Discussion: Battlefield 2 / Battlefield 2 - Map & Mod Development - Gmax plug-in for BF2 Editor - Originally Posted by www.planetbattlefield.com
I’d like to announce that we are releasing the first version
I’d like to announce that we are releasing the first version of the Gmax plug-ins to be used in conjunction with the Battlefield 2 Editor. These tools provide the same basic functionality as those provided for 3D Max. That being said, please be aware that because of the limitations of Gmax itself, there may be some differences.
For instance: the game requires textures to be in the “.dds” format, but Gmax does not support this. The workaround is to use a supported format, such as “.TGA” while working in Gmax and then swap out the textures at the end.
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