry.

Right or wrong, it's a weapon in the game and deserves finding an effective counter (Cover). It helps that an AT only has 5 missles and has a Really Long Reload time as well as Very Visible Shells. It's also not easy to hit someone with an AT shell, especially at distance. Heck, I can't do it. Doesn't mean it's not a viable weapon for any target. I don't think we need to weaken their ability as their are very effective counters to it (Duck and Cover).

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I gotta echo what lucky said. Its very difficult to do at a distance because its not an exact crosshair, so if you see the rocket coming and you know what your "D" key does, you wont get killed. Just get in some cover.

Just because you havent found a counter to it yet, doesnt mean its "non-TG".
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Old 02-20-2006, 03:17 PM   #47 (permalink)
 
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Re: Tactical Mod .8 Night - Sunday Night!

Ok , I wasn't sure what the deal was on the driving...Didn't mean to give the impression that I was complaining..I just thought I had heard otherwise. Thanks for the clarification. Thanks guys.

So yea..more tacmod nights please. (If you could add blinkers in the mod, I think that would be sweet..)
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Old 02-20-2006, 03:17 PM   #48 (permalink)
 
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Re: Tactical Mod .8 Night - Sunday Night!

Concerning the AT rocket sniping... I agree with Lucky/Santa. You can see the AT rocket coming from forever away. If you're dumb enough to stay still and get waxed, that's your own fault. And I've definitely been the guy that didn't move and gotten sniped with it a time or two. Damn my perseverance of trying to take him down before the rocket gets to me, THEN moving.
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Old 02-20-2006, 03:20 PM   #49 (permalink)
 
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Re: Tactical Mod .8 Night - Sunday Night!

Quote:
Originally Posted by Lucky Shot
Why are we taking issue with an AT round killing infantry and where do we draw the line? The main gun from a tank is designed to take out vehicles, not people. Same with Chopper rockets, APC Missles, Anti-Air vehicles, and the Jet's bombs. No one (yet) has an issue with any other anti-vehicle ordinance taking out people. AT should not become irrelevant versus infantry.

Right or wrong, it's a weapon in the game and deserves finding an effective counter (Cover). It helps that an AT only has 5 missles and has a Really Long Reload time as well as Very Visible Shells. It's also not easy to hit someone with an AT shell, especially at distance. Heck, I can't do it. Doesn't mean it's not a viable weapon for any target. I don't think we need to weaken their ability as their are very effective counters to it (Duck and Cover).

Lucky Shot
I agree with Lucky on its use. I'll use it against infantry when I'm in a pinch, or when there's a sniper that I can't hit with anything else. But as far as avoiding the rocket, duck and cover is probably the second thing you would want to do, especially if you're ducking with a wall behind you. In my experience, sidestepping while standing, or moving to the side when prone, is the best way to avoid them. I personally find it funny when a fellow ATer (my favorite kit) tries to hit me with a rocket. It's rarely going to happen.
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Old 02-21-2006, 02:50 AM   #50 (permalink)
 
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Re: Tactical Mod .8 Night - Sunday Night!

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Originally Posted by asch
It's the difference between running someone over enroute somewhere vs. driving around in circles in the open field trying to run over the enemy.

If someone is going to lay down in an open field and the enemy comes at them in a jeep and runs them over because he's an easy target is one thing.... but the figure eights some people make in the open fields can become pretty rediculous.
We were pinned down last night in an area by weapons fire and a hunvee doing figure 8s.
It didn't tick me off but it seems a little lame in that it's seemingly without tactic or squad play.
On the other hand I should've thought to respawn as engineer and toss down a couple mines and been done with it.
I suppose I'd have to call what was going on last night a bit over the line of our style. Maybe it'd be different if there was a squad tactic involved and not what seemed like a 'suicide' run.

