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Discussion: Battlefield 2 / Battlefield 2 - Map & Mod Development - water textures - I dont understand what every one is saying about water textures copy files from other
  1. #1

    wushuhero's Avatar

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    water textures

    I dont understand what every one is saying about water textures

    copy files from other maps and out them into the editor
    what?

    Im gonna need a detailed map on were to find these files, ad were to put them

    xiexie
    "The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu

    ingame name: Zuiquan1

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  3. #2

    wushuhero's Avatar

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    Re: water textures

    no one

    not one

    damn
    "The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu

    ingame name: Zuiquan1

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  5. #3

    Nigelbland's Avatar

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    Re: water textures

    I haven't got round to water as yet, I'll try and have a look at somepoint this weekend and see what its all about.

    Nigel

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  7. #4

    Nigelbland's Avatar

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    Re: water textures

    Ok, I just created a small crater with water in and I'm assuming that this is the problem your having
    http://img393.imageshack.us/img393/5...reen2481pv.jpg

    Edit:
    Yes I have played with the colours to make it abit different

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  9. #5

    Nigelbland's Avatar

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    Re: water textures

    Ok here goes I've fixed my problem so hope it fixes yours

    I matched the data with the Songhua Stalemate data, in the Water.con file (located in the root folder of your map or in the Server.zip if you've packaged it up) my maps file looked like this

    rem *** Generated by BF2Editor ***
    renderer.waterScroll 0/0
    renderer.waterAnimSpeed 1
    renderer.waterColor 0/1/0.501961
    renderer.waterSpecularColor 0/0.501961/1/0
    renderer.waterSpecularPower 1
    renderer.waterFogColor 51.50/51.50/128.00
    renderer.waterFogStartEndAndBase 10.00/250.00/1.00/0.50
    terrain.waterSunIntensity 0.8

    The Songhua Stalemate Water.con file looked like this

    rem *** Generated by BF2Editor ***
    renderer.waterScroll 0.2/0.2
    renderer.waterAnimSpeed 200
    renderer.waterColor 0.156863/0.196078/0.047059
    renderer.waterSpecularColor 0.858824/0.796079/0.701961/1
    renderer.waterSpecularPower 50
    renderer.waterFogColor 53.00/62.00/45.00
    renderer.waterFogStartEndAndBase 1.00/25.00/1.00/0.50
    terrain.waterSunIntensity 0.8

    So I combined the two to create

    rem *** Generated by BF2Editor ***
    renderer.waterScroll 0.2/0.2
    renderer.waterAnimSpeed 200
    renderer.waterColor 0/1/0.501961
    renderer.waterSpecularColor 0/0.501961/1/0
    renderer.waterSpecularPower 1
    renderer.waterFogColor 51.50/51.50/128.00
    renderer.waterFogStartEndAndBase 10.00/250.00/1.00/0.50
    terrain.waterSunIntensity 0.8

    It still didn't show the water texture but when I was in the water I could actually see the water lapping about.

    Now I notice in the root folder of my map (C:\Program Files\EA GAMES\Battlefield 2\mods\bf2\Levels\Watertest) there isn't a folder called WATER. However in the Songhua Stalemate map files, there is a folder and it contains the Enviromap data file.

    So I copied this file into my maps root folder. And booted up Bf2 to have a butchers.

    Now when I go in my map the water is nice and relective......and green (I did that on purpose)

    http://img393.imageshack.us/img393/71/screen2540yk.jpg
    http://img393.imageshack.us/img393/8...reen2556pw.jpg

    An untested theory:
    The file in the Water folder is a EnvMap.dds (Direct Draw Surface, I think). I beleive this is just a straight talking picture. You should be open this in Photoshop without a problem. Whatever this picture is the relfections on the water will have this image (thought probably highly distorted). If anyone could test this and let me know that would be cool, I haven't got round to setting GIMP up with the DDS format yet, but I hear photoshop has the plugin already built in.

    Hope that all helps

    Nigel

    P.S.
    In my water.con file I just changed
    renderer.waterSpecularPower 1
    to
    renderer.waterSpecularPower 50
    It didn't make it appear much different perhaps a bit more spark'ely(a more brighter refelction), I would have a better idea of the difference if I knew what the enviroment map looked like.

    P.P.S
    Did you know you can't "slosh" the water with your knife. Realism......Pah!!

    P.P.P.S.
    Just incase anyone if confused over the location of the enviromap image folder. It will be in your maps equivalent:
    C:\Program Files\EA GAMES\Battlefield 2\mods\bf2\Levels\Watertest\Water\EnvMap.dds
    And the Water.con file
    C:\Program Files\EA GAMES\Battlefield 2\mods\bf2\Levels\Watertest\Water.con

    If you've packaged them up the EnvMap.dds is located in the same folder but within the Client.Zip file and the Water.con file is located in the Server.Zip file.

    Tell me if I'm wrong people

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  11. #6

    wushuhero's Avatar

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    Re: water textures

    hehe thanks
    but I already figured that out
    that seems like alot of words

    I copied my envmaps and water folders from the client and server folders inside the map that I wanted to get the water from, into my mods folder
    "The Taoist sage has no ambitions, therefore he can never fail. He who never fails always succeeds. And he who always succeeds is all- powerful." -- Lao Tzu

    ingame name: Zuiquan1

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