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| Battlefield 2 - General Discussion General discussion for Battlefield 2 |
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#1 (permalink) |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,763
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Tactical Mod: Map rotation updated
Just as an FYI.... we've updated the tactical mod map rotation. No, it's not any new maps, but we've made it so that the custom maps are played a bit more frequently than the stock maps. We all get to play the stock maps every night of the week so we wanted to give everyone a chance to experience the custom maps a bit more.
So if you haven't done so already, download the mod and join us Sunday night.
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#2 (permalink) |
![]() Join Date: Jul 2005
Location: gent, belgium
Posts: 1,435
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Re: Tactical Mod: Map rotation updated
Very nice I felt that there were too many stock maps. Especially when the server crashes.
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Support your right to arm bears. ~Cleveland Amory |
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#7 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,763
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Re: Tactical Mod: Map rotation updated
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#8 (permalink) |
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Join Date: Jun 2005
Posts: 1,146
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Re: Tactical Mod: Map rotation updated
Bocage I could maybe understand even though it's terrible but Nan Hai? Why is that even in the rotation? Isn't that the map with the choppers and almost all water? Just because it's a custom map doesn't mean it's fun.
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#9 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Oct 2003
Location: Fort Mill, SC
Age: 33
Posts: 9,763
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Re: Tactical Mod: Map rotation updated
Quote:
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| My MapsGaming Videos by Tactical Gamers Fear the Frog! | Kill the Frog! | An Inconvenient Truth "Support game play in a near-simulation environment. Where the focus of play would not be solely on doing what it takes to win, but doing so utilizing real-world combat strategy and tactics rather than leveraging exploits provided to players by the design of the game engine, regardless of the level of advantage, if any, it gives over the opposing team." -- Tactical Gamer Primer |
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#11 (permalink) | |
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Join Date: Dec 2005
Location: Birmingham, England
Age: 27
Posts: 1,860
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Re: Tactical Mod: Map rotation updated
Does that mean "Tactical Gamer S1 24/7 Kubra/cleansweep" has to be changed too?
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#12 (permalink) |
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Join Date: Jul 2005
Location: Indianapolis, Indiana
Age: 34
Posts: 2,359
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Re: Tactical Mod: Map rotation updated
Oh man, that night we played through all the custom maps. There was one in there that had a CP called "Rock" and it was just a couple of boulders in the middle of water...and you couldn't even get on the boulders!! All you could do was dog paddle around and make as many Dwayne Johnson jokes as possible...
That one was really awful except for everyone laughing about how bad it was...that made it tolerable!! ![]() |
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#13 (permalink) | |
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Join Date: Jul 2005
Posts: 1,355
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Re: Tactical Mod: Map rotation updated
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#14 (permalink) |
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Join Date: Jun 2005
Posts: 1,146
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Re: Tactical Mod: Map rotation updated
Yeah that's Mahoni Island and it probly took the guy 2 hours to make...it's the size of a poststamp and is just bad. What's even funnier is one of the devs from DICE looked at that mappack and actually said the map was "cool" or something like that. That says a lot about his honesty heh...what's the point of having a dev review your mappack if he's just going to lie about it.
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#15 (permalink) | ||
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Join Date: Dec 2005
Location: Birmingham, England
Age: 27
Posts: 1,860
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Re: Tactical Mod: Map rotation updated
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