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Old 05-09-2006, 03:16 PM   #1 (permalink)
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Response from EA/DICE about SL spawn changes in 1.3

Just found this in Planet-Battlefield forums.

The spawn update is here to stay.. Awesome cant wait for this patch to see the effect of this.

[PATCH 1.3 UPDATE]
We at DICE and EA are aware of the concern surrounding the coming change to squad selection. We would like to take a moment to ease the feelings of tension related to this change. Our goal is to refocus game play on team work, squad coordination and to also remove the spawning exploit used by some.

In BF2 we introduced tools that would allow players to support one another as they battle for control points. To further enhance this aspect of game play squads were introduced to give players even more tools to coordinate their efforts and support each other. Allowing squad mates to spawn on the squad leader was intended to provide an easy way for squads to stay together during chaotic battles.

Unfortunately squad leaders have been used by some to launch team wide attacks on remote parts of maps with little thought to actual team unity beyond these maneuvers. We believe this change will refocus the game play on team work and add more value to the roles of Squad Lead and Commander.
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Old 05-09-2006, 03:29 PM   #2 (permalink)
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Re: Response from EA/DICE about SL spawn changes in 1.3

There is a BF Santa Clause!

Edit:
and I'm not talking about Santa, this one grants wishes. Wishes that don't involve me getting shanked.
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Old 05-09-2006, 03:30 PM   #3 (permalink)
 
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Re: Response from EA/DICE about SL spawn changes in 1.3

This should take away all the arguements from people who say the above isn't the way the game was "intended" to be played. It sounds like DICE did have a clear vision of what type of game they wanted BF2 to be, and I'm glad they're seeing it through.
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Old 05-09-2006, 04:00 PM   #4 (permalink)
 
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Re: Response from EA/DICE about SL spawn changes in 1.3

It's actually an EA community update, not just something they posted at PBF.. link
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Old 05-09-2006, 04:33 PM   #5 (permalink)
 
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Re: Response from EA/DICE about SL spawn changes in 1.3

Quote:
Originally Posted by Bommando
You would think that they would move in the opposite direction based on what we read as opinion in the biggest BF2 forums. That they follow a different path is testament to the fact that they have higher hopes for the players of BF2.

You'd think the world was about to end if you read some of the bigger BF2 forums with any regularity (TotalBF2, PBF). I can't even visit them anymore because all the negativity there actually puts me in a bad mood.
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Old 05-09-2006, 04:35 PM   #6 (permalink)



 
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Re: Response from EA/DICE about SL spawn changes in 1.3

Quote:
Originally Posted by Evo<^|SiNz|^>
You'd think the world was about to end if you read some of the bigger BF2 forums with any regularity (TotalBF2, PBF). I can't even visit them anymore because all the negativity there actually puts me in a bad mood.
On the plus side, a lot of those people are going to just quit playing BF2. Or at least until the next patch when they claim they're going to quit all over again.
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Old 05-09-2006, 04:36 PM   #7 (permalink)
 
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Re: Response from EA/DICE about SL spawn changes in 1.3

This is excellent news!!!
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Old 05-09-2006, 04:39 PM   #8 (permalink)
 
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Re: Response from EA/DICE about SL spawn changes in 1.3

what next players will quit playing cause they have to actually join the squads to play. Im really glad EA is not caveing in on this like everything else. Funny though, we will be the only community that wont loose members because of it.

Now do you think we will see an influx of non-patched servers, or do the ranked servers autopatch? We could see a bunch of non ranked server pop up if thats the case.

Ah good to be at TG
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Old 05-09-2006, 05:02 PM   #9 (permalink)
 
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Re: Response from EA/DICE about SL spawn changes in 1.3

Quote:
Originally Posted by Apophis
On the plus side, a lot of those people are going to just quit playing BF2. Or at least until the next patch when they claim they're going to quit all over again.

