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| Battlefield 2 - Map & Mod Development Discussion on the development of new maps and mods for Battlefield 2 |
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#2 (permalink) |
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Join Date: Jun 2005
Posts: 85
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Re: Level of texture detail in distance
I assume this is just in the editor, yeah I've looked to see if I theres anything that can be done for this. But no, nothing. The only thing you can do is Toggle the Fog, but that doesn't affect the quality of the textures at a distance.
I haven't managed to load a map into the game to check if it looks ok ingame. I keep getting errors seemingly relating to the flagpole. |
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#3 (permalink) |
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Join Date: Jun 2005
Location: Redmond, WA
Age: 22
Posts: 277
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Re: Level of texture detail in distance
Yeah the stuff has been looking fine as far as LOD for me in-game.
![]() Off the top of my head I recall some level wide setting for a LOD distance multiplier so you could try to adjust the performance/detail balance to fit your level's fog and terrain. ![]()
__________________
Combat is very simple, there is a first place and a second place. Second place is laying face down in the mud...sometimes, so is first place. [age-c1] [eng][air] |
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