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06-21-2009, 07:24 PM
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#1 (permalink)
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Join Date: Jan 2009
Location: United States of America
Posts: 517
Tournaments Joined: 0 Tournaments Won: 0
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Project Reality - Kabul Desert
Hello, TG!
I've recently begun work on a large desert/urban insurgency map set in Afghanistan, in an area west of the City of Kabul.
Area Images © Google 2009
Planned Roadways
I've started work on the terrain, and the rough draft of the northern mountains is complete. I've also built the Blufor Main Base (operating under the assumption that the Blufor team will be US Army) and the main road. Next project is doing the wadis on the south side of the map and the Taliban Main Base.
Vehicle Loadout/Features
Main Base:
x1 UH-60 Blackhawk
x1 AH-6J Littlebird (Miniguns) + (Hydra Pods?)
x4 HMMVW, Standard
x1 HMMVW, Open-Back (x2?)
x1 Logistics Truck
Command Station
Repair Station
x2 Landing Pad
FOB:
x1 Logistics Truck
x2 HMMVW, Standard
x1 Landing Pad
x1 (Prebuilt, Spawnable, Destroyable Firebase?)
Insurgent Main:
x8 Motorbike
x4 Technical
x1 Bombcar
Various other insurgent vehicles scattered.
All landing pads will repair helicopters, giving the Scoutbird an alternative place to land for a quick fix.
Thanks to | TG-23rd| Fighter for the original map idea.
- Star
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06-21-2009, 11:41 PM
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#2 (permalink)
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Join Date: Dec 2007
Location: /home/minnesota
Posts: 965
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Re: Project Reality - Kabul Desert
Don't have beach-party HMMWVs. They were phased out for a very good reason.
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|TG-XV| Waldo_II
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06-22-2009, 12:02 AM
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#3 (permalink)
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Join Date: Jan 2009
Location: United States of America
Posts: 517
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Re: Project Reality - Kabul Desert
I mean the transport ones that can seat eight.
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06-24-2009, 01:28 PM
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#4 (permalink)
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Join Date: Mar 2009
Location: England
Posts: 678
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Re: Project Reality - Kabul Desert
Looks great! Nice work! The map looks cool with a mix of urban, desert and a bit of mountain combat zones.
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06-25-2009, 02:30 AM
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#5 (permalink)
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Join Date: Jan 2009
Location: United States of America
Posts: 517
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Re: Project Reality - Kabul Desert
What I really need, though, is someone who can do some minor modeling. I'm eventually going to need a few custom statics, mostly for the cave system I have planned, and some other simple things like that which I'm fairly sure are beyond my capabilities.
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06-25-2009, 02:34 PM
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#6 (permalink)
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Join Date: Sep 2006
Age: 32
Posts: 1,956
Tournaments Joined: 0 Tournaments Won: 0
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Re: Project Reality - Kabul Desert
I've always wondered about the insurgency maps, do you have the option to do different layers with different vehicle loadouts like you can with AAS?
__________________
 My gameplay suggestions thread on the PR website.
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06-25-2009, 02:46 PM
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#7 (permalink)
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Join Date: Mar 2007
Location: as American as herpies and hotdogs
Age: 26
Posts: 1,577
Tournaments Joined: 0 Tournaments Won: 0
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Re: Project Reality - Kabul Desert
Yes
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|TG-X|Portable.Cougar
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06-26-2009, 09:13 AM
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#8 (permalink)
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Join Date: Jul 2008
Age: 14
Posts: 1,487
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Re: Project Reality - Kabul Desert
Quote:
Originally Posted by Startrekern
What I really need, though, is someone who can do some minor modeling. I'm eventually going to need a few custom statics, mostly for the cave system I have planned, and some other simple things like that which I'm fairly sure are beyond my capabilities.
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Good lord, I could try but someone is going to have to teach me.....
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07-01-2009, 07:31 PM
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#9 (permalink)
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Join Date: Feb 2009
Location: Ohio
Posts: 57
Tournaments Joined: 0 Tournaments Won: 0
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Re: Project Reality - Kabul Desert
Quote:
Originally Posted by Startrekern
Hello, TG!
I've recently begun work on a large desert/urban insurgency map set in Afghanistan, in an area west of the City of Kabul.
Area Images © Google 2009
Planned Roadways
I've started work on the terrain, and the rough draft of the northern mountains is complete. I've also built the Blufor Main Base (operating under the assumption that the Blufor team will be US Army) and the main road. Next project is doing the wadis on the south side of the map and the Taliban Main Base.
Vehicle Loadout/Features
Main Base:
x1 UH-60 Blackhawk 1
x1 AH-6J Littlebird (Miniguns) + (Hydra Pods?) 1
x4 HMMVW, Standard 8
x1 HMMVW, Open-Back (x2?) 16
x1 Logistics Truck 1
Command Station
Repair Station
x2 Landing Pad
FOB:
x1 Logistics Truck 1
x2 HMMVW, Standard 2
x1 Landing Pad
x1 (Prebuilt, Spawnable, Destroyable Firebase?)
Insurgent Main:
x8 Motorbike
x4 Technical
x1 Bombcar
Various other insurgent vehicles scattered.
All landing pads will repair helicopters, giving the Scoutbird an alternative place to land for a quick fix.
Thanks to | TG-23rd| Fighter for the original map idea.