I wish they'd just quit already! I usually end up having to play with them because the TG servers aren't populated at 5am EST when I usually play.

Quote:
Originally Posted by Trooper[SNPR
]Now do you think we will see an influx of non-patched servers, or do the ranked servers autopatch? We could see a bunch of non ranked server pop up if thats the case.
I'm pretty darn sure ranked servers must update to the latest patch. There's only a small handful of unranked servers out there right now, and I doubt that will change. All the people who pout about the squad-jumping change are the same people who are the biggest stat whores.
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Old 05-09-2006, 05:34 PM   #10 (permalink)
 
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Re: Response from EA/DICE about SL spawn changes in 1.3

Pat on the back for Dice/EA on this one.
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Old 05-09-2006, 05:36 PM   #11 (permalink)

 
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Re: Response from EA/DICE about SL spawn changes in 1.3

Great move by dice/EA. Looking forward to reading the new hilarious justifications for why its a dumb move on other forums...
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Old 05-09-2006, 05:38 PM   #12 (permalink)
 
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Re: Response from EA/DICE about SL spawn changes in 1.3

No more rolling squads of death filled with insta-prone medics with G36E's??

Awwwww.. I need a tissue.
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Old 05-09-2006, 05:41 PM   #13 (permalink)
 
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Re: Response from EA/DICE about SL spawn changes in 1.3

No kidding Mantis. This'll be interesting to see. I for one like the idea and believe this revision will ultimately make the game squad/team oriented.
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Old 05-09-2006, 06:01 PM   #14 (permalink)
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Re: Response from EA/DICE about SL spawn changes in 1.3

As usual, I have mixed feelings for EA/DICE.

This is a good move but what about the biggest obstacles they put in front of teamwork: "Rank and Medal" system and "weapon unlocks".

Were they thinking about "teamwork" with these?
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Old 05-09-2006, 06:02 PM   #15 (permalink)
 
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Re: Response from EA/DICE about SL spawn changes in 1.3

figured i would bring some laughs to the discussion

Quote:
Originally Posted by pubbie #1
I'm a HARDCORE squad hopper and I admit it. It's just the quickest way to get to the action. No one wants to run halfway across the map to get to the battle. Here comes another one of EA's piece of **** ideas that come from the consistent moaning of a minority. It's ridiculous that they can't fix the things EVERYONE hates but they CAN fix the things that a tiny minority of people have complained about.
Quote:
Originally Posted by pubbie #2
Did I just read this correctly about the supposed tweaks added to the 1.3 patch that will soon be released???
They are calling it an eploit??? How is this going to help team work, it will only hinder team work making your squad have to spawn on the other side of the world.
What is going on with this game lol.
'

that one cracks me up

Quote:
Originally Posted by pubbie #3
Here we go again: Yet ANOTHER massive gameplay alteration rather than a fix of known and pervasive bugs.

Say goodbye to squads in BF2 and rejoice all lone-wolfers. This excessively stupid idea will render up to 1/6th of the players (squad leaders) perfectly useless in combat. With inaccurate defensive weapons and UAV's revealing everyone's position coupled with arty strikes the SL'ers are toast. I've already endured arty as a a flipping sniper and that will now surely be redirected at SL'ers hanging back while squadmates attack the flags - in short, squad leaders may just as well charge in and die.

Now squads will be good for nothing but idle chat between buddies. As long as an enemy can ENDLESSLY respawn on a flag being attacked by the squad, I see little reason to isolate squad-hopping as some kind of "exploit". It was a perfectly legitimate counter-balance to the unrealistic ability to respawn endlessly on a flag as a defensive strategy.

You heard it here first: I predict 1.31 will be out within 18 days of the release of this crappy new patch due to the unanimous uproar created by 1.3.
apperently he thinks EA cares what they say or threaten. EA has already proven that wrong with the sniper rifle...expect they did listen and messd it up


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Last edited by Trooper; 05-09-2006 at 07:08 PM.
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