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Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2

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Old 06-21-2009, 07:24 PM   #1 (permalink)
 
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Project Reality - Kabul Desert

Hello, TG!

I've recently begun work on a large desert/urban insurgency map set in Afghanistan, in an area west of the City of Kabul.

Area Images © Google 2009




Planned Roadways


I've started work on the terrain, and the rough draft of the northern mountains is complete. I've also built the Blufor Main Base (operating under the assumption that the Blufor team will be US Army) and the main road. Next project is doing the wadis on the south side of the map and the Taliban Main Base.

Vehicle Loadout/Features

Main Base:
x1 UH-60 Blackhawk
x1 AH-6J Littlebird (Miniguns) + (Hydra Pods?)
x4 HMMVW, Standard
x1 HMMVW, Open-Back (x2?)
x1 Logistics Truck
Command Station
Repair Station
x2 Landing Pad

FOB:
x1 Logistics Truck
x2 HMMVW, Standard
x1 Landing Pad
x1 (Prebuilt, Spawnable, Destroyable Firebase?)


Insurgent Main:
x8 Motorbike
x4 Technical
x1 Bombcar

Various other insurgent vehicles scattered.

All landing pads will repair helicopters, giving the Scoutbird an alternative place to land for a quick fix.


Thanks to |TG-23rd| Fighter for the original map idea.

- Star
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Old 06-21-2009, 11:41 PM   #2 (permalink)
 
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Re: Project Reality - Kabul Desert

Don't have beach-party HMMWVs. They were phased out for a very good reason.
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Old 06-22-2009, 12:02 AM   #3 (permalink)
 
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Re: Project Reality - Kabul Desert

I mean the transport ones that can seat eight.
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Old 06-24-2009, 01:28 PM   #4 (permalink)
 
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Re: Project Reality - Kabul Desert

Looks great! Nice work! The map looks cool with a mix of urban, desert and a bit of mountain combat zones.
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Old 06-25-2009, 02:30 AM   #5 (permalink)
 
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Re: Project Reality - Kabul Desert

What I really need, though, is someone who can do some minor modeling. I'm eventually going to need a few custom statics, mostly for the cave system I have planned, and some other simple things like that which I'm fairly sure are beyond my capabilities.
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Old 06-25-2009, 02:34 PM   #6 (permalink)
 
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Re: Project Reality - Kabul Desert

I've always wondered about the insurgency maps, do you have the option to do different layers with different vehicle loadouts like you can with AAS?
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Old 06-25-2009, 02:46 PM   #7 (permalink)

 
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Re: Project Reality - Kabul Desert

Yes
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Old 06-26-2009, 09:13 AM   #8 (permalink)
 
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Re: Project Reality - Kabul Desert

Quote:
Originally Posted by Startrekern View Post
What I really need, though, is someone who can do some minor modeling. I'm eventually going to need a few custom statics, mostly for the cave system I have planned, and some other simple things like that which I'm fairly sure are beyond my capabilities.
Good lord, I could try but someone is going to have to teach me.....
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Old 07-01-2009, 07:31 PM   #9 (permalink)
 
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Re: Project Reality - Kabul Desert

Quote:
Originally Posted by Startrekern View Post
Hello, TG!

I've recently begun work on a large desert/urban insurgency map set in Afghanistan, in an area west of the City of Kabul.

Area Images © Google 2009




Planned Roadways


I've started work on the terrain, and the rough draft of the northern mountains is complete. I've also built the Blufor Main Base (operating under the assumption that the Blufor team will be US Army) and the main road. Next project is doing the wadis on the south side of the map and the Taliban Main Base.

Vehicle Loadout/Features

Main Base:
x1 UH-60 Blackhawk 1
x1 AH-6J Littlebird (Miniguns) + (Hydra Pods?) 1
x4 HMMVW, Standard 8
x1 HMMVW, Open-Back (x2?) 16
x1 Logistics Truck 1
Command Station
Repair Station
x2 Landing Pad

FOB:
x1 Logistics Truck 1
x2 HMMVW, Standard 2
x1 Landing Pad
x1 (Prebuilt, Spawnable, Destroyable Firebase?)


