![]() |


|
|||||||
| Battlefield 2 - Ranked Vanilla General discussion for Battlefield 2 Ranked. |
| View Poll Results: Should we implement a "mercy timer" system in BF2? | |||
| Yes, I would like to see this. |
|
38 | 52.78% |
| No, we don't need this. |
|
34 | 47.22% |
| Voters: 72. You may not vote on this poll | |||
![]() |
|
|
Thread Tools |
|
|
#1 (permalink) |
|
Join Date: Jul 2005
Location: Ottawa Valley
Posts: 6,154
|
Mercy timer
I have been thinking over and discussing the possibility of creating a system which would cut games short in the event of a complete blowout, and I want to get some input from everyone on this. The idea is that if one team is completely dominating the game, rather than play 15 more minutes to allow the tickets to drain or the timer to end, the server will automatically end the game.
Domination would be indicated by some combination of ticket spread and number of flags. The idea is to find a rule which tells you that the losing team has no chance of coming back. 200 tickets? 300 tickets? Some percentage of the total tickets, most likely. What do you think? The game would be ended as it is when a team gets swept, with the tickets counting down rapidly. I would put up some warnings ahead of time so that the losing team has a chance to make a desperation move to prevent the mercy loss.
__________________
Peace through fear... since 1947! |
|
|
|
|
|
#7 (permalink) |
|
Join Date: Jun 2005
Age: 37
Posts: 4,077
|
Re: Mercy timer
I would support something like this. If several games in a row were ended prematurely by this, maybe it would force some people to even up the skill set between the teams.......or maybe that's just wishful thinking.
|
|
|
|
|
|
#8 (permalink) |
![]() Join Date: Aug 2005
Location: Vienna, Austria
Age: 30
Posts: 874
|
Re: Mercy timer
I dont like the idea. Sure, sometimes its frustrating getting overrun. But some days there are fabulous comebacks and those make up for all the suffering.
__________________
![]() TG-E1st TacticalGamer European Division | Team up with us today! Es war sehr schön, es hat mich sehr gefreut! ![]() ![]() ![]() ![]() |
|
|
|
|
|
#9 (permalink) |
![]() Join Date: Feb 2006
Location: In a Vortex!
Age: 51
Posts: 3,398
|
Re: Mercy timer
How about of the losing team gets to vote for mercy at the end of the timer ?
DB
__________________
|TG-6th|Blonov «Any situation that involves the line "I was ran over by a dumptruck..." can't be good.» eGoatBoy BattleField2 SOPs | Teamspeak | Server Rules and SOPs | The 6th Devil's Brigade ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
|
|
|
|
#10 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,539
|
Re: Mercy timer
everyone loves a comeback, but on some maps you KNOW it's just NOT happening... as long as the limit's are set properly, I think this is a GREAT idea.
|
|
|
|
| Sponsored links | |
|
|
|
|
|
#12 (permalink) |
|
Join Date: Jun 2005
Posts: 1,146
|
Re: Mercy timer
It would be really risky imo. Some games are awesome even if you're on the losing side, tickets sometimes don't really have anything to do with your fun factor. Some of the best fights I've had were when our team was down to 1 flag with a rather large ticket deficit and we were defending our Alamo against wave after wave of attackers and it was crazy intense action.
But then again some games are just lost from the start. It's a good idea, I just don't think a computer can make the decision. |
|
|
|
|
|
#13 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2005
Location: Gillette Stadium, Section 309, Row 12, Seat 24
Age: 33
Posts: 8,539
|
Re: Mercy timer
In addition to the score itself, we'd probably need to factor in the rate of the ticket difference... if the ticket-lead is big and exponentially getting wider, then that would point to a route and the logic should intervene. If the gap is big, but the difference is stable or only slightly widening (at the bleed rate e.g.), then the script could stay hands off.
|
|
|
|
|
|
#14 (permalink) |
|
Join Date: Jul 2005
Location: The Netherlands
Age: 20
Posts: 870
|
Re: Mercy timer
What usually sets the difference is the combined team score versus the tickets, along with the K/D ratio of the losing team versus the winning team.
If the losing team has a K/D of 200/400 and their tickets are at 200, and the winning team has a K/D of 400/200 and have 380 tickets, then its pretty obvious.
__________________
![]() ![]() ![]() ![]() ![]() ![]() ![]() BF2 Name: Thez(NL) BF2142 Names: Thierry(NL) (Sniper) Dikkiedik(NL) (Assault) Kittekat(NL) (Engineer) Dimi(NL) (Support) |
|
|
|
|
|
#15 (permalink) |
|
Join Date: May 2005
Location: Norwich, UK
Age: 29
Posts: 4,236
|
Re: Mercy timer
Personally this does nothing for me as I like the challenge of the game regardless of the score. However that said I think it would be extremely beneficial for the community. Yes we have all seen great comebacks, but I think what icky is implying here is that the mercy point would be so far that the likelihood of a comeback is practically zero.
What's the biggest comeback anyone has seen? for me it was around 130 tickets, where we were behind 230-100 and won it by a couple. But what if the scores were 430-150 and you only had 1 flag of 7 left? Sure it is possible but for all intents and purposes it would take a huge change to recover something like that. In effect the mercy timer would not just be a way of preventing people from having to go through the last 10-15mins but a separate win condition in itself. Maybe that is also a good thing? In a real war if you were getting beaten on that badly in the engagement maybe itis likely that the commanders would order a retreat anyway? icky, how many conditions can the mercy point have? Could we have a flag ratio, a ticket ratio and a ticket advantage? So say if a team has <20% of the flags, under half the enemy score and are losing by 150 then you have a 3 min countdown to get out of the conditions or you lose? Could see the situation as was mentioned above where the team scrambles to get flags over 20% to reset the timer. also icky, could you tie in a mercy reset with something like a team scramble? Because if you are achieving a mercy win then I think squad consistency has to step aside for team balance.
__________________
![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
|
|
| Sponsored links | |
|
|
|
![]() |
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Reinforcment timer in relation to total gameplay | Kaine904 | Red Orchestra - Map and Mod Development | 3 | 03-29-2006 05:19 PM |
| Please remove TIMER | DrJOnes666 | Battlefield 2 - Ranked Vanilla | 10 | 09-15-2005 12:00 AM |
| Combat timer | lordflametide | Natural Selection - General Discussion | 22 | 09-11-2004 11:41 AM |

