hi guys ,
OffWorld: fall of Mars
Battlefield 2 mod | Coming Q3 2008
After the failed partial terraforming of mars. The mars based government retreated back to earth leaving the mars colonies in ruin.
A quick collapse of the various colonial settlements left only the remaining martian military to clean up the mess. Large earth based mining
conglomerates quickly moved in to fill the security void with contracted armies intent on protecting mineral and metal extraction operations
with little regard for the remaining colonist.
Toshida corps, the largest of these companies, now controls nearly all of the mining operations on mars. Toshida corps lets the martian miltiary maintain
complete control in the prime colonies in exchange. A mutual understanding of non agression has become norm between the Military and the corporate armies.
All has been peaceful for nearly 10 years on mars.
Yet, another faction exists on mars. It seems some of the engineers who worked on the original terraforming operations have gone into hiding in the fringe
areas of colonized mars. This group is popularly known as "The Masons" after a earth based organization of the same name.
Sightings of these rogue engineers has become more frequent in the past several months. Some of Toshida corp's outlying mining stations have come under attack
by small raiding parties. these attacks have been limited but increasing in frequency. They seem to be mainly after supplies and retreat quickly without doing much
damage to the operations themselves.
Still, shareholders on earth are worried. Toshida corps has decided to make a limited offensive in an effort to discourage further attacks.
The martian Military has been strangely quiet regarding the incidents and has declined comment on official martian news nets..
this is where we find ourself.
Offworld Mod for battlefield 2.
Milestones:
1. 2 ships in game on a test map (4-6 weeks)
2. 1 ship for each faction and 2 finished maps (2-3 months)
3. 2ships for each faction, Menu graphics, 3 finished maps (4-5months)
4. 3ships for each faction, 6 maps (final stage)(6-8months)
Gameplay objectives: Single player craft based combat. fast short rounds. Intense combat
vehicles will be light/medium armed. Team work will be heavily focused on when balancing the gameplay
This will be a very light project asset wise. No player models, no hand held weapons
Only 9 vehicles planned and statics will be minimal. basically terrain based combat with large scale statics used as fighting locations.
all combat will be in small singleman combact craft known as "flitters". They will be hybrid hover/flight vehicles using nearly conventional weapons. Flight dynamics have already been created. This template will be applied to each vehicle and tweaked according to the indivdual models characteristic.
Long term considering moving the project to another engine at a later stage if its a good concept
check out this site >
http://bf2modsmaps2.freephpnuke.org/...opic&p=703#703
hitman