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08-12-2005, 05:33 AM #1
- Join Date
- Aug 2005
- Posts
- 1
Level of texture detail in distance
how do i change the level of distance in the terrain detail so that the detail doesnt fade away?
ive looked everywhere, it just looks dodgy with the textures only goin into deatil when up close.
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08-12-2005, 06:26 AM #2
Re: Level of texture detail in distance
I assume this is just in the editor, yeah I've looked to see if I theres anything that can be done for this. But no, nothing. The only thing you can do is Toggle the Fog, but that doesn't affect the quality of the textures at a distance.
I haven't managed to load a map into the game to check if it looks ok ingame. I keep getting errors seemingly relating to the flagpole.
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08-12-2005, 09:23 AM #3
Re: Level of texture detail in distance
Yeah the stuff has been looking fine as far as LOD for me in-game.

Off the top of my head I recall some level wide setting for a LOD distance multiplier so you could try to adjust the performance/detail balance to fit your level's fog and terrain.
Combat is very simple, there is a first place and a second place. Second place is laying face down in the mud...sometimes, so is first place.



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