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Old 02-25-2006, 12:12 AM   #31 (permalink)
 
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Re: Communicating after you're dead

Quote:
Originally Posted by Shafik
I think "finishing people off" Is against internation law. Geneva, perhaps. Not sure. But I do know it was a huge NO NO when I served in Israel. And in the game, even if they do throw a grenade and finish you off, you can still talk into the mic. You just cant shout out for a medic.
Rules for war have always struck me as odd. Couldn't you make a rule against killing people?

I guess that's a sandbox topic.
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Old 02-25-2006, 12:44 AM   #32 (permalink)
 
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Re: Communicating after you're dead

I wasn't the first to bring up America's Army or Ghost Recon. Both games that the TG Game Club happens to play on Sunday nights.
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Old 02-25-2006, 01:35 AM   #33 (permalink)
 
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Re: Communicating after you're dead

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Originally Posted by icky
Rules for war have always struck me as odd. Couldn't you make a rule against killing people?

I guess that's a sandbox topic.
well during WW2 the geneva convention stated that you cant fire upon enemy medics, thats why they wore the big crosses

hey lets implement that in, Tac Mod? Gentlemans aggreement?
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Old 02-25-2006, 01:43 AM   #34 (permalink)
 
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Re: Communicating after you're dead

You may fire at a medic as long as he is "in combat circulation". Meaning, you cannot shoot him while he is treating someone, or en route to a wounded man. Same for Paratroopers. It's commonly believed that you cannot fire at paratroopers according to the Geneva convention. In actuality, it's only pilots who bailed out that you cannot fire at. Paratroopers are in combat circulation, and you may engage them at will.

I'll shutup now.
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Old 02-25-2006, 01:44 AM   #35 (permalink)
 
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Re: Communicating after you're dead

well if its alright with shafik and the others I would like to post this suggestion over at the PRMM forums, that seems like a mod that would be interested in soemthing like this
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Old 02-25-2006, 02:57 PM   #36 (permalink)
 
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Re: Communicating after you're dead

Quote:
Originally Posted by Shafik
You may fire at a medic as long as he is "in combat circulation". Meaning, you cannot shoot him while he is treating someone, or en route to a wounded man. Same for Paratroopers. It's commonly believed that you cannot fire at paratroopers according to the Geneva convention. In actuality, it's only pilots who bailed out that you cannot fire at. Paratroopers are in combat circulation, and you may engage them at will.

I'll shutup now.

You got there first. : )

Additionally, wounded persons are techically out of combat, however, if those wounded radio enemy movements/locations, call for fire or other combat actions then they are making themselves combatants again.

Much the same protection exists for prisoners of war (although it is administered differently)--- a uniformed soldier who has surrendered has a protected status. In fact it is REQUIRED that surrendered solders not only be left unharmed but you are to actively protect and care for your prisioners from the moment you take custody. Again, there are certain actions which can void that protection.

I'll suddup now. : )
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Old 02-25-2006, 03:31 PM   #37 (permalink)
 
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Re: Communicating after you're dead

Quote:
Originally Posted by icky
Rules for war have always struck me as odd.
What he said.
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Old 02-25-2006, 10:14 PM   #38 (permalink)
 
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Re: Communicating after you're dead

Quote:
Originally Posted by Geneva Convention I, Ch 1, Art 3, part (1)
Persons taking no active part in the hostilities, including members of armed forces who have laid down their arms and those placed hors de combat by sickness, wounds, detention, or any other cause, shall in all circumstances be treated humanely, without any adverse distinction founded on race, colour, religion or faith, sex, birth or wealth, or any other similar criteria.
The protection extends to those that have surrendered. That would be an interesting TacMod, a drop kit function. Dunno what the point would be though, you'd be out of the action for the rest of the game.

But back to topic. I call out things as well, plus give direction to team members that I can see. I think it makes up some for what we miss by having a real directional sense of where fire came from. In real life, you'd have heard gunfire from behind the building and me swear my head off. That would be enough to direct you my way...

Lately I find that if the game ends while someone's channel is open, their channel stays open through the the next two screens, and only closes when the next map starts loading. I've heard a couple veerrry interesting things...
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Old 02-25-2006, 10:20 PM   #39 (permalink)
 
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Re: Communicating after you're dead

Quote:
Originally Posted by bootstrap
Lately I find that if the game ends while someone's channel is open, their channel stays open through the the next two screens, and only closes when the next map starts loading. I've heard a couple veerrry interesting things...
I always wondered about that. I just thought the person kept their mic button down when the round ended, but thinking about it now, that wouldn't make sense. I'll have to watch myself talking at the end of rounds now.
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Old 02-25-2006, 10:56 PM   #40 (permalink)
 
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Re: Communicating after you're dead

Quote:
Originally Posted by bootstrap
The protection extends to those that have surrendered. That would be an interesting TacMod, a drop kit function. Dunno what the point would be though, you'd be out of the action for the rest of the game.

I like that idea of having POW's in Tac mod because then you have even less people for attacking because they have to guard the POW's. It would then be the POW's job to escape from the guards. It would add an interesting aspect to it, give the people who are the guards batons to keep control of the prisoners. Who knows it would be fun, or have the prisoners build tunnels to escape or make radio transmitters to say come and help us. If a prisoner is killed have a point taken off their team and also have 2 points taken off the shooters team for letting the prisoner die.
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Old 02-27-2006, 10:21 PM   #41 (permalink)
 
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Re: Communicating after you're dead

Quote:
Originally Posted by KillerTarget
I like that idea of having POW's in Tac mod because then you have even less people for attacking because they have to guard the POW's. It would then be the POW's job to escape from the guards. It would add an interesting aspect to it, give the people who are the guards batons to keep control of the prisoners. Who knows it would be fun, or have the prisoners build tunnels to escape or make radio transmitters to say come and help us. If a prisoner is killed have a point taken off their team and also have 2 points taken off the shooters team for letting the prisoner die.
That would pretty awesome, but I think it's a little beyond the scope of TacMod. I think the purpose of TacMod was to make BF2 more realisitc but keep the base gameplay about the same (still capping flags and such). If someone makes a mod like the one you're suggesting I'd certainly give it a try though.
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Old 02-28-2006, 12:54 AM   #42 (permalink)
 
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Re: Communicating after you're dead

if im wounded youre damn right im gonna say who shot me from where so my medic can come kill the guy and rev me.

i probobly babble too much in game on positions and whatnot. and yeah, lol, i report a lot of enemy UAVs lately.
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Old 02-28-2006, 02:06 AM   #43 (permalink)

 
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Re: Communicating after you're dead

Yeah, seriously, Turbo. That's really kinda rude.

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