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#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,763
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CO Challenge discussion
Since many of the players enjoyed Sassy's idea of a CO Challenge, I wanted to get a discussion going to help establish a more formalized way of conducting the challenge. This way anyone can participate. I may also have to hit Apo up to see if tacticalconflict works and possibly use that.
So... one of the ideas I have been contemplating... Issuing the Challenge
Format (option I)
I've got some other ideas for different formats... but I will post those tonight when I'm back from work.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer Last edited by asch; 05-08-2006 at 10:09 PM. |
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#2 (permalink) |
![]() Join Date: Jun 2005
Location: Tennessee
Age: 29
Posts: 1,559
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Re: CO Challenge discussion
I would suggest changing the signup period from 24 hours to at least 2 or 3 days to give ample notice for players interested. Otherwise, I think it looks slick.
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#3 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,763
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Re: CO Challenge discussion
Quote:
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#4 (permalink) |
![]() Join Date: Dec 2005
Location: Houston, TX
Posts: 754
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Re: CO Challenge discussion
I think you meant if "all the dates" are a conflict, then the challenge would be rejected, not "any of the dates".
Also, 'tis my humble opinion that if you guys go through the trouble of picking teams, then you should be able to play with them for both rounds. Afterall, you probably picked the people you did because you had an idea of what they could do for you or how they fit into a bigger plan. I liked the way it was played out this past Saturday, where the teams and CO just switched sides.
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#5 (permalink) |
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Join Date: Jan 2006
Posts: 598
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Re: CO Challenge discussion
What about 3 rounds (if needed) on 3 different (random) maps? And no ticket count?
Going into the second game on Saturday down by over 100 tickets was depressing. I feel ticket count shouldn't matter especially after the server issues a bunch of us were having that definitely contributed to the blowout loss in the first game. I’m not trying to rain on the winner’s parade. They were definitely the better team. I just think whether you win by one ticket or by one hundred the count shouldn’t matter. Just my two cents.
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#6 (permalink) |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: CO Challenge discussion
That's a good point. Needing a 100-point victory had me laughing. We could just allow for ties or add a short tie-breaker map.
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#7 (permalink) |
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Join Date: Jul 2005
Posts: 4,494
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Re: CO Challenge discussion
Maybe we should use assault maps for these battles and have everyone switch sides. That would allow both teams to play assault and defense and would force the CO's to come up with two completely different strategies. Then a more "even" map as a tiebreaker.. or a pit fight with knives.
I liked the idea of keeping the map secret until game time and combining it with picking the teams 30 minutes before game time should make things more random. I think the idea of these challenges is to make things as random as possible and give the CO's as little planning as possible. Make it as close as possible to a normal, everyday game but with some amount of organization. Advanced signups should just be used if we think we'll have more than 62 people and need to bump people in to reserve slots. Sassy was unlucky in that a good deal of her selections didn't show up and Roach had a much better showing. Actually, Roach just mentioned an interesting idea in the AAR thread. Let the two CO's agree on terms. If they want to play Oman without air, then they can play Oman without air. If they want 2 out of 3, then 2 out of 3. APCs in on one round of Songhua and APCs out on the next, then that's fine. If they want to let the admins pick, then the admins pick. If they want to pick teams in advance (and hope that everyone shows, and from this first battle, it should be obvious that this wouldn't be a wise choice), then pick teams in advance. Just another approach to consider.
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#8 (permalink) | |
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Join Date: Jan 2006
Location: Under a Interstate 80 overpass near Paterson, New Jersey.
Posts: 1,541
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Re: CO Challenge discussion
Quote:
But Im just rambling and I'm sure my idea makes absolutely no sense. At any rate, Asch I like the layout you wrote up. |
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#9 (permalink) | |
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Join Date: Aug 2005
Location: California, Bay Area
Age: 33
Posts: 1,506
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Re: CO Challenge discussion
Oops I didn't see this thread until now...here's a few comments that Perry referred to. My main suggestion is to keep the actual format flexible, it'll be more interesting IMO.
Quote:
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#10 (permalink) |
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Registered User
Join Date: Jul 2005
Age: 18
Posts: 3,355
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Re: CO Challenge discussion
Maps shouldnt be chosen by either CO because then that guy would have a tremendous advantage because he could get a plan in his head and not feel rushed. The other CO would be rushed to think of a plan. Instead, an admin that is completely unaffiliated and is not playing should randomly choose what map.
COs should also decide on terms. They can decide that if the unaffiliated admin picks an air map, that no air will be played. Or no armor. Or whatever. For a tiebreaker, we can either use the format that Asch suggested, or the unaffiliated admin picks a tiebreaker map ahead of time. The tiebreaker map should probably be one that is widely thought of as "fair" for both sides. Whichever CO was ahead in tickets between both rounds (whoever has the least tickets against) chooses which side they will be for the tiebreaker. I think that since both COs will get 24 hours ahead of time to see the roster and get an idea of who they want to pick, it might be cool to let each team play under one CO. If each CO plays at all on our server, they should have a good idea of who to pick. It will also be MUCH more fair if the picking actually takes place before the match so that we dont have no shows. |
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#11 (permalink) | |
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Join Date: Aug 2005
Age: 25
Posts: 673
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Re: CO Challenge discussion
Quote:
This is in case a map is biased in favor of USMC/OpFor. It also forces the commander to come up with strategies for both sides of the map. In my view, one's ability to CO is distinct from one's ability to pick a good team. If the CO's command the same people (as with last scrim), that puts a heavy emphasis on your ability to pick team members. It also puts a heavy emphasis on the skill of one team versus the other. In this version (or asch's version), only your BF2 CO ability comes into play. Having the CO's pick the teams would only serve to help keep the teams even (for the most part). But the other thing is, I'd love to be able to serve under both of the competing CO's just to see how their plans and command style differ. You've got this group of BF2 players, how does asch use them? How does NorCal? How is that different from how Sassy deploys them?
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#12 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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Re: CO Challenge discussion
i think it would keen if the CO picked teamates from a huge list. someone flips a coin and the person who wins goes first. The team mates are unware of the order they are picked. This prevents players from feeling unwanted if they are picked last in front of an audiance. From there the team player names are listed A to Z.
I missed out on the last C.O. challenge and im curious on how to make the team. |
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#13 (permalink) | |
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Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
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Re: CO Challenge discussion
Quote:
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#14 (permalink) |
![]() Join Date: Apr 2006
Location: Houston, Texas
Posts: 784
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Re: CO Challenge discussion
The format seems pretty sound. The only thing I can think of is whether or not it should be illegal to attack another CO's assets. It's tactical, but for a battle to see who's the better CO, keeping the assets intact is crucial. I don't know, maybe it's just me.
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#15 (permalink) | |
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Registered User
Join Date: Jul 2005
Age: 18
Posts: 3,355
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Re: CO Challenge discussion
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