As for the AT rockets.
I feel like it's ok to use them if you need to.
If it were to become an exploit because it's better than what would irl be the preferred weapon in a given situation then it would be wrong.
Rooftop ambush sounds like a decent tactic - especially if the plan was armor ambush originally. Can't ambush with sub MGs from the roof if infantry enters a kill zone.
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Old 02-21-2006, 04:41 PM   #51 (permalink)
 
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Re: Tactical Mod .8 Night - Sunday Night!

I'm ashamed to say that I'm for using whatever and however and whenever to occasion a kill.

Oh, for sure, like the rest of you (no doubt), I've emptied a clip on the SAW at Robocop, only to have him back out of harms' way and blow my damnfool noggin off. At which point I've clawed the air and heaved epitaphs against the gods of fairness and realism.....or pistol attacks at far range vs M16...

Oddly enough, though, I've also taken an inordinate amount of pleasure at getting a "paddle kill" from the defrib when using the medic kit....so much as I'd like to side on my high-horse about AT use being gamey, I simply can't.

My only gripe right now is the number of sniper kits making an appearance in the mod. Don't care for that at all, but it's combat-able. Just not easy. And if the fight gets close in, then it becomes a weakness for them. All kits have their exploits/weaknesses. I doubt if things get hairy in an actual combat zone in real life whether folks have a compulsion to avoid triggering ambushes with banana peels or bashing in heads with entrenching tools.

And I've been victim of the AT increased accuracy-and I've also skirted them. It's true that they seem a little too accurate, but that pales in comparison to the Larry Walker gun-it-in-from-right-field grenade throwing I've witnessed of late. Besides, as you've all pointed out, a crouch, or prone or sidestep is usually an option if you see it coming.
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Old 02-21-2006, 04:53 PM   #52 (permalink)



 
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Re: Tactical Mod .8 Night - Sunday Night!

Quote:
Originally Posted by TG_Santa
I gotta echo what lucky said. Its very difficult to do at a distance because its not an exact crosshair, so if you see the rocket coming and you know what your "D" key does, you wont get killed. Just get in some cover.

Heh - actually, last night on the Hormuz (TacMod), I was sniping from the bridge by the gas-station over towards the docks... I killed you once santa, but then you got revived - and started shooting AT rockets at me. I was prone behind/beside a big rock by the bridge there... anyway, we were just far enough away so that each time you fired, I had time to slide over a foot or two behind the rock... I wasn't quick enough w/ the screencap key, but it was pretty neat to see three successive AT rounds silently zip past my face, exploding behind me somewhere!
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Old 02-21-2006, 05:18 PM   #53 (permalink)

 
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Re: Tactical Mod .8 Night - Sunday Night!

Quote:
Originally Posted by Telorn
Exactly...as long as you aren't driving around just looking for people to run over, it's OK to try and run a guy over while you are driving to your destination. If I missed him, I'd move on as my destination with my squad is more important than swinging around and trying to take the guy out again.
If I'm enroute to, or arriving at an objective and I see an enemy in my way I will run them down. Do you think an enemy on the rl battlefield would do anything less? I will not get in a jeep or vehicle and consciously set out to run people down and nor will I endanger my vehicle or passengers by going off track simply to go after someone.

I think its an important distinction. Driving around doing figure 8's to run a squad down...now that's smacktardery IMO.
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Old 02-21-2006, 05:41 PM   #54 (permalink)



 
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Re: Tactical Mod .8 Night - Sunday Night!

I've definitely taken a jeep and and just drove around like a maniac - as a distraction while my squad moves in from the other side of the CP... (doing donuts in the fields east of Farm on Zatar for example... )

Whenever there's someone in my path, you bet I run them right the hell over... before they can GP-30 my ass...
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Old 02-21-2006, 05:43 PM   #55 (permalink)
 
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Re: Tactical Mod .8 Night - Sunday Night!

lol
usually I just circle the flag with my horn blaring just to piss the enemy off
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Old 02-21-2006, 05:59 PM   #56 (permalink)
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Re: Tactical Mod .8 Night - Sunday Night!

As far as jeeps/buggies go, I've used it to patrol areas outside flags (especially on Zatar) and if someone's in my line of site, I'm definitely going to make an effort to take them down.
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