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Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2

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Old 12-16-2008, 05:35 PM   #16 (permalink)
 
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Re: Allied Intent 2.0 will be released November 15

Yes there is a map pack by "i am the hunted". It seems to be mostly 1942 maps done AIX style.
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Old 12-16-2008, 08:37 PM   #17 (permalink)
 
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Re: Allied Intent 2.0 will be released November 15

Lolz, better use of a shovel in DODs, or TF2 where it goes "Ting" when you bash it on someones head. But I would play some PR with 71st & friends.


http://www.aixtended.com/mappack.html

Its 30 maps!
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Old 07-08-2009, 02:36 PM   #18 (permalink)
 
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Re: Allied Intent 2.0 will be released November 15

So guys, it's 2009 July 8 an outside. What's up with AIX 2.0? I mean to run server? I'm AIX fan. Stunning mod.
Also I play OPk ( Operation Peacekeeper), US-Intervention, Insurgent Strike, but they all don't have server part I guess, and BF2+SF of course.
How's that going with AIX?

Bear61, have we met at some german servers? I think I saw that nick there..

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Old 07-13-2009, 12:54 AM   #19 (permalink)
 
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Re: Allied Intent 2.0 will be released November 15

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Its 30 maps!
It's 154 now!
At least I've 154 folders in my AIX2/Levels
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Old 07-20-2009, 03:39 PM   #20 (permalink)
 
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Re: Allied Intent 2.0 will be released November 15

I seem to remember a TG higher up (asch maybe, not sure and too lazy to search) saying that since AIX does not reward teamwork in the manner TG is aimed it would not get a server here. I enjoy hopping on and wasting bots but I wouldn't push for a scrim with it.

And yeah, that littlebird is nasty, I can go 50-1 pretty easy and the highest I got before a mapchange at 200 tickets was about 75 bot kills. Real people aren't much harder to kill with that fast and deadly thing.
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Old 07-20-2009, 04:43 PM   #21 (permalink)
 
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Re: Allied Intent 2.0 will be released November 15

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.. since AIX does not reward teamwork in the manner TG is aimed it would not get a server here
I think server's admins can decide by which rules they can run the game, and make a strict limitations of playing. Finally it's all depends on rules&players, despite of gun's power.
Yeah, it would be VERY full of action game.
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Old 07-20-2009, 06:36 PM   #22 (permalink)
 
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Re: Allied Intent 2.0 will be released November 15

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I think server's admins can decide by which rules they can run the game, and make a strict limitations of playing. Finally it's all depends on rules&players, despite of gun's power.
Yeah, it would be VERY full of action game.
But it plays like this:

Someone gets in little bird, then kills the opposing team. Noone on the ground has fun, and teamwork is not effective against a single overpowered air unit.

Rules can't overcome that basic gameplay element.
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Old 07-20-2009, 09:57 PM   #23 (permalink)
 
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Re: Allied Intent 2.0 will be released November 15

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But it plays like this:

Someone gets in little bird, then kills the opposing team. Noone on the ground has fun, and teamwork is not effective against a single overpowered air unit.

Rules can't overcome that basic gameplay element.
I'm agreed. The same s..t happens in vanila and SF very often as well. Though the power of those machines has nothing in common with AIX's. But in AIX you have a perfect anti-air hand defence complex - that bazooka I don't know its name.. PoE2 has it too..
Ok, we can play on a maps where is no any chopper&aircraft, but little all-terrain vehicles or boats.. Admins could handle it out. A lot of such maps there: it's 154 with latest grand mappacks!
And as I think, the most greatest thing in BF's world - in spite of machine pressure finally the result of the battle however depends on infantry, on men.
I dunno... I would love it to see at TG.
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