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11-02-2007, 08:04 PM #1
Want ideas for a map for PR
im gonna make a map for PR
its a China vs GB. theres gonna be a town surrounded by thick woods and farmlands (with hedgerow
)
i would like anything you like in a map (like "i like the way Blah is set up with So and So)
also i would love ideas for the name of the map. would like it to be funny yet serious. currently its called Operation_Chicken_Coop
thanks for you input and ideas.
when i start putting it together ill take some screenys.
Fightin the endless war.
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11-02-2007, 08:58 PM #2
Re: Want ideas for a map for PR
Hey, thats great word, lookin forward to it. As you can probably guess, i would like a LB (lol) for transport only and same with the PLA like in sunset city. I also think that it is to early in the stage to actually give suggestions other then what someone may want because we dont know what we are working with. GL though



Do you really want invincible bears running around raping your churches and burning your women?
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11-03-2007, 12:08 AM #3
Re: Want ideas for a map for PR
Don't have any really steep cliffs out of the middle of nowhere. and attempt to make the transitions from forest to farmland or w/e look natural. For example... use tree stumps at the end of the forest to make it look like it was cut down.

Damnit Blizzard, fix ZvT already >.<
In Soviet Russian, Arma admins are nice to you!
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11-03-2007, 10:14 AM #4
Re: Want ideas for a map for PR
thanks for that it will be helpful

Fightin the endless war.
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11-03-2007, 02:42 PM #5
Re: Want ideas for a map for PR
I say this...
GB Assaults. China defends, much like 7 gates...
Near the edge of the forest is a system of trenches like on ejod, however the trenches are about 20 m lower alt than the forest's edge, so the Chinese have cover but the brits have height.
Maybe it's a pipedream.
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11-03-2007, 10:05 PM #6
Re: Want ideas for a map for PR
I think u should make an attack and defend..china defends.....and Chinese have 3 bases in a triangle shape....The attackers have Humvees and they have to move fast avoiding enemy fire...aswell..there should be cover like little bunkers spread out that the attackers can use for cover...and just follow allong the forest idea.
Irregular And Bad To The Bone.
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11-03-2007, 11:01 PM #7
Re: Want ideas for a map for PR
i have no wbased my map around an old WWI Trench system. its late i will get more info tomarrow

Fightin the endless war.
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11-04-2007, 01:27 AM #8
Re: Want ideas for a map for PR
well i cant say much about the map ur making now, but future projects u might wanna consider like usa vs china on a long beach type of map with trenches, china's main can b a radio bunker and the us a carrier with apcs n lbs. thats just what i like








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11-05-2007, 01:35 AM #9
Re: Want ideas for a map for PR
include arty !!! XD
Also for cover you can put deep holes in the ground simulating where arty shells fell.
Damnit Blizzard, fix ZvT already >.<
In Soviet Russian, Arma admins are nice to you!
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11-05-2007, 12:50 PM #10
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11-09-2007, 12:29 PM #11
Re: Want ideas for a map for PR
Make the skybox as before sunset or bit after sunrise so the map is warm orage feel.
Last thing we would want is another grey map
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01-29-2011, 10:32 PM #12
Grand canyon
Random idea, big split down the middle of a map. At the top it is quite inpassable, it narrows going down the map till at the bottom you merely have to ford a small stream or whatever.
It makes an obvious chokepoint in the map but all along the split it should be passable except at the top , but in varying difficulties.
Theres no way to aerially transport , unless its just a two seater heli or I guess a jet is ok too.
Half way down troops can cross manually, swim or whatever depending on the obstacle but full access is restricted and so on.
Only at the bottom can heavy tanks easily roll across so making their route very obvious but the more agile units unknown
In this way its likely for the map to make plain infantry battles very important while either teams tanks will probably stand off at the obvious point till a foothold is established in some way to give advantage in crossing all the units

A proper chokepoint should have large oversight from surrounding hill cover on either side
That kind of shape is ideal for hull down tank emplacementsAlso for cover you can put deep holes in the ground simulating where arty shells fell.
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