For the last few days I have been toying with the BF2 editor for creating custom maps for Battlefield 2142. Kind of as a proof of concept, I started by editing an existing map (Highway Tampa 2142) to add a few things most notably new vehicles. After toying with the .con files, with the help of a few others in the 2142 community, I was able to get the map to load with the new objects and vehicles in game. The one issue we have not been able to fix is that for some reason the ground texture is replaced by "Uncle Sam".
Well I say ground texture, but in honesty, I'm not sure if it is that or something to do with the lighting information. The detail textures seem to look right, and when you look at dynamic shadows, the shadow looks correct.
The really odd part is if you load the official 2142 Highway Tampa map first, and then the edited map, everything displays correctly. Likewise, if you load the edited map first, and then the official version, the textures in the official version are off.