Insurgent Main:
x8 Motorbike
x4 Technical
x1 Bombcar

Various other insurgent vehicles scattered.

All landing pads will repair helicopters, giving the Scoutbird an alternative place to land for a quick fix.


Thanks to |TG-23rd| Fighter for the original map idea.

- Star
My only suggestion would be to have the AH-6J spawn at the FOB so the US does not get to use the asset unless they defend the FOB. It would also give the Taliban a reason to assualt the FOB.
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Old 07-08-2009, 12:43 PM   #10 (permalink)

 
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Re: Project Reality - Kabul Desert

May I suggest instead of the Little Bird with Miniguns, two Hueys with a Gau on either the left or right side, or Heavy Machine gun on either the left or right side?

Possibly leaving out the BH? Maybe only one Huey with a heavy gun on either side.

Making this map more convoy intensive.


I understand this map is larger than Karbala, and maybe the Little Bird with hydra's would be the only attack bird.

maybe upping the bomb car layout to x2 or x3, no big red.

Looks promising, and back in late 2002 fall of 2003 I tried to implement calling the beer drinking game Kabul rather than Beirut, I was tired of getting bombed like Beirut and wanted to get bombed like Kabul.
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Old 07-08-2009, 01:30 PM   #11 (permalink)
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Re: Project Reality - Kabul Desert

May I suggest you use the Marine Corps as the BluFor? They are predominatlely in Afghanistan. Seems more realistic in current situation. JUST A SUGGESTION.
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Old 07-08-2009, 05:46 PM   #12 (permalink)
 
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Re: Project Reality - Kabul Desert

Quote:
Originally Posted by Delta*RandyShugart* View Post
May I suggest instead of the Little Bird with Miniguns, two Hueys with a Gau on either the left or right side, or Heavy Machine gun on either the left or right side?

Possibly leaving out the BH? Maybe only one Huey with a heavy gun on either side.

Making this map more convoy intensive.


I understand this map is larger than Karbala, and maybe the Little Bird with hydra's would be the only attack bird.

maybe upping the bomb car layout to x2 or x3, no big red.

Looks promising, and back in late 2002 fall of 2003 I tried to implement calling the beer drinking game Kabul rather than Beirut, I was tired of getting bombed like Beirut and wanted to get bombed like Kabul.

I like the ideas. The USMC + Huey w/ the Gau sounds nice, but I'd need someone with vehicle editing skillz to make that one happen. If if did, there would be only one, no blackhawk, and a Little Bird with hydra pods.
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Old 07-19-2009, 03:49 AM   #13 (permalink)
 
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Re: Project Reality - Kabul Desert

With some suggestions I've taken lately, some revisions on the equipment layouts.



Main Base, USMC Variant:
x1 UH-1 Iroquois w/ GAU
x1 UH-1 Iroquois Attack Variant w/Hydrapods [OR] AH-6J Littlebird
x6 HMMVW, Standard
x2 HMMVW, Open-Back
x1 Logistics Truck
Command Station
Repair Station
x2 Landing Pad

FOB:
x1 Logistics Truck
x2 HMMVW, Standard
x1 Landing Pad
x1 (Prebuilt, Spawnable, Destroyable Firebase?)


Insurgent Main:
x8 Motorbike
x4 Technical
x4 Bombcar
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Old 07-20-2009, 03:32 PM   #14 (permalink)
 
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Re: Project Reality - Kabul Desert

Quote:
Originally Posted by Startrekern View Post
FOB:
x1 Logistics Truck
x2 HMMVW, Standard
x1 Landing Pad
[b/]x1 (Prebuilt, Spawnable, Destroyable Firebase?)[/b]
Have a temp rally and the people who spawn can build a firebase from the two crates if one is needed.
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Old 08-29-2009, 06:33 PM   #15 (permalink)
 
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Re: Project Reality - Kabul Desert

May I suggest you utilize TALIBAN instead of INS? INS cannot set rallies. Makes maps like Fallujah... not very playable, IMO.

Taliban would make sense anyway
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