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#1 (permalink) |
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Join Date: Aug 2005
Location: NORTH ATLANTIC (offline)
Posts: 584
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Beware of being exposed while appearing in grass
Sorry if this has already been posted but I noticed it very starkly and thought I should share.
I was playing in the map with the castle and firing from the windmill to the castle approach in the hills along the boundary. I noticed snipers doing what appeared to be the slow grass crawl technique but they appeared in to be totally in the open. This was because through the scope of the Anti-Material rifle, the draw distance for the grass was quite easily recognizable. Although I didn't intent to exploit it, I found from my ordered post, I was in a position to engage the enemy while they were still outside the grass draw distance. They must have thought they were in cover but they couldn't've been more exposed. It was fish in a barrel. I imagine with half an effort you could position yourself in such a way to leverage this engine exploit to devastating effect. Now I play at a LAN center so while I cannot confirm it, the graphics appear cranked way up. The detail settings and effects are the most luscious I have seen on any system. So while I don't think it is a crack in the sense it is necessary to reconfigure the system to get this effect, it is something to be conscious of when engaging snipers. Because it is an exploit all can take advantage of, perhaps it isn't an exploit at all. But I for one rarely enjoy sniper and hope not to have to employ this extensively in the future to counter this threat for my squad(as I was ordered to, to great effect I might add, that round).
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#3 (permalink) |
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Join Date: Jul 2005
Posts: 4,494
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Re: Beware of being exposed while appearing in grass
Yep, noticed this on nuke night a couple weeks ago. Tempus was crawling through open ground and I picked him off in a few shots. He asked me over TS how I could have seen him.. then I realized that this is the same thing that BFV did -- only draws grass out like 50m or something.
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#4 (permalink) |
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Join Date: Sep 2005
Location: Durham, NC
Posts: 2,424
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Re: Beware of being exposed while appearing in grass
That has to be the most annoying thing of the game engine. Your visual is hampered by the grass yet you are exposed over long distances. Kinda hard to sneak through all those fields due to this anomaly. Only on night maps can you get away with this type of maneuver.
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#5 (permalink) |
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Join Date: Jul 2005
Location: Moron Valley, Southern California
Age: 22
Posts: 501
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Re: Beware of being exposed while appearing in grass
I have seen this and I find it pretty crappy, but necessary (my system isn't fit to run on all max settings), however, for some reason, I have hardly noticed this effect. As a matter of fact I find quite the opposite in PoE, in which I have a very hard time discerning the enemy from the brush. I attribute this to the extensive use of larger foliage types.
And that leads me to my point: As a sniper, use large objects (e.g. tree trunks, buildings, fences, vehicles etc.), as well as range, to your advantage. Not only does it help break your figure (as opposed to being a single dark lump in the distance, you become just another shadow, or outcropping, on that building), but also at range you also have the advantage of being able to see them through your scope (which has a 2 setting zoom) at a longer range than they are able to. |
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#6 (permalink) |
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Join Date: Apr 2006
Location: Virginia Beach
Age: 29
Posts: 1,789
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Re: Beware of being exposed while appearing in grass
good post ABRA.
A noble warrior you are.
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#7 (permalink) |
![]() Join Date: Dec 2005
Location: With Wonder Woman in Awesomeland !
Posts: 4,625
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Re: Beware of being exposed while appearing in grass
I remember Killrogg commenting on his Inshail map about how grass works close up and at distance,
any of the map makers wish to comment ?
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#9 (permalink) |
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Join Date: Sep 2005
Location: Hamilton, NJ
Age: 27
Posts: 2,043
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Re: Beware of being exposed while appearing in grass
I know that the developers of the engine are aware of this and in 2142 they are using grass more as astetics (sp?) than for concealment. This makes you find actual cover or throw smoke.
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#10 (permalink) | |
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Join Date: Aug 2005
Location: NORTH ATLANTIC (offline)
Posts: 584
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Re: Beware of being exposed while appearing in grass
Quote:
That being said this exploit presents a number of tactics that are difficult to counter as infantry. The exploiting sniper in a elevated hide has a ring at ranges ~100m or greater with little or no effective cover that must be crossed by attackers. Even would be counter-snipers don't often have the opportunity because such hides are in the open with no covered, non-hostile approaches within mist range, let alone exploit range. So a single sniper, so deployed can effectively kill an entire squad unable to engage him when prone due to the grass around them. And crouched or standing fire is too inaccurate at these ranges. I am at a loss to think of a counter-tactic to this that does not involve a vehicle. Other AM riflemen can even know the exact position of the sniper hide and not be able to engage because there is simply no where they can go prone that gives them a clear vantage to the target. Or if there is, his approach will be quite obvious to the exploiter. He would need a long, clear area(a road), pointed generally at the exploiter hide. Then he could stay in the mist range and look for the hide as it appears out of the mist during his approach. Then the counter sniper should get a shot at the exploiting sniper in the first moment he himself would be in danger. A quick Jeep deployment by a counter sniper into close building cover that allows him to deploy in still-drawn grass was a successful counter. Interestingly enough though an OPFOR tank parked directly under my hide immediately after I redeployed and wasn't maintaining a constant overwatch. The tank was not an effective counter. This is not theoretical, this is exactly what I did. I don't think this warrants any rule changes as it is just a fact of the game to be aware of.
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#11 (permalink) |
![]() Join Date: Aug 2005
Location: Michigan
Age: 23
Posts: 384
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Re: Beware of being exposed while appearing in grass
It's quite easy to change the draw distance of grass when making a map, but it increases strain on your computer. How much it will affect your performance I don't know, but cranking it all the way up would definitely have an effect.
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#12 (permalink) |
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Join Date: Jun 2005
Posts: 1,146
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Re: Beware of being exposed while appearing in grass
Really this is the first time you guys have noticed grass only draws at a certain distance?
. Why do you think none of the BF2 maps use grass for cover (besides maybe Songhua which can afford it because of all the fog/trees). |
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#14 (permalink) |
![]() Join Date: Jul 2005
Location: Dallas, TX
Age: 30
Posts: 2,256
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Re: Beware of being exposed while appearing in grass
One of the reasons I added so much "fog" and limitted the visual distance to my map was to try and reduce the visible distance by which grass isn't drawn. You can't just make grass drawn out 250 meters or the game becomes unplayable for anyone without a top end machine.
Hopefully this issue gets addressed in bf3.
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#15 (permalink) |
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Join Date: May 2006
Location: NY, USA
Posts: 1,119
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Re: Beware of being exposed while appearing in grass
^^^ Thats what I was gonna say. The developers will need to be aware of the limitations and use the grass more wisely.
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Last edited by RocketPunch; 09-15-2006 at 03:01 PM. |
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