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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,836
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New league / tournament soliciting help
Tactical Gamer is going to start a new league / tournament that is unlike any other. We're going to need some help nailing down the details, launching, promoting and managing the league. This is where you come in. If you have an interest in any of this, please email me, PM me or in the very least, respond to this thread. We'll soon have a forum group setup for the team to come together and get this thing off the ground.
So what is this new league / tournament you speak of? The league / tournament itself will be similar to the board games RISK or Axis & Allies. The concept of these games is to capture and hold territories in a world map. Each of these games utilize the roll of the dice to determine the outcome of battles. Instead of using dice, we're going to use the various games (i.e. Tactical Mod, CSS, RO, GR, etc.) that we play here at TG. These are the games within the game. That sounds like a lot of effort... and it probably is. The possibilities are endless, but we're going to start small and work with the Tactical Mod for Battlefield 2 as our first game. We'll create a set of basic rules, etc. for the first phase and then grow it from there. My hope is that in the end we'll have a framework that we can apply any game to this league / tournament. So if this sounds like something you would like to be involved in, please contact me. You don't have to know anything about RISK, Axis & Allies, etc. I can get you up to speed on the concept. I'm looking for people who have ideas and want to help figure out how to get this rolling.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#2 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 32
Posts: 3,405
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Re: New league / tournament soliciting help
Personally, I like regular meetings (a sunday night for example) on a server full of Tactical Gamers more than anthing else. You dont know which maps will be played, which side you will be at, which flags you will attack/defend and all these add to the quality of gaming time for me. I guess it is the limitations (map, side, CPs assignments) of the tournaments that I dont enjoy much in addition to the extreme focus on who won and who lost since I see no correlation between game result and game quality.
This was just to provide a feedback, not a sabotage to slow down a "tournament" or "league" effort To help that one, I would suggest to collect as much feedback as possible from communities like World at War/Battle for Europe (A BF1942 Forgotten Hope event which is just like you described) in addition to our own TG league experience.What are the lessons they learnt for these many years? How did they solve some very obvious problems (over-population, under-population, etc) Are there problems they couldnt solve yet? (Non-stop whining of the defeated side, accusing map unbalance/other factors and its detrimental effects on the community). Good luck Asch. |
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#4 (permalink) | ||
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,836
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Re: New league / tournament soliciting help
Quote:
Quote:
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#7 (permalink) |
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Join Date: Mar 2006
Location: Earth, west coast No. America
Posts: 289
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Re: New league / tournament soliciting help
Here is a link to discussion of such an existing event:
http://www.tacticalgamer.com/494266-post1.html |
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#8 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2001
Location: Rhode Island, USA
Age: 36
Posts: 8,921
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Re: New league / tournament soliciting help
Quote:
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Diplomacy is the art of saying "good doggie" while looking for a bigger stick.
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#9 (permalink) |
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Join Date: Oct 2005
Location: Looking down my iron sights
Age: 33
Posts: 66
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Re: New league / tournament soliciting help
http://global-conflict.org/
http://www.bfewaw.com/ Both have been doing similar things for years. I played in BFE campaign #3 and #4. |
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