- Star
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My only suggestion would be to have the AH-6J spawn at the FOB so the US does not get to use the asset unless they defend the FOB. It would also give the Taliban a reason to assualt the FOB.
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07-08-2009, 12:43 PM
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#10 (permalink)
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Join Date: Dec 2007
Location: The Dr. at the Psych Ward told me as long as I take my medicine I can be from anywhere.
Age: 29
Posts: 4,209
Tournaments Joined: 0 Tournaments Won: 0
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Re: Project Reality - Kabul Desert
May I suggest instead of the Little Bird with Miniguns, two Hueys with a Gau on either the left or right side, or Heavy Machine gun on either the left or right side?
Possibly leaving out the BH? Maybe only one Huey with a heavy gun on either side.
Making this map more convoy intensive.
I understand this map is larger than Karbala, and maybe the Little Bird with hydra's would be the only attack bird.
maybe upping the bomb car layout to x2 or x3, no big red.
Looks promising, and back in late 2002 fall of 2003 I tried to implement calling the beer drinking game Kabul rather than Beirut, I was tired of getting bombed like Beirut and wanted to get bombed like Kabul.
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07-08-2009, 01:30 PM
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#11 (permalink)
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Join Date: May 2009
Posts: 180
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Re: Project Reality - Kabul Desert
May I suggest you use the Marine Corps as the BluFor? They are predominatlely in Afghanistan. Seems more realistic in current situation. JUST A SUGGESTION.
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|TG-Irr| JWG
Battlefield 2 - Project Reality
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07-08-2009, 05:46 PM
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#12 (permalink)
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Join Date: Jan 2009
Location: United States of America
Posts: 517
Tournaments Joined: 0 Tournaments Won: 0
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Re: Project Reality - Kabul Desert
Quote:
Originally Posted by Delta*RandyShugart*
May I suggest instead of the Little Bird with Miniguns, two Hueys with a Gau on either the left or right side, or Heavy Machine gun on either the left or right side?
Possibly leaving out the BH? Maybe only one Huey with a heavy gun on either side.
Making this map more convoy intensive.
I understand this map is larger than Karbala, and maybe the Little Bird with hydra's would be the only attack bird.
maybe upping the bomb car layout to x2 or x3, no big red.
Looks promising, and back in late 2002 fall of 2003 I tried to implement calling the beer drinking game Kabul rather than Beirut, I was tired of getting bombed like Beirut and wanted to get bombed like Kabul.
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I like the ideas. The USMC + Huey w/ the Gau sounds nice, but I'd need someone with vehicle editing skillz to make that one happen. If if did, there would be only one, no blackhawk, and a Little Bird with hydra pods.
__________________
- |TG-23rd| Startrekern
23rd Airborne Special Tactics Squadron - Screwin' round in the baement!
Images of sorrow, pictures of delight .. things that go to make up a life.
Endless days of summer, longer nights of gloom .. waiting for the morning light.
Scenes of unimportance, photos in a frame.. things that go to make up a life.
Sit down, sit down.. as we relive our lives, in what we tell you!
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07-19-2009, 03:49 AM
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#13 (permalink)
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Join Date: Jan 2009
Location: United States of America
Posts: 517
Tournaments Joined: 0 Tournaments Won: 0
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Re: Project Reality - Kabul Desert
With some suggestions I've taken lately, some revisions on the equipment layouts.
Main Base, USMC Variant:
x1 UH-1 Iroquois w/ GAU
x1 UH-1 Iroquois Attack Variant w/Hydrapods [OR] AH-6J Littlebird
x6 HMMVW, Standard
x2 HMMVW, Open-Back
x1 Logistics Truck
Command Station
Repair Station
x2 Landing Pad
FOB:
x1 Logistics Truck
x2 HMMVW, Standard
x1 Landing Pad
x1 (Prebuilt, Spawnable, Destroyable Firebase?)
Insurgent Main:
x8 Motorbike
x4 Technical
x4 Bombcar
__________________
- |TG-23rd| Startrekern
23rd Airborne Special Tactics Squadron - Screwin' round in the baement!
Images of sorrow, pictures of delight .. things that go to make up a life.
Endless days of summer, longer nights of gloom .. waiting for the morning light.
Scenes of unimportance, photos in a frame.. things that go to make up a life.
Sit down, sit down.. as we relive our lives, in what we tell you!
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07-20-2009, 03:32 PM
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#14 (permalink)
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Join Date: Sep 2006
Age: 32
Posts: 1,956
Tournaments Joined: 0 Tournaments Won: 0
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Re: Project Reality - Kabul Desert
Quote:
Originally Posted by Startrekern
FOB:
x1 Logistics Truck
x2 HMMVW, Standard
x1 Landing Pad
[b/]x1 (Prebuilt, Spawnable, Destroyable Firebase?)[/b]
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Have a temp rally and the people who spawn can build a firebase from the two crates if one is needed.
__________________
 My gameplay suggestions thread on the PR website.
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08-29-2009, 06:33 PM
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#15 (permalink)
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Join Date: Apr 2007
Location: On your six
Posts: 4,295
Tournaments Joined: 0 Tournaments Won: 0
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Re: Project Reality - Kabul Desert
May I suggest you utilize TALIBAN instead of INS? INS cannot set rallies. Makes maps like Fallujah... not very playable, IMO.
Taliban would make sense anyway
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|TG-6th|Skud
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